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:) This was an entertaining read

 

https://pc.ign.com/articles/878/878117p1.html

 

May 30, 2008 - A computer-generated image of a post-nuclear Washington D.C., crafted by the Fallout 3 artists at Bethesda Softworks, has apparently popped up on terrorism-related Internet forums, and the image is now at the center of an online brouhaha.

 

According to the Entertainment Consumers Association's GamePolitics blog, U.S. defense contractor and intelligence analyst group SITE found the image while perusing message boards commonly used by Islamic terror groups, who were apparently discussing the possibility of nuclear attacks on Western nations.

 

SITE reportedly passed intel about the online terror activity to government and media, and the latter (including the Telegraph in the UK and the Australian newspaper) disseminated the info far and wide.

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  • 1 month later...

The mininuke launcher is ridiculous, not to mention the teddy bear launcher, how can you KILL someone shooting a teddy bear? that part of the physics is messed up.

The guys doing the interview (and the whole show) are so retarded.

 

 

But the game looks like a lot of fun to me!

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Granted the guys doing the interview should be sent to interview tigers in Siberia wearing a meat necklace, but I think it looks like just another FPS. I guess he has God mode activated, so he doesn't have to play with any skill, but this gives me Bioshock vibes. Had atmosphere for the first 5 minutes, then it exploded into a moronic shooter (the demo anyway, couldn't take more than that). That surely wasn't what I wanted from that game, and it surely isn't what I want from Fallout 3. I'll not write it off completely until I tested it, but at best it will be an entertaining FPS I fear.
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This has got to appeal to the Halo crowd...

 

I'm going to assume that you've never played Halo, nor personally seen it played. Because otherwise that comment is just weird. O.o

 

I think this looks really good. Pretty much what happened when Bioware made the change from Birds-eye perspective to 3rd person when they transitioned from Baldur's Gate to Knights of the Old Republic and Mass Effect. A completely different angle of gameplay.

 

Considering the way this game is being played, this may be the new "Deus Ex" we've been waiting for, for so many years.

 

As a side note, Dragonhawk gave me both Fallout and Fallout 2. And I'm glad that the intricacies of it's combat system are maintained, despite going for a 3rd person/1st person perspective. Now I'm waiting to see how the conversation system is developed and if we can become pornstars again! :blink:

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I'm going to assume that you've never played Halo, nor personally seen it played. Because otherwise that comment is just weird. O.o

There's a saying: "Assumption is the mother of all f*ckups"

 

I did witness Halo being played on XBOX, and gave it a try. Being anything but skilled with the console controllers, I quickly gave up. Later I played the trial for PC, and it was not what I had hoped. Creatures that looked like they belonged in Donkey Kong would jump out from behind cover, then back. Timing their jumps was easy, and the useless AI couldn't compensate for my actions (in other words, it looked like they were scripted to jump back and forth). The rest of the trial was not terrible (despite the fact that the car felt like I was driving a boat on land), but it was nothing more than any other FPS either (and far away from games like Half-Life and UT). Only thing I thought was amusing was the grenade that stuck to creatures, but that still doesn't explain why everyone rave about Halo. Suffice to say I was extremely disappointed to find out this was THE GAME for XBOX. One can argue that the trial is only part of the game, but it is quite extensive and lets you try quite a few things. I have also seen other parts of the game that is nothing out of the ordinary.

 

As for what is weird with my comment, I am not sure what you refer to. The Fallout 3 video I linked to has mostly one thing to "stun the audience": big explosions and graphics. It basically goes "We got this shotgun, BOOM!, head blown away. Now let's look at the rocket launcher, BOOM!, bodyparts flying! The Enclave, they're tough, BOOM!, we've got the nuclear catapult! Oh, there's skills and shit too.". Whenever they show flying bodyparts, the audience cheers. For people that enjoyed the deep and rich gameplay of Fallout, this is but a very small part of it. What I'm saying is, this looks like something more likely to attract FPS fans on console (it's being shown on console) than fans of the original games (with a little venom added, as I'm not happy with the direction they've taken).

 

I will not smash this game completely just yet (not having tested it), but my point is that what they focus on in this video (and others) concerns me. Looks like BOOM is what they intend to sell the game with.

 

I think this looks really good. Pretty much what happened when Bioware made the change from Birds-eye perspective to 3rd person when they transitioned from Baldur's Gate to Knights of the Old Republic and Mass Effect. A completely different angle of gameplay.

 

Considering the way this game is being played, this may be the new "Deus Ex" we've been waiting for, for so many years.

 

As a side note, Dragonhawk gave me both Fallout and Fallout 2. And I'm glad that the intricacies of it's combat system are maintained, despite going for a 3rd person/1st person perspective. Now I'm waiting to see how the conversation system is developed and if we can become pornstars again! :blink:

The intricacies of combat? This is nowhere near the turn-based gameplay of the first Fallout games. The fact that you can pause the game and target bodyparts doesn't add up. Now I'm not saying that a different take on the gameplay could never be good, but what they show in the video is mostly combat. Like you I hope dialogue, quests, jokes, atmosphere and all the other things that made Fallout good are well done.

 

Regardless, I don't think they should have called this Fallout 3. Fallout Tactics removed itself somewhat from the first two games (though not as much as this one), and thus they didn't call it Fallout 3.

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There's a saying: "Assumption is the mother of all f*ckups"

 

Your comparison kinda struck me as very weird, that's all. It's like watching a demo video of X-COM UFO, and then saying "Pfft! This is something for the Warcraft fans".

 

Halo is a much different game, and doesn't play at all like this. (And to be perfectly frank, I've played through every Halo and Half Life game available. And I maintain here, and in the other two topics where I've defended Halo, that Half Life has a substantially more predictable AI. :blink: )

 

The intricacies of combat? This is nowhere near the turn-based gameplay of the first Fallout games.

 

I was playing Fallout 2 non-stop between the time I made that last post up until now. The difference is actually kind of minimal. Watch the video, clearly skills are only slightly less involved in the combat. Complete with the body paperdoll for aiming your weapon and the individual skillsets for weapons.

 

It may not be turn based, but the intricacies are more than there. You just gotta see them.

 

Whenever they show flying bodyparts, the audience cheers. For people that enjoyed the deep and rich gameplay of Fallout, this is but a very small part of it.

 

I actually ignored most of the flashy parts. Mostly I was watching the Pipboy, the combat with the sniper rifle and shotgun, and the section where he used the book to gain sneak skills.

 

It's G4 for you. Used to be a terrific channel about 3 years ago, then I think they changed ownership. (And merged with TechTV as well.) Now it's style is comparable to MTV. It might help to mute the video and play it again, so you won't listen to those awful hosts and the audience.

 

Also to Azrael:

The mininuke launcher is ridiculous, not to mention the teddy bear launcher, how can you KILL someone shooting a teddy bear?

 

In the first two Fallout games, you could shoot someone directly in the eyes with a machine gun. Several times. And they would not die.

 

Fallout is not exactly known for it's regard for physics. ;)

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That's not about physics, it's about gameplay, if you'd kill anyone with a headshot, the combat would be way too easy, and in the first two games radiation is a very big deal, here you launch a "mininuke" and it's just another flashy weapon, it makes no sense.
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That's not about physics, it's about gameplay, if you'd kill anyone with a headshot, the combat would be way too easy, and in the first two games radiation is a very big deal, here you launch a "mininuke" and it's just another flashy weapon, it makes no sense.

 

I actually agree with this. But I have a tendency to be optimistic, and hopefully this "mininuke" will have it's own repercussions. The video clearly indicated that your character would not be immune to the nuke's effects, however.

 

Did they really call it a "mininuke"? I wasn't paying much attention to the talking.

 

The headshot deal is where I feel I disagreee. Ever play Deus Ex? You'll notice that in the video there are small arms skills and when he was targeting portions of the human body, there were still percentile chances on whether he would hit certain locations. In Deus Ex, having a low shooting skill made it more difficult to make the "end all" headshot that was a one shot kill, and I believe the skills and percentiles in this video are indicative of a similar concept.

 

To me, I find it less fun to be able to shoot someone several dozen times in the face, and they keep coming. I could maybe accept this when it came to mutants and other weird creatures. But not when it was other humans.

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There are different takes at it, some people may find it more enjoyable, some may not

 

Of course. This goes for literally everything.

 

For those that want the birds-eye turned based aspect of Fallout will always have the original games to go to, if they do not like this new incarnation.

 

Personally, I'm more interested in seeing out the roleplaying aspect turns out. Action/combat be damned, that is a side item, and I can enjoy almost any kind of action so long as it has depth to it.

 

*Is playing Fallout 2 in another window at this very moment.* Hot damn, I hope the same level of censorship and profanity is maintained at the very least. Never saw such a realistic display of same-sex rampancy as in these games.

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I wouldn't be hopeful. All it takes is some uninformed pleb making an unsubstantiated What If rumour and you can bet the bank that all the Jack Thompsons, Hillary Clintons and Cooper Lawrences of the world will jump into the spotlight condemning a game they have never seen, heard of or played until that very minute while running a massive fear-mongering campaign and lobbying for "stricter controls" and attempting to sue every game company into the ground.

 

Which, of course, generates massive publicity for the game...

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  • 1 month later...
  • 1 month later...

Maybe you're into collecting fingers; no ? How about setting things on fire ? To get the heat going you trim your beard "Ladys' Man" style. It's only fitting - you're a Lady Killer...

 

But in the off chance you don't go about kneecapping everybody in sight just for kicks, Fallout 3 doesn't pull the carpet from under you...

 

::

 

31 one days left. What do you think, Olav ? Is it gonna be worth it ? Or is this just not Fallout anymore ?

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I'll have a look at the preview later (have to go back to work for a while), but I stopped following Fallout 3 much quite a few months back. May be an entertaining game, but I doubt very much it will be what I want (in fact, I know, as it's not turn-based, isometric etc.). Haven't enjoyed Bethesda's previous games much either...
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  • 2 weeks later...

@Slaughter:

 

I've noticed this snip on Gamasutra's interview to Fallout 3's Director, Todd Howard, that somehow ties to your expectations of the game and gives you some of his insight as to the approach they have:

 

Todd Howard: "(...) a lot of people assume that we're doing things to meet some sort of demographic; they're like, 'Oh, why is it first person?'. I love first person. And I'll ask your opinion: When you step out of the vault, in first person, and see the [HDR light effect on your] eyes come in... Dude, that is a real moment."

 

Interviewer: "Yep. I wrote that down. [flips pages] 'Emerging from vault: gorgeous.'"

 

Todd Howard: "Okay, so imagine that in isometric. Different league. And that's my opinion; there's no research that's like, 'Oh, people like first person games, so we'll do it like this!' I think that it's awesome."

::

 

I do think he is being honest - I can see how it's going to change how you experience the Fallout setting and world in ways you wouldn't before.

 

In the end, for a lot of people it's going to be: either expectations burden you or you set yourself free to enjoy what it is, for whatever it happens to actually be.

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Well, in this particular instance I have to disagree with him. I'll point out that for some of us who don't like the move to first person, the issue isn't with first person per se, but rather its use for combat and its effect on SPECIAL. Having said that, I agree it's not the same, but he's implying that if they had stuck to the isometric perspective, the moment described above would not be possible.

 

I can think of two ways to do it that would achieve that.

 

1) Use first person view for moving around and switch to isometric for combat.

2) Upon exiting the vault make a cut-scene in first person, either using the in game engine or a higher quality pre-rendered cut scene.

 

Maybe someone can think of more?

 

In any case, I would say his point doesn't stand.

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Haven't got time to read the interview right now, but here's my thoughts on the quote you posted. Gorgeous? Who cares!!! Has he ever enjoyed a game? What makes you enjoy a game? The beautiful graphics? BS!

 

GAMEPLAY GAMEPLAY GAMEPLAY! It doesn't matter if it's the prettiest game in the world if it's no fun to play. Graphics have you enjoying yourself for 5 minutes, then it's back to gameplay.

 

That being said, I'm not saying it has to be a terrible game. Their Fallout game may be entertaining, but I get very skeptical when they focus on stuff like this. Bioshock was beautiful, the atmosphere was fantastic for 5 minutes, and then you met the monsters...

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GAMEPLAY GAMEPLAY GAMEPLAY! It doesn't matter if it's the prettiest game in the world if it's no fun to play. Graphics have you enjoying yourself for 5 minutes, then it's back to gameplay.

Can't even begin to explain how completely I agree. Any X-COM fans that played a game of X-COM in the last five years is bound to agree at least to some extent.

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I have to agree on the gameplay count, SV; if the game is 'hollow' underneath it won't stand anyhow.

 

But on the flipside we have also a very particular danger of assumption - its graphical qualities do count against an unbiased measure of its depth, especially role-playing-wise. The kinds of questions we might be asking are an indication of that as well: should there not be a question of "does the game allow me to play the character I created" first and one of perspective next ?

 

The premise of the game is basically "What would it be like to roam the wastelands of Fallout". That's the game's main proposition and it places you as a potential visitor. Does it fail in doing that ? Or is it besides the point ?

 

::

 

I plead guilty to the fact that I rather like Gimli's nbr.1 suggestion. I feel, however, there is "reasonable doubt" as to how well the game will acquit itself in said premise comparatively.

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