Gimli, on 23rd April 2009, 12:17pm, said:
As for the equipment screen, it looks excellent. Maybe you could also fit weapon stats somewhere. I suggest on the right side or bottom-right. It looks like there's enough space for that. Or you can have a floating window which appears when you hold the mouse over a piece of equipment.
Can be done, but this works good for games with huge ammounts of various weapons. Ufo weapons were somewhat self descriptory by name. You could easily guess that 'earth rifle' is more powerful than pistol, but less than laser...etc. So, again, going to the list 'for later'.
One more thing I thought of. How about a TU display on the battlefield? For example, you select a soldier and point the box on the intended destination and you get the amount of TUs required to get there. As I recall, Apoc calculated up to 10 squares. It's up to you to decide how far you want to go, but I take it it's not exactly a heavy calculation compared to processing speed nowadays.
In fact, if you follow Apoc's idea, you could get rid of the stat section below the buttons and replace it with soldier faces for quick selection (you could have the names displayed when you mouse over). Each row would contain up to 7 faces (1 Skyranger).* The four stats would then be put where the arrow pointing on the soldier is now. A simple rectangle with 4 bars and optionally a number next to each one would do.
* Although, this would mean that for the Avenger, not all soldier faces would fit, so you'd have to use scrolling arrows for the other two rows.
I had a similar idea, but with accuracy (this was done in one other remake too). Since the actual hit accuracy was dependant on more factors, and the displayed number when picking attack mode was false. Well, i already done that actually. It's just not displayed in a user friendly way yet.
Also, I'm taking the liberty of posting this over on the Steam forums as well as xcomufo.com, maybe someone will want to help out with the graphics.
Ok, but i posted this on xcomufo.com, so maybe skip that one, as that would double post it.
Oh and, I take it the terrain is destructible?
Sure. Like on that youtube movie clip. Those green fences are destroyed with bullets. Terrain does not however follow any physics, like (i believe) apocalypse did. So if you demolish an entire level, upper levels will float in the air. It's quite much coding to make this more realistic.