Posted 30 October 2009 - 06:32 PM
Use cover. Use cover a lot. If you can't shoot from behind cover, run away and find some. Use crouch and lie down a lot, too. Crouch behind windows, lie down behind bushes, use corners.
Enemies can't react fire to you opening doors AFAIK, so getting behind one when it's closed, opening, shooting and closing is a good way to nail enemies behind it.
Shotguns are good early on. Pistol as your main weapon, shotgun in your inventory. When the enemies get close, whip out the shotgun. Head shot will do more than 100pts of damage and it's goodbye frontal lobe.
At close range, try head shots. By all means go for the easier torso shot, but try for the head after getting a centre of mass shot in the bank. At 2-3 squares range, don't worry about spending APs on aiming, you'll do okay rattling off shots as fast as you can.
Use burst at close range, and at long range when the enemies are laid down perpendicular to you. For some reason the game counts this as a wide target and they take lots of hits.
Get rifles ASAP, doesn't matter which ones, as they all have roughly double the range of pistols. SMGs are great for close range/poor marksmanship mercs, as they need to get close anyway to hit anything.
Don't worry about wounds. You can heal easily enough (first aid kits), recover the points fully with sleep (takes a while, but if you haven't got a medic with a medical kit...), and permanent damage only occurs if the merc's health dips below 15, and usually you can recover it with training anyway.
Buy some mercs that are good value for money (cheap, in other words), sign them up for long contracts, and take things as slow as you like. Don't always follow the way the game points you.
If you have a team sketched out, but it has gaps in its skills (as is natural when you're buying cheap), tailor your IMP merc to fill in the gap(s). Got a medic and mech but no bomb doc? Sorted. Need a 100%-combat oriented merc? No problem.
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