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Agents' Base Stats


Haseo

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Hey guys, how's it going? I'm new here, and nice to meet ya'll.

Been a long while since I played this game. I remember enjoying it a lot when I was a lot younger.

 

Now with more knowledge on numbers and the internet, topped off with a bad habit of perfectionism, I'm playing X-COM Apocalypse once again and have this urge to just get agents with stats that meet my requirements.

 

Unfortunately I have no idea how their stats are actually generated other than knowing two values are used, one constant and the other randomly from zero to a preset integer. From Roger Wong's FAQ, I've been able to determine those values, but still have no idea how they add up to become the stats shown in the game.

 

Any help is appreciated, thanks much in advance. Have a nice day and enjoy the game.

 

Oh, after all these years, I still hate it when Poppers do what they do with a grin on their faces directly infront of my agents. Lol. Have fun.

 

 

 

Off topic, but could someone upload the .pcx title screen if it's not too much trouble? Was unfortunately unable to come across it via Google. My previous disc got really scratched up, and this copy has a different title screen which doesn't fancy me, a huge red X splurge. Thanks again in advance.

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Unfortunately I have no idea how their stats are actually generated other than knowing two values are used, one constant and the other randomly from zero to a preset integer. From Roger Wong's FAQ, I've been able to determine those values, but still have no idea how they add up to become the stats shown in the game.
Apoc'd may be more informative (indeed, *too* informative) than said FAQ on this detail.
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Apoc'd may be more informative (indeed, *too* informative) than said FAQ on this detail.

That's one amazing piece of work, props to whoever made it.

Thanks much, that helped me a lot, I've a better understanding on the values that work in the game now.

Thanks again zaimoni, and have a nice day.

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Ah, perfect! Feels nostalgic. Thanks much Bomb Bloke!

 

Hm, there's a slight problem though. It appears that besides replacing the Titles.pcx file, the B-Setup.pcx and Diffic.pcx files has to be replaced as well, otherwise the title screen will revert when the buttons appear.

 

If it's not too much trouble, could you include the stated files into the package you uploaded yesterday? I appreciate it a lot, thanks much in advance.

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They took the easy option and drew the buttons onto the whole background image rather than overlay them onto it - so you'd definitely need the others.

 

Might be a good idea to make two "Title Converter" packs, one for the flaming X and the other for the Megapol musketeers and the green popper.

 

By the way, Haseo, are you trying to play the game through real time or turn based combat? I'm mainly asking because I've found that in most cases the actual stat levels don't really matter too much unless you're playing in turn based. In that mode, numbers are much more important. Also some TU levels and weapon cost combinations can be affected dramatically - like 1TU jumping to 2TU for M4000 snapshots at higher TU levels.

 

Otherwise, if you're playing in real time, I've found that you either get a feel for what stats you need or just go with what you get. Good team work and active participation in combat can quickly improve even the weakest of agents (a M4000 helps too). The only stat I recommend watching out for is strength. It will only increase through the gym. so a high starting level gives you a good start. Plus it means you can carry more.

 

Oh, and psi stats for hybrids. They can only train to 3 times the starting value, so the higher they start, the better they'll be in the long run.

 

- NKF

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By the way, Haseo, are you trying to play the game through real time or turn based combat? I'm mainly asking because I've found that in most cases the actual stat levels don't really matter too much unless you're playing in turn based. In that mode, numbers are much more important. Also some TU levels and weapon cost combinations can be affected dramatically - like 1TU jumping to 2TU for M4000 snapshots at higher TU levels.

 

Otherwise, if you're playing in real time, I've found that you either get a feel for what stats you need or just go with what you get. Good team work and active participation in combat can quickly improve even the weakest of agents (a M4000 helps too). The only stat I recommend watching out for is strength. It will only increase through the gym. so a high starting level gives you a good start. Plus it means you can carry more.

 

Oh, and psi stats for hybrids. They can only train to 3 times the starting value, so the higher they start, the better they'll be in the long run.

Hm, I usually play in real time, but once in a blue moon I take a go at turn based play. So basically the stats are more important in TB than in RT, I see... I always felt TB needed more precise and careful planning, since I feel there's little to no room for mistakes. Those Brainsuckers and Poppers are lethal in TB, ugh...

 

Ah, so I'll watch out for recruits with high Strength. No wonder back then it always seems that the Strength stat never or slightly increases. Alright, thanks much for the advice NKF!

 

I've updated the download, hopefully I got it right this time. ;)

 

I reckon I'll stick with one archive, I don't think it's big enough to thwart my laziness. :)

Awesome, now it's perfect! I appreciate it much Bomb Bloke, thanks much again!

 

Thanks again guys, have a nice day!

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