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LEF or Death

AAR

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#1 FullAuto

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Posted 02 January 2010 - 10:32 PM

You knew it was coming.  Don't try to deny.
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Gaze upon le glory of la belle France!

Liberte, Egalitaire, Fraternitie, or Death will be my attempt to steer France to total Gallic success with elan and joie de vivre, so if you're allergic to terrible attempts at French, best leave the thread now.  I don't even know how to do that little thing over the 'e' in 'liberte' (and other words) that the French probably invented.  So don't say you weren't warned.

Right, what do I, guardian of LBF (that stand for La Belle France, just in case you non-French peasants were wondering) have to work with?

Holdings in Africa and the Middle East:
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And of course a little gem in Asia:
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I've also got one province in South America, and some islands in the Caribbean and the Pacific.

I have about 100 IC, (only 65 ATM because it's lovely and peaceful) which puts me behind Germany (142), who is my main worry for the forseeable future.

My sexy forces consist of:

The Glorious Dashing Air Force (GDAF)
5 squadrons of tactical bombers.
3 squadrons of interceptors.

The Swift Crushing Army of Might (SCAM)
2 light armoured divisions
3 cavalry divs (to be disbanded)
2 HQs
36 infantry divs
4 mountaineer divs

The Sleek Navy of Supreme Victory (SNSV)
1 aircraft carrier
6 battleships
7 heavy cruisers
7 light cruisers
15 destroyer flotillas
15 subs
7 transports

Overall, not too shabby.  I want to develop armour, so immediately start researching it, along with infantry, interceptors, and industrial techs.  My navy and air force are too small, and while I'll modestly invest in my navy, what I'm going to do is build up a solid air force for defence (fighters and interceptors) to protect me from zer Luftwaffles, and a solid army, with a big armoured component.  I'm going to counterpunch the Germans when WWII kicks off.

As part of the Allies, I'm not too badly off, but I want to pull Benelux (Belgium, Netherlands, Luxembourg) into the Allies as well, so I can place forces at their borders and help defend them if necessary.  I wonder if I can head Hitler off by opposing the reoccupation of the Rhineland?

And now, the Camembert!

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#2 SoulBrotherKab

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Posted 03 January 2010 - 05:02 AM

Heh, perfect name for the French army.  SCAM.
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Posted 03 January 2010 - 05:57 PM

Gearing up.
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Minor increases, but these will come more and more often as we get closer to 1939, until I'm at 100% IC.

The Defence Policy Initiative:
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I ummed and aahed a bit between mouthfuls of Brie, and then chose the les Conservatifs.  This kept dissent low, and ensured a few moves towards Hawk on the country's stance slider.  I need to be able to take action, and being a Dove hinders too much.  Running a democracy itself is a bit of a challenge.

Italy fail:
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Bloody elections:
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Things are so much simpler as a dictatorship!  I chose keep current government, because I've just got my ministers sorted and I don't want any dissent.

Ze Hermans fail:
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They did manage to steal a blueprint for some naval doctrine though.  Zut alors!

Spain breaks out in Nationalists:
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I do want to get involved, but settle for a bit of support for now:
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Sometimes it takes ages for the SCW to settle, often when there's two Spains the sides are somewhat evenly matched, and it's just back and forth for months.

Great timing:
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5% increase in dissent you say?  Merde, I do need some IC you know.

Right, time to take people's minds off trouble at home with a little war:
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A small expeditionary force (6 inf divs, 3 armoured divs), my air force, and navy.

Of course, I forgot that, as part of the Allies...
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There's been some tutting and cancelling of trades with me, but in the main everyone seems to be enjoying applying overwhelming firepower against the Nationalists.

Nearly done!
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I'm going to see about stealing some Spanish colonies and islands.

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#4 SoulBrotherKab

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Posted 03 January 2010 - 11:57 PM

Was there no way to support Nationalist Spain and have them swing towards your side, and the Allies?  Seems to be they'd be more useful in a big war than the rabble Republican Spain is.
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Posted 04 January 2010 - 12:04 AM

They tend to be quite fascist, unfortunately.  Even if the Allies join the war on the Nationalist side, the political leanings of NS mean they often buddy up quite firmly with Italy, and sometimes Germany.

The options offered in the event are either ignore what is happening, or help the Republicans, as they are the elected government.  Helping revolutionaries overturn the government could be the last mistake your country ever makes, especially when you're right next to it and politically unstable yourself.

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#6 SoulBrotherKab

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Posted 04 January 2010 - 10:08 AM

Is France politically unstable in HoI2?  I haven't played as any of the second tier European powers yet (just UK and Germany).

Though, I have been toying with the idea of playing as the United States, but instead of being the leader of the Allies, I figure I'd try and be the leader of the Axis and help the Huns whip the Brits, French, and Soviets.  How hard would that be, meaning to get the US on the Axis side that is?
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Posted 04 January 2010 - 10:44 AM

France is all over the place, early on in the game.  Settles down a bit later (usually because it's been conquered by the Axis and split in two).

Fascist US.  Takes a bit of doing, as you have to get in with Germany and Japan, and then as many other Axis countries as possible.  Making friends with Japan is the trickiest bit as there's a lot of friction to counteract, plus Japan doesn't always join the Axis anyway (potentially, you could be allied with Germany, but Japan will still attack Pearl Harbour), but you still need to be friendly to keep in with the cool Fascist crowd.  Another difficult bit is getting your country's sliders from being a fairly left-wing open democracy to a more authoritarian state.  Pretty much every event you get, you'll have to choose to be right-wing (think the first one is elect Landon as Prez in '36?).  You'll have to put IC into consumer goods to shut up dissent.  You'll probably end up very isolationist, but that shouldn't be a problem as an Axis alliance will involve you in the war.

It'll take a lot of money, but the US is unaligned and produces a lot of money, so it is quite possible.  One thing I would worry about is an invasion from Canada if you manage to turn Axis early on, there's no other country that can really threaten you, aside from a British naval invasion.  You start off with very little by way of an army, so you do need some forces built up, plus a decent size navy.  The Royal Navy is capable of savaging you early on, but you can outproduce the UK easily over time.

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#8 SoulBrotherKab

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Posted 04 January 2010 - 11:28 AM

lol, Canada?

Two things I'm not concerned with.  One is Japan.  Whether they end up on my side or not, doesn't matter to me.  I'm more concerned with being Germany's friend.  Second is an actual war against the Allies.  Take the US out of the picture, and they don't seem very strong.  Especially not against Germany AND the Soviets.

So I guess just getting the US on the Axis side is the hard part.
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#9 Zombie

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Posted 04 January 2010 - 02:57 PM

I tried to get chummy with Germany and Japan early in my first campaign to completely prevent war. That part kinda worked for a while, but it eventually fizzled which forced me into the war anyway. Note that Japan never attacked me or declared war on me, we were uneasy neighbors with a big fence between our houses. In that respect, you can keep Japan at bay. The tough part is getting those sliders moved in the opposite direction fast enough to make friends with Germany, and even then you'll have to answer to the American people when you do things which are not in their interest. The Soviet Union is also a tough nut to crack. While you could potentially make friends with them, their actions later in the war may force you to change your mind.  :D

Oh, and don't underestimate Canada. Their forces are right on your doorstep. Yeah, they are harmless enough early on, but if/when you are able to side with the Axis they will be stronger. Then you may end up fighting a two-front war. And if they invade through the center of the country (midwest), you'll be helpless to stop it as most of your forces are on the coast. ;)

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JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#10 SoulBrotherKab

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Posted 05 January 2010 - 12:57 AM

Nah, that'll just give me the perfect excuse to form my New American Empire!  I'm thinking all of Canada and Mexico and Caribbean.  All of North America.
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#11 Zombie

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Posted 05 January 2010 - 03:33 AM

Sounds interesting. Let us know how it goes. ;)

What would you call your super-country? Just curious. :D

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JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#12 FullAuto

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Posted 05 January 2010 - 07:08 PM

I'd like to see that, SBK, haven't played as the US in ages.  Be interesting to watch.

Mallorca is mine, and soon Ibiza and Menorca too.  Note the 31-strong Allied fleet (12 French, 19 British) taking on the 2-strong Nationalist 'fleet'.  Ouch.
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Just think, in 60 years, hordes of Ecstasy-addicted British ravers will descend upon my lovely resorts, and I'll be minted.  Outside the scope of this game, but selling them bottles of water at 5 a pop would boost anyone's economy.

My tanks spearhead an attack on Tarragona, one of the last two Nationalist provinces that matter.
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Note my ships waiting outside the port.  And indeed, British ships around the entirety of Spain.  Also note my troops at the bottom heading to clean up Nationalist colonies in Africa before the Republicans win and the provinces revert to them.

Right, just two provinces left, La Coruna, in north-west Spain, and Bata, in Africa.  The Brits grabbed the island of Gran Canaria, damn them, but all the African colonies are mine apart from Bata, but my troops are en route to sort that out.
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Then I'll join the final assault on Evil Nationalist HQ, and then peace.  Awwww.

Bosh, done.  Back to peacetime IC.  Ick.
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I hear Italy's nice this time of year...

Economic worries!
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I choose to revise it, as this drops dissent a whole 2%.  All other choices increase it, which I can't afford.  ATM, all I'm producing is one run of tanks, and one of infantry.

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#13 SoulBrotherKab

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Posted 06 January 2010 - 02:55 AM

I guess I'd call my super nation Heaven Americana, or HA! for short.

Or maybe America, F--- YEAH!
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Posted 23 January 2010 - 05:03 PM

In order, we have:

Another bloody scandal.
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A peace demonstration.
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A military parade.
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And the Anschluss.
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Also, Germany took a bite out of the Sudetenland.
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Gentlemen, start your war economies!  All I'm doing at the moment is producing infantry and tanks, and researching like mad.

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#15 Tonyhf

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Posted 25 January 2010 - 06:14 PM

Great AAR!

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Posted 26 January 2010 - 07:59 PM

Why thank you!  Hopefully it should improve further when war starts.

Paraguay, Mr Unpopular of South America:
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Well, it was worth a try, I suppose:
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Idiots.  How would that work?  "You disgust me, with your democracy and your fine wines."

In the words of Albert Lebrun, French Head of State, "What the Hell, d00d?!"
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Owning approximately nine billion infantry divisions is not a monopoly, Joseph.  I'm allowed them too.

Le Organisation Militaire.

Unfortunately, a lot of my generals are Old Guard, and therefore I don't use them, so I'm having to promote a lot of lt. gens. to command my forces.  This is leaving me with a lot of low-skill gens, which is a bit of a pain, but they'll improve with experience.  Quite a few do have the Defensive Doctrine ability, which is good, and thankfully I've been able to find Panzer Leader gens for my tank forces (one has Panzer Leader and Offensive Doctrine abilities, so sit 'n spin, Rommel).  I don't have the IC to increase the size of my navy or air force ATM, which is sure to sting later on, but that's just another thing to add to my Tough Shit list.

The Maginot Line is handy, as the three provinces closest to the Hun are fortified to 10, and the two bordering Italy are 3 and 5, which isn't too shabby.  I can hold those without trouble, I think.  The real problem is the German thrust through Benelux, as those three can't oppose Germany, they won't join the Allies yet, and my provinces bordering Belgium and Luxembourg aren't fortified.  Time for the infantry to dig in.

Czech out time!
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Lithuania cedes Memel to Germany:
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Never seen that before.  Don't think it means anything good.

Italy declares war on two-province Albania.
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Well.  A fair fight, at least.

Ah, good choice!
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This is it, mon braves!  Get ready to invade Germany!

Nice one, not allowed to research tank destroyers either according to Uncle Joe.
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Do you know, I haven't made one joke about Communists this time, and look at how I'm being treated.  Well, you know what?  Your means of production are shit, your quotas are lies, and your mother is a petit bourgeousie shopkeeper.

Italo-Albino War concluded on April 11th.
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About two weeks?  Either the Italians weren't in a rush or the Albanians actually fought back.

Now here's an idea, hepcats.
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Now that Poland is part of my military alliance, how about holding my borders with a decent complement of troops, but shipping the rest to Danzig and helping with the defence of Poland?  Now, this is a one-way trip once war starts, because A) I can't guarantee I'll hold Danzig, the only Polish port, and B) Even if I do I'd have to ship my men past the Kriegsmarine.  No chance.  So if they go down with Poland, I'm very short on troops.

However, the 40-odd divs I can afford to send might tip the balance.  Poland has 70, so I'm offering a substantial increase.  Preventing the fall of Poland means Germany is trapped in a two-front war.  Protracted warfare is to Germany's disadvantage, given that the usual conquest of Poland goes quickly, the Germans take few casualties, and get a nice increase to their IC before turning west.

Beard-stroking time.

You stupid boy.
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You should have tried mentioning that time I annexed Ethiopia.  Ohnowaitthatwasyou.

Well, you interfere with my artillery research.
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Much good may it do you.  Gits.

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Posted 27 January 2010 - 02:29 AM

Japan's doing really well in Asia.
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Conquered and then puppeted Nationalist China.  This gives Japan a massive source of infantry, on par with the Soviet Union.  The only Chinese states holding out are Sinkiang and Communist China, neither of which will live out the year unless they make peace, I reckon.  Japan might be difficult to stop in Asia, this game.

Right, dispatched to Poland are:

6x6 inf divs (11th Very Handsome Army, 1st Sexy Army, 22nd Dashing Infantry Army, 13th Manly Corps, 28th Unstoppable Warriors, and the 56th Muscular Heroes).
2x6 Armoured divs (1st Steel Death Dealers, 4th Steel Dragons).
1x1 HQ (1st Gorgeous HQ).

Here we go!
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Metal meets meat and we find out who's who and what's what.

Germans attack, Poles defend, and I counter-attack.
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While my inf divs absorb the main German attack in northern Poland and punch back, my tanks fire and move, fire and move into the German pocket of Elbing-Konigsberg-Memel, hopefully to wipe it out, and then turn and support the main effort.

It's not big, clever, or pretty, but it works.
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German units have superior Org, which may tell in the long run, but right now I'm doing okay.  Main attack absorbed and robbed of strength with focused counter-attacking.  Tanks surging on, taking turns to attack and support attack.

Progress.
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Tanks have smashed that German pocket to bits, and will soon be able to turn it round and speed Hunwards.  I've actually blunted the German attack and managed to advance west, taking Stettin, but my forces are now exhausted, and will soon be pushed back.

The Poles, as someone once said, only have two speeds.  Killing Germans, and stop.
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They're doing okay in the south without my help, slapping the Slovaks around and holding Jerry back.

The Allies club together to plaster northern Germany.
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There's Brits, South Africans, Canadians and Spaniards currently flying missions and dropping bombs, with surprising accuracy.  I have yet to see a single bomb miss Germany.  :D

Right, bit of give and take, but more to my credit slightly.
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Germans have Cracow, but I'm firmly lodged in Kustrin (24 divs) and Stettin (12 divs).  They won't get me out easily, especially as an attack means a river crossing too.

Erm.
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Thanks, I'm grateful, but I don't have to assault an enemy capital every time I want the economy improved, right?

And Slovakia iiiiis outta here.
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Picked the wrong side, chums.

Pushed back in the north:
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But probing deep into Germany in the south!  "Allo Germans!  We will be your thundering machines of death tonight!"

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#18 FullAuto

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Posted 30 January 2010 - 04:52 PM

Shiny!
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Not useful right now, and my tech teams aren't that good so it might not be useful in future either...but still, shiny!

The Eastern Front is a stalemate, with neither side having the divisions to win by force.  While I try a bit of the old maneuvroo, let's see if I can take a bit of pressure off by opening the Western Front!
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Though Saarbrucken is fortified, it's only a 1, so it won't make much difference.  Breaking in knackered virtually every div I have left in France, excepting those guarding the border with Italy.

My latest tank upgrades hit the battlespace.  +8 Hard Attack, +4 of Soft Attack, +0 Air Attack, +4 Defence and +1 Air Defence.
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One of the things you have to adjust to, mainly by thinking further and further into the future, is just how long it takes new techs to come into action.  First, you have to research it.  This can take months.  Then you have to actually create or upgrade the unit, which is IC intensive.  Upgrades especially usually get pushed to the back, because they're merely improvements to existing forces, whereas production is making entirely new units, and supplies/reinforcements keeps existing units, well, existing.  The result is often you've got 300 IC worth of upgrades to carry out, but only 10 IC spare, so it takes months before the unit gets upgraded.  You can pick and choose which units get upgraded, and by extension when they do, but it's still a difficult choice to make.

Pushed back in the north, expanding in the south.
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Only thing I can think of to do is strike north from my invasion, and try to roll up their main line.  Either that, or cut in behind it and start cutting off piece of zer Deutschland and capturing industrial centres, and I don't think I have the troops to stretch that far.

Hey, Republican Spain, can I borrow a couple of divi-
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Zut Alors, mon amis!

As the Spaniards are shipped in to help, my tanks roar on, deeper into Germany.
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I'm gaining greater leverage in the west even as Germany inches east.  I think they've shifted forces from the west, where it was quiet, to Poland, and are now short-handed here.  Boo hoo.

Major points for the Spaniards!
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Share and share alike, mon frere!

My country hasn't lost the romantic touch.
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Two problems.  I don't have any dissent, and what's he doing writing songs when he should be on the front line with a rifle in his hands?

Right, managed to snip off a bit.
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However, German resistance is still strong.  Poland is still very much under pressure, and the line is in danger of being cut.  I need to maintain it, and push south, eliminating that pocket, before turning north.  In the face of strong resistance, and up against a tight time limit.  Gird your loins, men.

My forces in Poland held on with gritted teeth, beating off allcomers, until I realised I was about to be encircled, and used the latest attack as an excuse to retreat.
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Only reason I didn't just lose 24 divs is because the 1st Steel Death Dealers drove into Czestochowa and held the province until the infantry managed to reach it.  French manliness and engines, hear them roar!

Germany is bonkers.
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Not exactly major powers, but opening up another front?  Adding two more countries to the Allies?  Someone's in the bunker with Hitler, someone's in the bunker I know!  They should drag him out of there, before his head does blow!

Right.  Against continual strong German attacks, I'm going to try and end this quickly, before Poland goes under.
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Hopefully, a major push will at least make them slow their advance as troops turn around to deal with it.  If a miracle happens, they'll put it in reverse and come back my way, allowing the Poles to start stabbing them in the back.  If I reach the coast, I've cut another chunk off Germany, which means they've lost about half the country.

Here we see the gorgeous Stuka in its natural habitat.  Hear the distinctive warbling cry as it dives upon its prey.  Admire the iron grey plumage.  Watch in awe as the scattering bombs it drops fall upon the unsuspecting headquarters, killing all and sundry.
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One HQ down, one to go.  Arseholes.

And BANG the pocket is gone!
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Now to turn north and defeat Germany.  Shyeah, right.  :D

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#19 Thorondor

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Posted 08 March 2010 - 05:52 PM

Et alors, mon Capitaine? C'est la guerre,  ou quoi?

Qu'est-ce que je peut dire l'enemie?

::

Mieux les inviter pour t et biscuits sans doute... un bon croissant, parfois?

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Posted 05 June 2010 - 12:57 AM

It's exhausting being a military genius.  Especially fighting the Germans, who seem to bounce back faster than the average weeble.  The Third Reich wobbles but it doesn't fall down.
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Things are so evenly matched as to be morale-sapping.  Every advance has to be meticulously planned, or I get pushed right back.  Each attack is met with counterattack.  Rivers have become deciding factors in battles.  I'm operating flat-out and making headway only one province at a time.  I hoped to push on from Dresden into Cottbus, with added pressure from my troops in Kustrin, on the Polish side, cutting off a pocket where Czechoslovakia used to be, but this proved impossible.  The Germans started up a new wave of attacks in Poland, either sapping my forces' Org or forcing them back.

Obtaining another pocket and crushing it appears to be impossible at the moment, I have to take one province, consolidate, weather the counterattacks, R&R, then attack again.
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The war is taking much longer precisely because I'm destroying very few units.  Mostly, they're just being pushed back into denser concentrations, making the next fight that much harder.  Quite frankly, if Germany proposed peace now, I'd accept.

I hope to push north, Cottbus-Potsdam-Straslund, cutting off the western half of Germany from Berlin, forcing them to ship supplies out (me and the Brits are dominating the seas, we'll wreak havoc), crush the western half and then turn the vice on the forces left between me and Poland.  However to take off a lot of pressure immediately, and make sure the Poles don't get too much of Germany, I should go Cottbus-Kustrin-Stettin, ending the Polish front, then turn west.  Hmm.

One unforseen complication is the increase of my IC.  It's more than doubled, which is lovely, but this also means I need more than twice the raw materials to fuel my industry.  This is draining me, especially of rares, even though I've got several generous trades going with the UK.  Still, I shan't be relinquishing this territory any time soon, with Germany annexed I shall be a proper world power.  I'll restore the annexed countries to existence first, of course.  I'm not a monster.

A German push takes Frankfurt-am-Main and gives me a bit of a scare.
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I was worried about getting all my conquered territory, and most of my forces, cut off, then remembered they can be supplied by convoys oversea and then through Poland.  Whew.  Still, Poland is safe.  Funnily enough, the Poles don't look to be in any hurry to rush in and help.

My interceptors get into it versus 3 squadrons of obsolete fighters and 1 squadron of interceptors, and do okay, but not that well.  Hmm.
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Perhaps it's because my commanding officer appears to be all of twelve years old?  Whereas the German CO appears to be the kind of man who eats people's faces.

Berlin is surrounded.
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I'm going to let it choke a good long while before trying to crack that egg.

My ints hit an enemy bomber formation, their exact role.
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They take very little damage that time.  Apparently even having children in charge only holds you back so much.

Ints versus ints this time, and my boys come off worse, despite flying more advanced models.
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Time for a new CO with pubic hair and everything.

Poland, are you mad?
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I'll just come running to your rescue again, shall I?  Plank.

You're next, Italy.
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I need that flipping tank research, you bunch of twats.

Why, who is this obscure Major-General controlling nothing more grand than an armoured division?
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My tanks are bashing through into deepest Germany, too.  Yay!

Crash, bang, and indeed, wallop.
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Penetration, break through, push on, and stop when you hit the North Sea.  Champers all round.

The last pocket, squashed down to almost nothing.
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WWII, cut off before it can get rolling.

Denmark, back once again (with the renegade master).
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You're welcome.  Now, bacon and blondes, please.  Thank you!

Well, I'm going to stagger the resurrection of those annexed countries to avoid lots of dissent building up.  Denmark only cost me 0.75%, I can cope with that.  I think the only country left to release is Czechoslovakia.

Goodbye Germany.
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Now, any partisans feel like starting a Fourth Reich?
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Thought so.  A lot of that in the south-east is the Czechs and Slovaks, eager to have their own country back (understandably).  Some of it near there is where Austria used to be, though, and it's not on the list.  Possibly because the Poles captured Vienna?  Never mind.  Little bit of rebel activity in the north too, but that won't be hard to step on.  :cool:

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