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Huge Plot Holes ?


BadgerBadger

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SO, having a discussion about Aftershock and th eevents in Aftermath,

reading my own post quoting the event ".ogg" video files and event text -

 

in the process of jokingly arguing if the only reason the 'base' is on the moon was so they wouldn't copy X-Com2/ or if it was too hard to program (why Mama Myrmecol isn't in the ocean)

and a FEW things occured to me.

 

The AS events clearly says (it's the female scientist, but here's the text):

"There are two types of Myrmecol
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After further discussion;

I/we came to the conclusion that almost all the inconsistencies in AS ( which only bother you if you love the game, and seem odd considering how internally-consistent AM tended to be)...

 

Arise form the difficulty of placing a game in a situation where THIS THING would have won :

 

There was really no choice BUT to 'nerf' the PlanetMind, if there is to be anything LEFT in AS to do.

 

I still think it could've been other wise nerfed, in a way more consistent with the story; but - whatever.

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So, not only did i just find out my whole take on the aftermath thing - part of why i thought AS was a little weak/tangled storywise, i think is so they could side-step the implications they'd set up in ufo:AM -

 

- that my "original" idea had already been done... way back in x-com apocalypse...

 

but i was reading something about the laputa someone sent me,

 

and i can't take it anymore.

i realize" not all of y'all is from texas",

but just

 

look up la-puta in mexican spanish : https://www.freetranslation.com/

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