Free Radical's other project at this time was the last TimeSplitters game, Future Perfect. After TimeSplitters 2 EA had come sniffing around, and Free Radical was ready to listen. "EA Partners was this part of EA that was involved with third-party things," says Doak. "It was a bit like being groomed, you know. Here's all these friendly avuncular people that will give you all the love and attention you need to get your game out, and then after a while they go away and all the bad guys come around and it's like you're in borstal. Getting held down, beaten around the head with a cue ball in a sock."
OF: What’s next for you then? Are you going back into PC development, or will you be sticking with iOS? TT: We’re currently working on more updates to the iOS version of Ascendancy, leading to a set of products that, as I alluded to before, will be produced within a design and development environment we have devoted much to creating. We may stay exclusively on iOS, but aren’t ready to make that decision.
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