Posted 05 September 2002 - 02:24 AM
Actually, they already had 2-parter missions in UFO. Cydonia for example (Well, okay, so it's the only example). The sea bed section of the artefact sites is disturbingly like the Cydonia pyramids. They just botched the implementation of item recovery.
And they also added a rather crummy 3-parter in the end (which is a meager 6 levels tall in total, as opposed to the 8 levels of most two-parters. Following tradition with Cydonia's 6 levels I guess.)
Oh, and fixed maps. They had a lot of these in TFTD, whereas, in UFO, almost every map, excluding the X-Com base, was pseudo-random.
Then there's the underwater/land aspect with the palette shifted to blue plus animated bubble effects to simulate 'water'. They didn't implement the underwater-only weapons properly, seeing as you can still fire them with reaction fire.
Should of implemented schools of fish 'civilians' for underwater missions. Save the fish! Or maybe a shark...
Oh, don't forget virboblades. Having played TFTD first, then UFO, I sorely missed these. Kind of makes you wish they had a knife or bayonets in UFO eh?
Most terrain in TFTD is extremely tiring on your soldiers.
The new AI is...yes, it's different. Although I've noticed that the AI tends to get the aliens to stay in one place a lot more than wander about (I HATE that, makes me wait endlessly for no reason). UFO has one or two aliens that do this (Large scout command room anyone?), but they seem to do it a lot more in TFTD.
Oh, and try comparing the ends of the shoulder pads for Ion armour in the inventory screen with the shoulder pads of UFO's good old Personal Armour. They seem oddly similiar.
Notice how the line of sight is a lot worse in TFTD? Yes? Like standing next to some stairs, with an alien standing at the base of the stairway, but not being able to see it even though it's 1-tile away, but miraculously being able to see it when you're standing BEHIND the stairs. Argh! And don't get me started about standing next to an 'invisible' alien in knee-deep coral!
Lots of improvements, with plenty of headaches at the same time.
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.