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SotS ANY empire building

AAR SotS Morrigi

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#1 Space Voyager

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Posted 07 December 2009 - 09:09 AM

I was thinking about starting a game that I'd give you reports about. Story+pics, naturally.

So if there are any special wishes based on reviews, do tell. My idea was to start with a Morrigi empire on normal AI and some role-playing (concentrating on drones and other long-range weaponry). Like... 50 star galaxy.

#2 Space Voyager

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Posted 08 December 2009 - 07:42 AM

Ok, your enthusiasm is overwhelming. On your very explicit demand I created a starter for ya.

51 star galaxy, 4 normal AI players. I play as Morrigi.

Galaxy'n'players setup;
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Personalisation setup;
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The game is on! I went for rift galaxy because it lets you breathe a bit easier from the start.
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The start - creating thy ships.
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I always delete the initial designs and create my own. In SP it is beneficial if you start the name of the ship with the possible battle use; A for battleships, B for specialized battleships... Z for colonizers etc, so you can order a fleet alphabetically and only do minor adjustments. Usually I go for more RP Slovenian names, but those would mean little to you. We'll start with more generic, self explanatory ship names. When you learn Slovenian, we can move on.  ;)

#3 Space Voyager

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Posted 08 December 2009 - 07:59 AM

I must remember not to make the pics this small... But there are more already made, so I'm sorry for that. Ship names and details are not easily recognizable.

I've sent my scouts far and wide to search for suitable colonies. And enemies.
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Do not forget to set up research. More or less an obligatory starter; Waldo units. An industrial tech and it brings heavily armed and armoured ship command section - Hammerhead.
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This is (also usually) followed by basic biotech(s) to make your colony development cheaper. It can be REALLY taxiing. Only choose the most suitable colonies in the start or you will perish.

First encounter is a flyby.
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Also Morrigi! Won't be able to have great relations with him though as I have already pinned and taken most good colonies on this side of the rift. He won't be happy... and I like his colonies.  ;)

Initial scouting can be hugely rewarding... Not only can you get to better colonies faster but you can also get fully developed independent worlds - if you have sufficient level of their Xenotech (language and racial stuff research). I got TWO, which can be deciding in a galaxy this small! Naturally I only got them because their population is Morrigi. I think this has a lot to do with empires nearby and both empires on this side of the rift are Morrigi.
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What will happen in the future is unclear, but for now we can get along.
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#4 Space Voyager

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Posted 08 December 2009 - 08:07 AM

I'm planning on taking a head start on trading (RP and profitable!) But I need at least one good small weapon for a start.
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Emitter is great. Really. It can not miss and it arcs to multiple targets. It is useful both as a weapon and as point-defence against missiles. Micro intensive in that role, sure, but it gets the job done.
EDIT: Forgot; AND it can (as a small weapon) be mounted onto drones!!! When they attack an enemy ship they can automatically destroy their missiles because of emitter arcing. Morrigi with their insta-drone tech are pretty happy if they get emitters, I tell ya.

Finding another's homeword is always good.
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Aaaah, it is getting crowded. A Tarka ship is coming over the rift.
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Next report may just include some nice pics of battles, so stay tuned. They will also be a bit bigger for a clearer picture. Literally.

#5 Thorondor

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Posted 08 December 2009 - 03:39 PM

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"Ok, your enthusiasm is overwhelming."
Don't take it the wrong way :)

You're just really much more qualified to make the best decision on what scenario to set up for demonstration purposes, SV (not to mention your own enjoyment as the campaign develops).

Which area do you control, blue or yellow on this latest screenshot?

::

Also, I think I shall lobby for a video clip of your first interesting battle - is it possible?

That sort of showcase will easily garner you a much larger audience to this thread, I believe. ;)

#6 Space Voyager

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Posted 08 December 2009 - 06:22 PM

Blue. I forgot to change he colour to something more visible...

Anyway, I still had the original screens, so I changed the posted ones for larger pics.

As far as a video goes, I'll try. I'll install fraps or something. Emitter carrying drones should make for a NICE vid.

#7 Space Voyager

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Posted 10 December 2009 - 07:51 AM

The meeting with Tarka started pretty friendly...
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But ended in the destruction of my colony!!!
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Baby colonies are very vulnerable. Perhaps I did a mistake to get too friendly with Tarka scout. Sometimes you can avoid combat and get better relations if you just go away. The battle actually went peaceful for 3minutes and a half, than suddenly they opened fire. ;) The colony was destroyed instantly.

This can happen because they can change their mind at any time and they do it too often. There are more autoresolve options planned in this direction for the last update as far as I can remember.

My research is overbudget... How... unusual.  :)
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Next turn I got it and went on to trading! This may prove very beneficial.
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Naturally I immediately equipped all my ships, likely to see combat, with emitters. Drones especially!
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I forgot to name the drones to a generic name, so their Slovenian name Sokol remains for now. That means Hawk and this is your first lesson in Slovenian language.  :) For RP purposes I tend to come up with bird names for Morrigi, bugs for Hivers etc.

I decided that Tarka will be a nice target and a friendly neighbour can be a nice boost for trading, so I invited the other Morrigi empire to form an alliance.
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#8 Space Voyager

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Posted 10 December 2009 - 08:01 AM

Next Tarka visit is greeted somewhat differently
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These are my emitter carrying drones on the destroyer-class carrier. Two on each. Each armed with three emitters.

Sadly the result was filmed. I'll have to find a way to downgrade the movies or upload them somewhere else than Photobucket. I'll try Youtube I guess.

But you know, the Tarka scout didn't make it. He didn't survive the first drone flyby. We didn't weep. Not even a squeak came from our beaks.

We have researched trading and are moving to expert systems. The tech I sometimes forget about and pay dearly for it.
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First view of trade sectors.
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My construction of traders has begun. Slowly my income will rise.

#9 Thorondor

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Posted 10 December 2009 - 04:59 PM

Sniper Cannon? I'm intrigued. Does such a thing translate into 100% hit ratios?

I'm also curious about another thing, SV: how many billions of turns does "Translate Female Dialect" _actually_ take? :)

::

Looking forward to the drones' debut battle clip. ;)

#10 Space Voyager

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Posted 10 December 2009 - 05:27 PM

View PostThorondor, on 10th December 2009, 5:59pm, said:

Sniper Cannon? I'm intrigued. Does such a thing translate into 100% hit ratios?

I'm also curious about another thing, SV: how many billions of turns does "Translate Female Dialect" _actually_ take? :)

::

Looking forward to the drones' debut battle clip. :)
HE HE HE, it is just a dialect, not the whole meaning. ;)

Sniper canon is a long range low damage weapon, best used en masse. It does not have 100% hit ratio, but it is pretty precise.


I don't have the first damn clue about embedding, so HERE is a short clip.

#11 Thorondor

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Posted 10 December 2009 - 08:39 PM

And so the Tarka trespasser sees the light... ;)

Strike one for the swift Sokol!

::

Still, a whole colony there is yet to avenge, oh Noble Wing of high rising...

#12 Azrael Strife

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Posted 11 December 2009 - 12:41 AM

Sorry to interrupt, but what version of SOTS is ANY? I don't know any besides "Born of Blood", "A Murder of Crows" or "Argos Naval Shipyard", which I think I read it's just a ships+weapons expansion rather than a more "complete" expansion?
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#13 FullAuto

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Posted 11 December 2009 - 03:39 AM

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I don't have the first damn clue about embedding, so HERE is a short clip.

Bit of a one-sided battle that, chap.  ;)

Go ahead and use Slovenian names for stuff, just give us a translation in brackets the first time you use each term.

It's unusual that you can have rival empires of the same race, I don't think I've seen that in 4x games before.

Do different races use different types of planets, or is it just competing for Earth-type planets?

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Sorry to interrupt, but what version of SOTS is ANY? I don't know any besides "Born of Blood", "A Murder of Crows" or "Argos Naval Shipyard", which I think I read it's just a ships+weapons expansion rather than a more "complete" expansion?

ANY is the latest expansion.  You've got SOTS, the game, then BOB, AMOC and ANY as the three different expansions.

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#14 Space Voyager

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Posted 11 December 2009 - 06:56 AM

View PostAzrael Strife, on 11th December 2009, 1:41am, said:

Sorry to interrupt, but what version of SOTS is ANY? I don't know any besides "Born of Blood", "A Murder of Crows" or "Argos Naval Shipyard", which I think I read it's just a ships+weapons expansion rather than a more "complete" expansion?
;) I'm slightly insulted. :) It is Argos Naval Yard. I guess that explains it.

View PostFullAuto, on 11th December 2009, 4:39am, said:

Bit of a one-sided battle that, chap.  :)
I wasn't sorry for the bastard. They killed several thousands of my birds, dammit.  :)

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It's unusual that you can have rival empires of the same race, I don't think I've seen that in 4x games before.
Yes, 4x games mostly have races limited to one empire. SotS lets you create empires all of the same race if you want to (in this game I used random races except for my own), which makes for a COMPLETELY different game altogether. Most of all much less complicated as you don't need to adjust your strategy to each race because of their different ways of travel and/or technological differences. I guess such games are good for special-purpose RP and for getting to know a race better.

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Do different races use different types of planets, or is it just competing for Earth-type planets?
Each race (not empire, race) gets a climate hazard roll in each game, so they may be WAY off, (not) fighting for completely different planets or they can be very close, all wanting the same planets. And everything in between, naturally.

#15 FullAuto

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Posted 11 December 2009 - 07:23 AM

I won't be reading this thread, the more I see the more I want the game.  ;)

Show us a few examples of your ship designs then SV, and tell us what's so great about them.

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#16 Space Voyager

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Posted 11 December 2009 - 07:43 AM

EDIT

View PostFullAuto, on 11th December 2009, 8:23am, said:

Show us a few examples of your ship designs then SV, and tell us what's so great about them.
Will do. Wait for cruisers, though.

With all the failed (well, unworthy) video capture attempts game time did go on and I forgot to take pics more often. So, an update on the situation.

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We went past Orbital foundries and finally got to cruiser research.

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Why is this exciting? Except the ship size, naturally? Well, Morrigi have paper-thin destroyers, but cruisers can hold their ground. Also we get speed boost with mixed ship size fleets. Up to 10 ships of each size counts for speed boost, along with grav ships. With high-end tech this number is doubled. So we are looking at a faster future, he he he!

Ok, so what is the "state of the empire"?
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We're doing fine, but there is one problem that happens to me when playing SotS. You need to expand, meaning scout and colonize, until the galaxy is full of you. As you can see...
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...half of the galaxy is unknown to me even though I have a flourishing empire. You also see the first wave of the belated new exploration. And you see trade sectors, too. More of them than before and there are traders in them, bringing me mo dough.

In the research screen you also see the research history, where a CnC tech is listed. This will make invasions much easier to do since we can start with battleships than move on to assault shuttles to take out the population without destroying the environment. Production has already commenced...

#17 FullAuto

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Posted 11 December 2009 - 12:27 PM

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Also we get speed boost with mixed ship size fleets. Up to 10 ships of each size counts for speed boost, along with grav ships.

Is that to prevent you just making fleets consisting of only your very heaviest hitters?  So I take it you can still do that, but the fleet will be much slower as a result?

Is exploration costly?  Thinking back to MoO2, it was quite cheap to explore, but costlier to colonise, and even more expensive to defend and expand.  I'm wondering if you can just knock off a dozen cheap ships quickly and send them whipping around the galaxy.

Looking at the graphics, they've got the idea perfect AFAI can see, the 'bubble' of territory etc.  Is the star map in 3D?  Combat's just 2D IIRC?

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#18 Space Voyager

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Posted 11 December 2009 - 02:02 PM

View PostFullAuto, on 11th December 2009, 1:27pm, said:

Is that to prevent you just making fleets consisting of only your very heaviest hitters?  So I take it you can still do that, but the fleet will be much slower as a result?
It is simply their propulsion. The effects match the lore. Otherwise every race would need it. I had a suggestion LONG ago to make varying size fleets pay off but for SotS1 that was far too late.


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Is exploration costly?  Thinking back to MoO2, it was quite cheap to explore, but costlier to colonise, and even more expensive to defend and expand.  I'm wondering if you can just knock off a dozen cheap ships quickly and send them whipping around the galaxy.
Exploration is cheap, ER ships are the cheapest. Colonizing is expensive though. It takes quite a long time before a colony is making any money, before that it is drawing on your budget. The higher the climate hazard difference from your optimal, the more costly and the longer it takes.

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Looking at the graphics, they've got the idea perfect AFAI can see, the 'bubble' of territory etc.  Is the star map in 3D?  Combat's just 2D IIRC?
Everything is 3D, but commands in the battle are only possible on 2D battleplane - or directly at a target.

I'll try to come up with a short clip of the map and all.

#19 Azrael Strife

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Posted 12 December 2009 - 01:46 AM

View PostSpace Voyager, on 11th December 2009, 6:56am, said:

:) I'm slightly insulted. :) It is Argos Naval Yard. I guess that explains it.
Don't be, I read your review, but it was a while ago and I confused the words  ;)

I'm feeling like playing this game :) it's been so long since I had fun with a space 4x.
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#20 Thorondor

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Posted 12 December 2009 - 12:35 PM

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"I'm feeling like playing this game (...)"
Already the disease is spreading... :)

::

;)



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