FullAuto, on 9th October 2009, 1:53pm, said:
Seems more realistic to me, it takes time to set up intelligence networks, but you can pull the plug on them in seconds.
Scenario - you call up the group leader who is trying to infiltrate France.
You: Yeah, I don't think we'll be requiring your services anymore, we are pulling the plug on the operation because it is getting too costly.
Group Leader: Really? We just got started over here and made some good progress already.
You: Sorry to say, yep. We don't have the money.
*call waiting beep*
You: Say, could you hold on for a second? I have a call on another line.
Group Leader: Sure.
*seconds later*
Real-World Ending
You: Still there?
Gruop Leader: Yes.
You: Good. Turns out we do have funding, so scratch that. Honest mistake.
Armageddon Ending
You: Still there?
Gruop Leader: *No answer*
You: Hello?
*dial tone*
You (to another person in the room): He hung up. Can't believe he hung up.
If I want to set up the intelligence network just seconds later (for whatever reason, mistake or otherwise), the game should let me. Sure, If I'd call up 6 months later and try to set it up, the game shouldn't. But not when I'm paused. That's dumb. (Just being brutally honest here).
FullAuto, on 9th October 2009, 1:53pm, said:
You're a world power, mate. Given a choice, who would you steal blueprints from, the USA or Ethiopia?
That's not the point. There are other world powers in 1936 and they can spy on me just fine. I only want the same options they have.

Given a choice where to acquire blueprints from, I pick the option where I stood less of a chance of blowing my cover and getting caught. That would probably mean a country with fewer resources to sink into security or counter-espionage. Blueprints are blueprints, you just have to know how to read them.
Found out it's not due to isolationism of the US either. When I started as Japan, the Soviet Union, Germany, UK, or Italy (the big perpetrators who were spying on me before) they didn't have the ability to spy on the US anymore. The game cheats, plain and simple. Sad.

Very disappointed Paradox, you could have done a better job hiding this. Instead you chose to put a glass cover on your black-box game design.
FullAuto, on 9th October 2009, 1:53pm, said:
This sort of thing actually becomes public quite often. Not that either side wants it to, but journalists poke their nose into things and oh, those pesky citizens and their freedom of speech. Happens several times a year, usually. Remember
this?
But it doesn't happen on the scale of HOI2: Armageddon. I get at least 10 messages a month in 1936 about all the spying going on. Certainly that never happened. I realize this is a game and I shouldn't be trying to compare this to real life (and I'm trying not to), but the game is blowing it out of proportion 100-fold. And I'm sure the Guangxi Clique didn't have a big enough network to run a Smear campaign or do Global manipulation in 1936 either. Yet in the game, everyone and your mothers uncle is spying. Well, except for the hu-man controlled players that is.
- Zombie