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#1 laclongquan

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Posted 11 November 2008 - 08:37 AM

Larry has some strange fascination with certain kinds of gun. Put a HP Browning pistol in his hand and see his shooting up 10 points.

Skill increase with successful use: engineer increase when you picklock, not when you waste charge on unpickable cabinet (Mr Smith's cabinet, contained the folder thing). A step away from S2 and S3 training system. Now you can only train ENG by mine/disarm and be inconvenient by the whole combat turn thing.

Quest EXP increase with the number of teammates with a BONUS percentage. 10-12%. So it help if you play with big group.

Pistol are hidden weapons. Keep it in your off hand and the rag doll didnt show it. So police and patrol guards dont notice it. SMG, Rifle, HMG, grenades are obvious weapons.

Guide books are read to increase your skill (medical=INT*2) or Familiarity with a series of weapons (Sten II, MP41, and FG42-1). But, the weapons book could be read to reduce Fami of your current weapons. So, even if you dont want that weapon's fami, you could still read that book to reduce FAMI with current weapons without wasting bullets (assuming you dont need to train shoot). And for gods' sake dont let Sanders read med book: she's dumb and she will leave you anyway. So you or your designated medic read that.

#2 FullAuto

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Posted 11 November 2008 - 11:55 AM

Good stuff!

Larry and I are one, I always use the Browning Hi-Power anyway, brilliant little pistol.

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#3 laclongquan

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Posted 12 November 2008 - 05:37 AM

Browning HP is good stuff. I used it all the time before the introduction of a pair of Para Sterling, as a single Para doesnt have endurance to run through one whole mission. 2000 points? whoooot!

Hammer Sickle this run I choose 200 of degrade weapons so they degrade muchacho faster. Dang! The gun could get clocked. Beside, Browning HP's endurance was reduced to a sliver of its former glory so it lose its attraction. My pistoleer uses Uzi, and before that a pair of M1911.

HS has the rate of familiarization and learning-through-action up about 5 times compared to S3, mostly because battles are few and far between, bullets are rare which limit training oppoturnity. So a Faster Familiarization guy with an Easy gun will get meteor-speed in FAMI.

They said the three ambushes occur because you use radio too much. So, you choose not to use them in order to use trader for latter part of the game. EXP or stuffs? tough dilema! Or you could choose to attack Prison in order to kill the UNKNOWN guy, whom I suspected to be Col. McLeod. No colonel? no cutscene. Although to be fair, attack Prison cause a major change in your mission. WW3 or stuffs? Very tough dilema!

#4 laclongquan

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Posted 14 November 2008 - 03:07 PM

Did you know that there is a female soldier with good medicine skill, two engineers, one sniper, one grenadier (middle game) and one scout (late game)? There is no Medic, no scout for early-to-middle game, and no soldier for late game. So if you play medic (rifleman, medic, melee) or scout (scout ahead, melee, throwing, SMG), Grenadier (throwing knife/nade, guns) or Soldier you can make full use of all professions.

Medical activities: Liz is pretty good in MED due to extra script (I think), so you should save MED-teaching books for late game. Some training and she could get to 150+ easily. She doesnt have Master Medic, but her skill will make up for it. So it's not advisable to play Medic, even though you can.

#5 laclongquan

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Posted 15 November 2008 - 04:48 PM

Did you know that save folder is quite large that sometimes make loading problematic? And if you just delete one save you can proceed to save/load normally?

It's quite funky, really. It's may still have space enough for save, but when the number go up to a certain ceiling (undetermined) you cant save, or load. Even quicksave, and autosave. If you use many save you could try delete one you dont mind losing. After that you can save or load like usual.

#6 FullAuto

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Posted 18 November 2008 - 07:54 AM

You sir, are a veritable mine of information.  Thank you!  ;)

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#7 laclongquan

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Posted 18 November 2008 - 03:17 PM

Did you know that the loss of HP tie to degradation of skills in percentage? that is, a 10% HP loss will result in 10% temporary degradation of skills. So if you use med stuffs that increase our HP for a while (5-10 turns) should the enemies hit you with heavy fire you could (a) survive, obviously, and (b) keep a better portion of skills to function. For example, get hit with 60 Hp mean 60% loss, right? but after buffing, 60 of 200 meaning only 30% loss, meaning you only lost 30% of skills, still got enough to counter attack.

Did you know that benzedrine stuff affect quite strongly:
AP:  +200%
Shoot/throw/snipe/burst/spot/med/eng: -90%.
And aftereffect (after good effect wore off but before bad effect end): AP:-50%

So a brawler with high melee can make use of this stuff, like Fidel. Oh yeah, Fidel is one mean brawler whose melee could go well beyond 200, level and attributes permitting. slap a benze on him and watch him annihilate 6 red shirts with much higher levels than him (the Crossroad battle)

#8 laclongquan

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Posted 29 October 2015 - 07:37 AM

Note: patch1.5
VP seems damn hard to raise, example: at level 15 and some training, our VPs see no increase at all. unlike evasion, AP, etc... Have a great care when making new characters.

You only have one chance to get XP from forging ID. If you alter convoy's ID from Gunter earlier, you wont get xp from the Blanks. And the more blanks you make at once, the more xp you get. So the 4blanks bring back 60M+ xp compared to 13M XP from the convoy ID.

Snipe can only be trained with a dead body as target. But they regularly disappear, except two Bandits in The Hamlet, Sigmund's place. Or until the Ambush anyway~

#9 laclongquan

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Posted 07 November 2015 - 06:18 PM

You can open the Zburg bunker by meta knowledge (401201). However, the explosion at the door will break all weapons, and the *radio*, and causing at least 300 damage to the door opener. DONT open it before taking Siegfried, or at least wait until after the visit to TH base.

Larry is a very skilled Sniping Engineer, same way as Fidel is very skilled Melee Engineer. His level can be equal to an MC sniper. Fidel is a also very skilled Explosive Thrower due to both high level of Engineer and higher level of Throw.

#10 laclongquan

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Posted 10 November 2015 - 05:42 PM

You can give the truck to Sigmun, thus finish his quest for 3000 and open his shop for a while.
You can finish Conrad's quest after that, thus open his shop next.
It's best done before visiting Smith, if you plan to go the long run. If you plan to do the short run, it's best doing it before visiting Sentinels base, because after that base we got very tight timeline.




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