Elemental - Stardock's Fantasy 4X Revealed


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#1 baby arm

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Posted 04 November 2008 - 07:30 AM

Gamespy posted the first preview of Stardock's soon to be announced fantasy turn-based strategy game, Elemental: War of Magic.

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As the player works on building up their civilization, various other strategic factors will come into play. The world's magic is divided up into five "schools" representing the four classic elements of Air, Earth, Fire and Water, along with Life magic. Each of these obviously comes with its own benefits and drawbacks. Life magic, for example, will assist a player economically, helping to make cities grow, while Fire is the obvious choice for those looking to create strong, aggressive armies. Players also have a choice about whether they're going to be a positive or negative channeler. Positive channelers are benevolent magicians looking to heal the land, while negative channelers will create a Mordor-like landscape of destruction. Each type will receive various military bonuses or penalties based on the kind of terrain they're fighting on and which school of magic it's most connected to.
Read the full article and have a look at the screenshots and concept art.

#2 FullAuto

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Posted 04 November 2008 - 04:28 PM

Doubt my PC will be able to play it, but I will look forward to it anyway.

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#3 baby arm

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Posted 05 November 2008 - 04:19 AM

Stardock tends to aim for lower-end requirements so you shouldn't have too much trouble.


Here's the official announcement, screenshots, an interview at Gamasutra, and an interview at Edge Online.
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#4 FullAuto

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Posted 05 November 2008 - 01:10 PM

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Elemental, which has been described by Wardell as a "franchise," will feature random map generation, integrated modding, city building, unit design, tactical combat, multiplayer and most of all, magic.

Nice one!

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That engine allows the game to ship with native support for both 32-bit and 64-bit systems, taking full advantage of the latter. As with all of Stardock's games, it is targeting low system requirements, but also features an engine that dynamically scales performance to the number of CPU cores on a given machine.

As more cores are available, says Wardell, "the world just becomes richer. In the most extreme sense, this engine's been designed as such that at the lowest end with a really old machine, you can play almost with icons. But at the high end, you can zoom in and see squirrels running around in the trees. It all depends on your hardware."

Stardock is even toying with the idea of taking advantage of 64-bit machines, which allow in excess of 2 gigabytes of RAM, to support "huge, epic maps -- I mean, truly epic," Wardell noted.

Interesting stuff.  Must make the hamster run faster.

Arousing.

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#5 Matri

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Posted 05 November 2008 - 09:24 PM

There's something oddly familiar about these pictures...
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#6 Space Voyager

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Posted 06 November 2008 - 02:26 PM

View PostMatri, on 5th November 2008, 10:24pm, said:

There's something oddly familiar about these pictures...
True. Some LOTR, some Heros of M'n'M. Might be a good game!

#7 Guest_Dingbat_*

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Posted 18 November 2008 - 12:59 PM

seems Very close to dominions 3 with a mix of M&M and a side of MOM

#8 Slaughter

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Posted 18 November 2008 - 06:19 PM

Master of Magic is an inspiration alright ;)


#9 Thorondor

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Posted 13 March 2010 - 03:39 PM

Gamespot takes another look at "Elemental: War of Magic" with Stardock's Brad Wardell, creator of the Galactic Civilizations series.

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Some pretty interesting concepts and depth potential there. May well be worth picking up come September!

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