Elemental, which has been described by Wardell as a "franchise," will feature random map generation, integrated modding, city building, unit design, tactical combat, multiplayer and most of all, magic.
That engine allows the game to ship with native support for both 32-bit and 64-bit systems, taking full advantage of the latter. As with all of Stardock's games, it is targeting low system requirements, but also features an engine that dynamically scales performance to the number of CPU cores on a given machine.
As more cores are available, says Wardell, "the world just becomes richer. In the most extreme sense, this engine's been designed as such that at the lowest end with a really old machine, you can play almost with icons. But at the high end, you can zoom in and see squirrels running around in the trees. It all depends on your hardware."
Stardock is even toying with the idea of taking advantage of 64-bit machines, which allow in excess of 2 gigabytes of RAM, to support "huge, epic maps -- I mean, truly epic," Wardell noted.
Interesting stuff. Must make the hamster run faster.