Bomb Bloke, on 30th January 2008, 11:41am, said:
I dunno, I really liked Apoc's use of the two modes.
In principle, I agree, however in practice I found myself using Apoc's RT mode because I felt it gave me a sizable tactical advantage. Therein lies the problem -Balance. Something that's perfectly balanced in RT mode can all too easily become a terrible imbalance in turnbased mode, or vice-versa.
Though the difference between Apoc and CF is that this is a free project... It doesn't have to be released and then patched once or twice before finally being forgotten. It can be upgraded no end.
Yes, however, conversely, being a free project, man-hours are spread over a much greater period of time. They don't have a half-dozen codemonkeys working nine to five to get the game out within a reasonable period of time. Adding RT mode, along with all of the balance issues that entails, only exacerbates this problem.
I'd rather they focus on just one combat system (preferably pure TB) and only think about doing other combat systems when they've got version 1 out the door.
If it's built from the ground up as a RT engine (which only lets you play in TB mode), you get many of the perks of both modes without the need to balance the two.
I don't quite understand what you mean here. How can an RT engine play in TB mode? The closest I can think of is Fallout: Tactics, but that system was about as far from X-Com as you can get, and, to be honest, I think it would fail utterly in maintaining the 'feel' of X-Com unless there was a 'classic' option available for actual TB combat.
Also, I don't quite understand what the 'perks' of a RT engine would be if limiting the game to TB combat.
This also makes it easier to incorporate a RT mode later on should you wish to have one because the multitask support is already present.
Why would an engine have to be realtime in order to have multiple tasks going at once? UFO: ET is purely TB but it lets you move multiple men at once as I recall.
and you lose such features as the ability to move more then one unit at a time...
Why? I don't understand why this has to be the case with a TB engine.