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SotS ANY empire building

AAR SotS Morrigi

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#61 Space Voyager

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Posted 26 December 2009 - 03:37 PM

The independent colony surrenders to me. Only possible due to researched Xenotechs.
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Funny though... It is a planet with developed infrastructure and a lot of Tarka population. You don't see them in this screen, populations of other races are only seen in Population manager. The funny part is that it a burden to my empire! Lazy Tarkas... ;) I posted this in the Kerberos forum, it could be a bug. IMO a colony with infrastructure and enough population of any race should be giving money. Otherwise it may have been better to just kill the lot.

Anyway, I decide not to Morrigiform the planet. This will keep the number of Tarkas there high but my own people will trickle in much slower as our two races are pretty far apart in the Climate Hazard. If I wasn't this certain to win I would not be this nice to indigenous population.

This should be interesting!
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Tarka are coming in force to a Zuul planet, which has more or less all the remaining Zuul forces. The cause of this is my previous attack on this colony. Zuul scrambled defences and than I noticed that a Tarka cruiser fleet is coming to that same colony.

Soooo... why not let them fight it out?! I retreated and am only sending a scout to see what weapons both are using. Most interested in Tarka weaponry, naturally. We didn't fight for quite some time so they had time to do some magic on their own.

Sadly I wasn't able to take good pics, the scout barely survived as it was. Tarka went for heavy combat lasers. A pretty powerful weapon with decent range, but against drones... useless. Until they catch up with drone carriers, he he he!

Just a nice pic I wanted to share...
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It is our tradeship that was attacked by pirates. All trade ships survived thanks to out colony defence forces. At least once they were fast enough.

Worth a try...
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Perhaps we should stick to hands-on diplomacy.
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So far we have seen nothing that would endanger us.

State of the empire:
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In the next battle I was very pleasantly surprised by Tarkas - they constructed deflector - point defence ships!
Deflector command section - stops all physical object from the front, causing out missiles to be stopped almost entirely.
Point defence mission section - a LOT of small mounts with great coverage. I guess they must have gotten PD from the Zuul. They also mounted gauss PD on them and those ships ripped out drones pretty good! But their ships didn't have time to reach out carriers after dealing with drones - and those still did quite some damage before being destroyed. Combined with repair ships that replenished the drones during the turns we still ruled the skies.
Anyway, this was a Morrigi-optimized combination, a great example of SotS AI.

Time to wrap this up, guys.

Soon Tarka empire surrendered. Sadly I have no idea where I lost the screenshot.

Both main fleets were now able to deal with Zuul so the result is predictable.
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I know this was known for some time but such a picture is always nice to see.
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#62 Space Voyager

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Posted 26 December 2009 - 04:09 PM

I promised an afterword on what if this was a bigger game.

Firstly this game had a breakthrough right at the beginning. Those two independent colonies I got spoiled the fun somewhat. Such a head start is otherwise something you may want to give to the AI instead of yourself. Actually a good idea for a new TAR.

Otherwise if this was a bigger game we would have to invest a lot more into biotech. Faster colony development and population growth is essential when you want to have a working empire and you are not able to suppress all others as I was. Tarka-Zuul war gave me even more time while me and the other Morrigi profited from the alliance and trade. Such is the curse of Zuul neighbours, practically no way to have peace.

With longer distances speed would be more crucial. Investments into fusion and void carving would have to be made sooner.

Info gathering technologies (deep scan) would need to be researched sooner. Having an empire this small and not needing to expand fast didn't demand it this time.

If I think of more I'll post.

#63 FullAuto

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Posted 26 December 2009 - 11:47 PM

Now that is a nice little AAR, SV.  Good stuff.  :D

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#64 Space Voyager

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Posted 27 December 2009 - 07:32 AM

Thanks, FA. If anyone has an idea what he/she wants for next time, do tell. I thought about going a little bigger, we want to at least get to antimatter era and dreadnoughts. And fancy weaponry. Also is anyone has any racial preferences... This time it was birds but hey, there is a lot to choose from and the game may look much different if you are playing with other races, especially Human, Zuul or Hivers.

#65 FullAuto

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Posted 27 December 2009 - 04:20 PM

Different race, more tech!

How long did it take you to play this (not counting the AAR process)?

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#66 Thorondor

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Posted 28 December 2009 - 11:32 AM

Since I'm so very curious to learn about what Hiver scientists do in their spare time I'm voting for a Hiver campaign, then, SV. ;)

::

Besides, that way we'll have all those Princesses to gawk at... :D

#67 Space Voyager

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Posted 28 December 2009 - 07:19 PM

View PostFullAuto, on 27th December 2009, 5:20pm, said:

Different race, more tech!

How long did it take you to play this (not counting the AAR process)?
I can't tell, really. But not long, this would be a one day game, meaning a few hours. Small games aren't that time consuming. Depends on your comp, naturally.

View PostThorondor, on 28th December 2009, 12:32pm, said:

Since I'm so very curious to learn about what Hiver scientists do in their spare time I'm voting for a Hiver campaign, then, SV. :D
Let's say that you're in luck. In a way. I already started a Hiver game (and this is a rarity). I also started taking pics and even filmed the map...



So it is a 100 star map (not by far the biggest I've played) and we are in a corner. One could be thinking; cool, we have our back covered! But there isn't a real "backyard" in SotS. At least not for long. When speeds and power sources pick up everything is within reach.

So what this starting position means is VERY limited expansion. And this goes for Hivers especially. Moving STL only before setting up the gate means that the galaxy will be explored before your second wave is finished. From there on it is a slow and painful expansion and if you are unable to make a large gate network, you're finished. Being able to move in a turn is cool, but if three cruisers are all you can move that isn't much of a help.

Anyway, expanding in all directions is a great bonus for Hivers because it means a lot of gates and that helps in defence even if you do have to fight on multiple fronts.

The game was started with 6 players on normal difficulty and AIs have one colony extra. This means that they start with everything half better than me. Production, research... So I need to catch up. SotS lets you make the game harder this way before going to hard difficulty, which means AI having 50% more income and research. And that is a tough cookie.

Sooooo... All this leads to me being caught in a tough corner and probably facing a not so bright a future. Than again, that is educational and that is good for a TAR.

I guess I could get you up to speed with a couple of screens I took and a bit more writing. So what say you space pirates, HAAARRR?!

#68 Thorondor

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Posted 29 December 2009 - 10:33 AM

Aye, Captain! HAAARRR!! ;) :) :D

::

All appendages on deck! Seal the bow hatches. Set sail to the nebula gate, me mateys!! :)

#69 Space Voyager

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Posted 04 January 2010 - 01:58 PM

I see that the number of views of this thread is still going up, so just in case somebody has a direct link to this thread and is awaiting the Hiver AAR to follow - it is in another thread.

THIS one.





Also tagged with one or more of these keywords: AAR, SotS, Morrigi

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