Hello, I have been reading the forums for sometime and I finally decided to try and mod the game in order to fix the Shuriken problem. I am one of those that v1.2 did not fix the problem, and I think it did worth it.
Now that I can use the shurikens in my game, I thought that some people may be interested in having the tweak, despite the fact that this game is old now.
What follows is a description of what I have done, so that you can see if you'd like it.
As already observed, the shurikens and browling knifes are almost identical in the throwing mode, except that the Shuriken has a radious. Unfortunatelly, removing the radious did not fix the problem. Further checks showed that the browling knife is also bugged when thrown.
The weapons do throw normally, but they do no damage whatsoever.
So, what I did was: I gave the Shuriken a range record with the appropriate damage and range.
I created another item called shuriken, that acts as ammo to the normal shuriken.
I gave the normal Shuriken a firearm record that uses the new shuriken as ammo.
Capacity 100. Consumption 5.This means you throw 5 Shurikens at a time, but they are also produced in packs of 5, as they are ment to.
All shurikens have the same requirements for production, so all is normal.
I tested it. It works as it should. Damage done is blade.
As a result, the Commando can throw Shurikens as long as he has them in inventory.
The only awkward thing is that the player(me and anyone else interested) has to manufacture one normal(Master) Shuriken for each commando, first. Then can manufacture the throwing shurikens(ammo) to use Shurikens in game. The Ammo shurikens are manufactured in the basic weapons factory as normal.
I prefer this solution rather than no solution. If anyone thinks like I do, then this fix is for you.
I applied the same procedure for throwing knives and gave them a melee mode, as they should. They now work fine.
Just in case someone wonders, the animations and all are as they should. It does not look like a ranged weapon throwing Shurikens/Knives. The records give the Master Shuriken/Knife a ranged weapon's abilities, but the effects and animations are kept of the throwing weapon. I can say I was amazed it could happen without breaking anything, and this may be used to fix the ambidextrous mellee also.
You can get the file here
A French LocalizationPack.vfs is now available here
. Translation by ERISS