ACM (UFO Aftershock)


  • Please log in to reply
585 replies to this topic

#21 Okim

Okim

    The great beast

  • Members
  • PipPipPipPip
  • 489 posts
  • Gender:Male
  • Location:Russian Federation

Posted 27 February 2009 - 11:04 PM

Few more screens.

First of all - new grenades.

Plasma and its greenish blob-like effect.

Posted Image

Posted ImagePosted Image


Warp greande and its vortex-like effect (well, it looks like a cloud actually...)

Posted Image

Posted ImagePosted Image

Warp grenade needs some effect improvments, imho. I`m not satisfied with what i made...

-----------

New textures for Laputian armors:

Light one.

Posted Image

Medium armor. Inspired by fallout metal and power armors...

Posted Image


-------

Cultist hybrid weapons:

Reticulan laser rifle adopted for human batteries.

Posted Image


Wargot plasma rifle. Addopted for human batteries.

Posted Image

#22 Okim

Okim

    The great beast

  • Members
  • PipPipPipPip
  • 489 posts
  • Gender:Male
  • Location:Russian Federation

Posted 27 February 2009 - 11:18 PM

Shots part 2 (Forum has a limit of 10 pictures per post).

FN Fal and medium armor

Posted Image

SCAR-L and thermal sight (5.56. Replacement for Xm8)

Posted ImagePosted Image


SCAR-H (7.62. New weapon)

Posted ImagePosted Image


Gauss pistol and simplier gauss bullet effect (original one posted with gauss minigun was a cpu killer...)

Posted ImagePosted Image


Gauss sniper rifle.

Posted ImagePosted Image


Night scope. Doesn`t seem to be working properly. Needs more testing.

Posted Image


I`ve managed to introduce different variants for human survivor armors and mutants "hides". Thus a muckstar can now be either basic brown, red or dark grey.

Human commanders have unique medium armors for easier recognition.

If you want i can post some of the shots...

#23 Zombie

Zombie

    Mr. Grognard of X-COM

  • Admin
  • PipPipPipPipPipPip
  • 5,547 posts
  • Gender:Male
  • Location:Wisconsin, USA

Posted 28 February 2009 - 01:28 AM

Yes, yes, please do! This is incredible stuff Okim, keep it up! Amazing.  :laugh: :D

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#24 Okim

Okim

    The great beast

  • Members
  • PipPipPipPip
  • 489 posts
  • Gender:Male
  • Location:Russian Federation

Posted 28 February 2009 - 09:36 PM

Ok. I just need to prepare some more shots of human and cultist commanders and mutants.

BTW, i`ve finished 80% of all models. Models awaiting replacement are: M60, PKM, SPAS12, USAS (replacement for SPAS15), warp and sonic weapons.

This means that a 1-2 weeks or more is left before this mod will be finished :laugh:

#25 Slaughter

Slaughter

    Colonel

  • Admin
  • PipPipPipPipPipPip
  • 6,409 posts
  • Gender:Male
  • Location:Norway, Oslo

Posted 01 March 2009 - 08:59 AM

Great news! The amount of people playing Aftershock isn't enormous these days, but the ones that do will probably appreciate this a lot! I'm sure Gamer's Hell will put it up as well when it's done.

SPAS12...FUN! :laugh:


#26 Okim

Okim

    The great beast

  • Members
  • PipPipPipPip
  • 489 posts
  • Gender:Male
  • Location:Russian Federation

Posted 01 March 2009 - 06:22 PM

View PostSlaughter, on 1st March 2009, 11:59am, said:

SPAS12...FUN! :laugh:

It is already in vanila UFO AS. You`ve probably ment USAS? ))

#27 Okim

Okim

    The great beast

  • Members
  • PipPipPipPip
  • 489 posts
  • Gender:Male
  • Location:Russian Federation

Posted 02 March 2009 - 06:14 AM

Here are some shots of human survivor troops (pre-cultists and cultists first encounter 'eras').

Survivors commander in retextured med armor:
Posted ImagePosted Image

Chest plate and leggins are decorated in green and red paint. There is another variant of this armor looking much like laputian medium armor. This armor is used only by commanders and is slightly better than ordinary medium armor.

Survivors heavy support troopers (m249, r700, m79, m60):

Posted ImagePosted Image
Posted ImagePosted Image


Trooper with r700 is using retextured light armor (just a variant with the same properties). All troopers are either carrying backpack or not. This is also just a cosmetic improvement.

Female medics are now equiped with better weapons and light armor.

Providing survivors with such variety of advanced weapons made assaulting their territories quite difficult even for experienced and well equiped troopers :laugh:

#28 Okim

Okim

    The great beast

  • Members
  • PipPipPipPip
  • 489 posts
  • Gender:Male
  • Location:Russian Federation

Posted 02 March 2009 - 08:07 AM

Mutants.

New morelman and muckstar 'hides'. Once again just a decoration:

Posted ImagePosted Image
Posted ImagePosted Image


New drone heavy weapons (can be used only by defender chassis):

Browning machinegun (.12 cal). Extremely long range for machinegun class. Fires 4 shots per burst.

Posted Image
Posted Image


Minigun (5.56). Extremely fast fire rate. Fires 10 shots per burst.

Posted Image
Posted Image


Drone plasmagun (replaced model)

Posted Image


And just a 'picture of the day' - laputian trooper with plasmagun (thermal sight and tactical laser)

Posted Image


Few notes:
- drone heavy weapons will be available for cyborgs but at a cost of lower accuracy, longer aiming times and shorter range. As advantage cyborgs will be able to reload their weaponry and use other equipement.
- survivors, cultists and militia will be equiped with better weaponry as game progresses (ending with gauss and warp weapons in the end of the game).
- mutants (not reticulans) wont be able to use firearms. They are beasts after all!
- cultists and militia are planned to use drones. Not sure if this is possible, but i`ll try it.
- militia is planned to include psionics and cyborgs (with cyborg-only weapons).

P.S.: almost forgot! All conventional firearms (and some energy) use new sound efects for shots.

#29 Space Voyager

Space Voyager

    I've got my eye on you!

  • Site Staff
  • PipPipPipPipPipPip
  • 5,440 posts
  • Gender:Male
  • Location:Slovenia

Posted 02 March 2009 - 11:18 AM

You sure are productive! Have you thought about moving to Afterlight, too?

#30 ERISS

ERISS

    Lieutenant

  • Members
  • PipPipPipPip
  • 189 posts
  • Gender:Male
  • Location:Grenoble, France

Posted 02 March 2009 - 12:38 PM

When this mod is finished, Okim will craft an Afterlight mod for Aftershock. :D (:laugh: <- Humanbeast)

#31 Okim

Okim

    The great beast

  • Members
  • PipPipPipPip
  • 489 posts
  • Gender:Male
  • Location:Russian Federation

Posted 02 March 2009 - 01:36 PM

No thanks. I don`t like Afterlight.

#32 Slaughter

Slaughter

    Colonel

  • Admin
  • PipPipPipPipPipPip
  • 6,409 posts
  • Gender:Male
  • Location:Norway, Oslo

Posted 02 March 2009 - 06:13 PM

"Pic of the day" looks very good :laugh:. And yes, the USAS was what I meant. I generally enjoy shotguns like the SPAS12 and USAS though...


#33 Okim

Okim

    The great beast

  • Members
  • PipPipPipPip
  • 489 posts
  • Gender:Male
  • Location:Russian Federation

Posted 04 March 2009 - 08:44 AM

View PostSlaughter, on 2nd March 2009, 9:13pm, said:

I generally enjoy shotguns like the SPAS12 and USAS though...

Specially for you some shots of new shotgun models :laugh:


Posted Image
Posted Image
Posted Image

Posted ImagePosted Image


New grenade launcher - rg6. (this model is slightly modified to fit in aftershock)

Posted Image

#34 ERISS

ERISS

    Lieutenant

  • Members
  • PipPipPipPip
  • 189 posts
  • Gender:Male
  • Location:Grenoble, France

Posted 04 March 2009 - 09:31 AM

View PostOkim, on 2nd March 2009, 2:36pm, said:

No thanks. I don`t like Afterlight.
I wouldn't say I don't like AL, but Aftershock is my prefered among the 3.
I'd like an AS with the trashy mood of AM, the planes are missing too,
and with many cool tweak features from AL (exemple you can zoom and rotate the toons in the preparing inventary window).
I hope for a fourth AfterX one day.. (without Starforce & co). I can't bear the X-com/Extraterrestrial turn-by-turn now..
---------------------
Hey this new shotgun (1st pictures) seems VERY long!

#35 Okim

Okim

    The great beast

  • Members
  • PipPipPipPip
  • 489 posts
  • Gender:Male
  • Location:Russian Federation

Posted 04 March 2009 - 09:46 AM

Here is a complete list of weapons that will be available in ACM UFO:

PISTOLS: desert eagle (.44 mag), usp (.45 acp), glock (9mm, adv), las pistol, gauss pistol.
SHOTGUNS: spas 12, UB shotgun, usas (adv), sonic gun.
SMG: (uzi (9mm), mac10 (.45 acp), mp5 (9mm), colt smg (9mm, all attachements), ump (.45 acp, adv).
ASSAULT RIFLES: m4 (5.56), hk33 (5.56), akm (7.62R), fn fal (7.62N), scar-l (5.56, adv), scar-h (7.62N, adv), laser rifle, plasma gun, gauss rifle, sonic rifle, warp rifle.
SNIPER RIFLES: r700 (5.56, 1 shot), svd (7.62R), sr-25 (7.62N), l96 (7.62N, adv), barret (.50bmg, prone-only, adv), laser sniper rifle, gauss sniper rifle.
MACHINEGUNS: m249 (5.56), m60 (7.62N), RPK (7.62R), PKP Pecheneg (7.62R, adv).
LAUNCHERS: UB grenage launcher (40mm), rpg (85mm), law (66mm), m202 (66mm, 4 shots, adv), m79 (40mm), rg6m (40mm, 6 shots, adv), plasma launcher, UB plasma launcher.

SPECIAL WEAPONS: airgun (5 shots, better accuracy), UB airgun (1 shot), dartgun (1 handed, 1 shot).

GRENADES and MINES: frag, flashbang, incendary, acid, smoke, plasma, warp. 40mm acid, frag, flashbang. 66 mm plasma rocket, 85 mm HEAP rocket. all basic mines + plasma, flashbang and warp mines.

CYBORG and DRONE HEAVY WEAPONS: browning h2 mg (.50bmg), minigun (5.56), gauss minigun (6mm), gatling laser, plasma hypergun, warp huge thingy.

NORMAL DRONE WEAPONS: m249 (1 slot), m60 (2 slots), AGL (2 slots, 20 grenades, 2-shot burst), m202d (2 slots, 6 rockets), laser cannon (1 slot), plasma cannon (2 slots), sonic cannon (1 slot), warp cannon (2 slots), gauss cannon (1 slot). All cannons are slightly improved rifle versions of the same weapon. AGL is an auto-fire 40mm grenade launcher.

MELEE WEAPONS: without change (yet).  chain sword (hard damage), power sword (laser damage), powerfist (plasma damage, haven`t decided yet).

Original drone weapons, plasma shotgun, sonic sniper gun and warp huge thingy were removed.


I`ve also planned some advanced melee weapons such as chainsword (hard damage), power sword (laser damage) and power fist (plasma damage). I`ll see if these weapons are worth spending time.



#36 Okim

Okim

    The great beast

  • Members
  • PipPipPipPip
  • 489 posts
  • Gender:Male
  • Location:Russian Federation

Posted 05 March 2009 - 10:41 AM

I finaly was able to spot human commander in var.2 medium armor. All i need now is to hunt down cultist commander to show you :laugh:

Posted ImagePosted Image

Does anybody know how to work with UFO AS animated models? I`m trying to fix a drone problem that occurs with my mod - drones are retracting their weapons from the hull and my new weapons are just too large to fit inside the drone :D What i need is to fix position of drone 'arm' in deployed stance.

#37 Slaughter

Slaughter

    Colonel

  • Admin
  • PipPipPipPipPipPip
  • 6,409 posts
  • Gender:Male
  • Location:Norway, Oslo

Posted 05 March 2009 - 07:28 PM

This tool may provide you some information? If not, Stucuk may know something at least.


#38 Okim

Okim

    The great beast

  • Members
  • PipPipPipPip
  • 489 posts
  • Gender:Male
  • Location:Russian Federation

Posted 05 March 2009 - 08:50 PM

I already use this one, but it doesn`t seem to be able to work with animation.

BTW, is there a way to import AS models into any normal editor rather than Milkshape? It imports only AM models and ignores AS ones.

#39 Slaughter

Slaughter

    Colonel

  • Admin
  • PipPipPipPipPipPip
  • 6,409 posts
  • Gender:Male
  • Location:Norway, Oslo

Posted 05 March 2009 - 10:48 PM

Not that I know of sadly. Best bet would be to ask Fulby for the source of the Aftermath Milkshape import/export plugin or talk to Stucuk about possibly expanding his tool with this.


#40 Okim

Okim

    The great beast

  • Members
  • PipPipPipPip
  • 489 posts
  • Gender:Male
  • Location:Russian Federation

Posted 06 March 2009 - 06:08 AM

I doubt that they will bother creating an exporter for AS :laugh:

Here are some shots of new pistols and machineguns.

Glock-18. Light 9mm pistol. Better used in burst mode (5 shots!).

Posted ImagePosted Image


USP. This .45 Acp pistol can be equiped with all muzzle attachements and a tac laser. It has better range, accuracy and damage than glock.

Posted ImagePosted Image


RPK. Light machinegun. Has bad accuracy and short range, but high damage. The only MG capable of single fire (not sure if this is really needed). RPK is the main MG of Cultists.

Posted ImagePosted Image


PKP Pecheneg. Replaces PKM. Advanced 7.62x39 machinegun. Good fire rate, moderate accuracy, high damage, medium range.

Posted ImagePosted Image




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users