Ufo 2 : Extraterrestials


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#1 Guest_Mr Mus_*

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Posted 22 September 2009 - 12:14 AM

Spotted this over at the RPGcodex

UFO 2 : Extraterrestials is just arround the corner

http://ufo-extraterr...s.com/features/

Hope it is abit more polished than the original.

#2 Zombie

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Posted 22 September 2009 - 01:28 AM

Well spotted! Thank you Mr Mus! :oh:

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#3 Space Voyager

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Posted 22 September 2009 - 07:42 AM

I'm not buying this one until I play a demo and/or get very positive feedback! I never played through first one...

EDIT: B-Man did balancing! That is a good sign.

#4 Slaughter

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Posted 22 September 2009 - 04:16 PM

This could be interesting! Hopefully they've learned a lot from the first game, and Bman on the team is good news.


#5 Azrael Strife

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Posted 22 September 2009 - 04:29 PM

Excellent decision on their part, IMO, getting the man that saved their game to help them make their second game.
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#6 Space Voyager

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Posted 23 September 2009 - 11:59 AM

Oh, and I hope they made combat missions shorter. Preferably through the use of different combat model. If there was one thing that made me stop playing UFO:ET even with Bman's mod (and is preventing me from playing X-COM) it is the incredible amount of time you spend in battles... They drag for ages.

UFO:Axxxxxx did pretty good in that direction.

#7 Azrael Strife

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Posted 23 September 2009 - 05:58 PM

You think that X-Com battles were too long too?

The thing preventing me from playing X-Com is that I suck too much to play without reloading, and the lack of a load button in battlescape :oh:
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#8 Space Voyager

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Posted 24 September 2009 - 08:23 AM

View PostAzrael Strife, on 23rd September 2009, 5:58pm, said:

You think that X-Com battles were too long too?

The thing preventing me from playing X-Com is that I suck too much to play without reloading, and the lack of a load button in battlescape :oh:

Absolutely. TFTD a lot more so, those multi-level terror missions are obnoxious...

This is the main reason I liked Apocalypse. Though finding that last alien egg wasn't nice, but you could speed up the time and run around with your soldiers.

I only wish there was no teleporter. That more or less ended the game as once you had enough of them you could just teleport, drop grenades and teleport out. No more aliens. If AI used them as good as the player you could never survive first contact with them.

#9 Azrael Strife

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Posted 24 September 2009 - 01:52 PM

I usually don't encounter teleporters at all.

And yeah, those two-phase terror missions were really a bad idea, especially with all the bugs.
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#10 SGCSG1

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Posted 04 November 2009 - 11:06 PM

This would be FABULOUS NEWS to me, but for one thing.

They will probably SCREW IT UP BY PUTTING IN STARFORCE, or some other obtrusive DRM.

After the problems I had with Starforce I will NEVER buy another game that has it.  Nor will I do the 'login to our server every single time you play', or 'you are limited to three installs' nonsense.

It's a shame.  I really want to BUY THIS GAME.  

They should sell this on the Stardock site, I forget what it's called.  Sure, they make you register (once) but that's no big deal.  And they'll let you install a game on a 'non-internet' pc by emailing you an install code.  I'll meet publishers half-way, but STARFORCE?   NEVER.

#11 Space Voyager

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Posted 05 November 2009 - 07:37 AM

Nobody uses starforce any more.

#12 Space Voyager

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Posted 10 March 2010 - 08:47 AM

Just wanted to check the posted link for news but the link is broken.

UFO2ET has a homepage so check there for any info you want!

#13 Azrael Strife

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Posted 29 June 2010 - 01:21 AM

Anybody has any news on this game? it's been very silent for months.
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#14 Space Voyager

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Posted 29 June 2010 - 09:07 AM

True, no news in 2010 at all. The page still says Q4 2010 though.

#15 Azrael Strife

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Posted 30 June 2010 - 12:33 AM

We're approaching the dead line and not even a single screenshot? weird, maybe we ought to ask bman.
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#16 Space Voyager

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Posted 30 June 2010 - 10:30 AM

Definitely couldn't hurt. Do you have a contact?

#17 Pete

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Posted 30 June 2010 - 07:14 PM

Thre's a lot of blank pages on their site, however this one does have a contact email address: http://www.ufo2extra...s.com/about-us/

If any staff members would like to chase it up by emailing someone directly, send me a PM as I do have a staff email address for the main developer for the first game (and I would assume the chap is involved with the second game).
I want to see the inside of the UFO in my avatar.

#18 CapnKill

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Posted 30 June 2010 - 07:43 PM

He posts here: http://www.ufo-scene...topic.php?11703

That's his very recent reply to the same question.

He also posted an alien image from the game, sounds like he did it without consent ;)

http://www.ufo-scene...topic.php?11709

After just starting to play the first of this game with the mod... or at least the Steam Gold version, I'm VERY excited for this sequel, especially since Bman was helping them with it.

#19 Space Voyager

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Posted 30 June 2010 - 08:00 PM

Ha, nice! Seems as they are on track.

#20 otreblA_SNAKE_[ITA]

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Posted 30 June 2010 - 09:54 PM

Cool :Q____


This is really interesting, not that X-Com FPS 2k Games is working on -.-''




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