BBoyCire Posted January 20, 2009 Report Share Posted January 20, 2009 I made Diego able to use two one handed weapons together, and gave him customized pistols (adv. acc, adv gyro) and it's showing up as 115 damage per shot! I equipped the same weapon to other char, the damage shows up as as 38... are there trainings that give damage? the only thing Diego has but others dont is the beastman anatamy. Link to comment Share on other sites More sharing options...
Space Voyager Posted January 23, 2009 Report Share Posted January 23, 2009 As far as I remember a lot of things influence damage dealt by a weapon. You needed to train him to be able to use two SH weapons and also you trained him in Beastman anatomy. All there trainings give him a bonus with SH weapons, so the damage should be far lower if you equip him with different weaponry. It will also be lower against non-Beastmen targets, naturally. Link to comment Share on other sites More sharing options...
BBoyCire Posted January 23, 2009 Author Report Share Posted January 23, 2009 As far as I remember a lot of things influence damage dealt by a weapon. You needed to train him to be able to use two SH weapons and also you trained him in Beastman anatomy. All there trainings give him a bonus with SH weapons, so the damage should be far lower if you equip him with different weaponry. It will also be lower against non-Beastmen targets, naturally. actually, i just found out, the more you kill things, the more damage you do... i dont know how Diego got so strong in the begining, but i then kept using him, so he does even more damage now... is there a way to look into what kind of "veteran" bonus each person has? Link to comment Share on other sites More sharing options...
Space Voyager Posted January 26, 2009 Report Share Posted January 26, 2009 Uh, I think there is a missions/kills stat somewhere, but I'll be able to tell you more after I reinstall it. IF I choose to do so, I just remembered about Starforce... Link to comment Share on other sites More sharing options...
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