Playing any games?


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#41 FullAuto

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Posted 12 January 2008 - 12:21 PM

Pardon me, I got confused.

Yes, DCotE is rather good, isn't it?  I do so enjoy aiming using the weapon's actual sights instead of a crosshair.

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#42 NKF

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Posted 14 January 2008 - 08:35 AM

Well, beat Homeworld and skipped over to UFO Aftermath and got up to the first collapsable weapon, now back to the PS2 and have decided to complete Shadow of the Colossus.

The premise is very simple. Lone hero on a horse with a dead woman he's trying to revive. Goes to a temple in the land of the collosus and voices in his head tell him that he can revive her by slaying the giants that roam the land. That's it, basically.

It's a weird but entertaining game. It has long periods of doing nothing but ride a horse and admiring the stunning but very empty scenery. It has a very massive feel to the environment. Almost a touristy game actually in that respect.

Then there are the fights with the colossus themselves. This is where all the action occurs. No small enemies to get in your way or midbosses to tease you. Just one Colossus fight after another between travelling the countryside. They're giants (or well, most of the are, but there are one or two the size of bulls) that look like a mishmash of organic buildings, mineral, monsters or even mechs. It's hard to tell exactly what they are.

The fights are simply amazing, and some of the visuals during the fights are breathtaking if you take the time to observe. Especially when you're clinging for your dear life onto one of the flyers in the air, water base collosus as they're diving or simply when they're trying to shake you off their back. Of course, the actual fight is nothing more than an 'action' puzzle game where you need to knowing the right sequence of actions you need to take in order to climb onto the collossus (or removing some obstacle like armour plates) and stabbing its weak points until its dead. This can either be depressingly easy or infuriatingly hard, depending on how frantic the fight is and whether you've got the time to stop and think and look for things around the battlefield that can be of use. Most of the fun is in working out the puzzle for yourself.

Unfortunately it's also a game where you have to set up the controls right so that you dont' end up fighting the camera all the time. Particularly when riding your horse - consider setting the 'move horse' button to one of the shoulder buttons (say swap it with the the centre-camera button) so that you can free up your thumbs to not only control the reigns, but to keep the camera pointing where you want it. It also really helps when you're trying to fire your bow while riding the horse.

Much fun, and well recommended if you liked games like Ico or just want to try something different from what you're accustomed to.

- NKF
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#43 Azrael Strife

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Posted 18 January 2008 - 01:07 AM

I'm playing the most enjoyable game I have played in about five years: Deus Ex! :oh: the thing is about 8 year old now, the graphics engine is showing its age, but the game plays like the gem it is, I can honestly say I haven't played a game this good ever since I played it last time.
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#44 NKF

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Posted 18 January 2008 - 04:49 AM

Great game indeed. The scenarios are limited, but you've got lots of flexibility in how you complete them.  How are you approaching it this time?

Also, when Paul gives you a choice of three weapons at the start, what do you normally go for? Do you picked depending on how you want to build up JC, or do you go for the GEP right off the bat regardless of your intended role? I generally get it right off, since it's a wonderful all-purpose lockpick. :oh:

It's very handy, but I suppose not ultimately necessary. Still, you almost immediately stumble on a crossbow and sniper rifle but won't get a GEP for quite some time.

- NKF
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#45 Azrael Strife

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Posted 18 January 2008 - 02:14 PM

I'm trying to play it less combat oriented this time, using more skill points on lockpick, electronics and computer. Playing it on hard now, though I'm regretting of not going for Realistic :)

I've never got the GEP Gun, I always ask for the crossbow (I forget I can get one later :P), tranquilizer darts are basically a one-hit-"kill" if used properly, and I use them a lot at the beginning when I'm at my weakest.

Say, when you're asked to kill the leader of the NSF at the airport, what do you usually do? if you trust the NSF, do you just walk away? Cause I always set up two LAMs at the entrance to the room the leader is in so that when Anna Navarre walks in she blows up, one less mech to worry about :oh:
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#46 NKF

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Posted 18 January 2008 - 08:55 PM

Yeah, the crossbows along with the baton are extremely handy one-hit wonders (when used right) that also work well on your conscience (well, for knocking out NSF and Unatco agents at least).

As for the NSF leader, it's hard not to want to trust him after playing through the game once - and yeah it's better to have one mini-boss down now than face her later. I threw in an EMP as well to sap Anna's energy due to a shield, as she wouldn't go down at one time and it resulted in battle that ended in a self destruct in close quarters. Not nice at all.

- NKF
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#47 Azrael Strife

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Posted 18 January 2008 - 09:22 PM

Did you play Deus Ex: Invisible War, NKF? what did you think of it (if you did)?
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#48 NKF

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Posted 19 January 2008 - 04:03 AM

I did, and unfortunately I didn't like it as much as I was hoping I would.

It felt more like a what-if or a work of fan-fiction. The way JC (and Tong to an extent) turned out in Invisible War made it feel like as if all the efforts in the original were for nothing.

Story gripes aside, there's the whole universal ammo system. It could have worked if they had two or three sets of universal ammo for small arms, heavy arms, etc. As it was, you ran out of ammo for one weapon, you ran out for all your weapons.

The simplification of the mod system didn't really work for me either, but I guess it meant less micromanaging.

In the end, it was fun in its own way, but it didn't have all the elements that made the original so appealing. That's how I feel anyway.

- NKF
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#49 Azrael Strife

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Posted 20 January 2008 - 04:01 AM

Just found a high res texture pack mod for Deus Ex :oh: going to test it now...

http://hdtp.net/index.php
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#50 FullAuto

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Posted 18 February 2008 - 09:30 PM

Soldat - sort of like a fast version of Worms, where everyone runs around shooting each other.  Good fun.

Oh, and the Museum of Broken Memories, as well, which is very weird indeed.

Both free AFAIK.

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#51 Azrael Strife

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Posted 18 February 2008 - 11:22 PM

Soldat looks like Worms in real time, must try sometime!
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#52 FullAuto

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Posted 18 February 2008 - 11:45 PM

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Soldat looks like Worms in real time, must try sometime!

Yep, that's basically it.  The good thing is that you can have a quick five minute blast on it and come away feeling like you've had a proper match.

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#53 Kernel

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Posted 19 February 2008 - 10:12 AM

Used play Soldat here at work. Great fun to play and it works on low spec PCs.  :D
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#54 Azrael Strife

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Posted 23 March 2008 - 06:44 AM

Got my new card finally so a lot of gaming is in order. Currently playing Half Life 2: Episode 1 after having it for months, got Sins of a Solar Empire, playing Elder Scrolls: Oblivion (for real this time), trying to complete the NOD campaign in C&C 3 and playing Fallout 1 every now and then :D
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#55 Azrael Strife

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Posted 23 March 2008 - 05:50 PM

Just beat Half Life 2 Episode 1, I got to say it's a worthy successor to Half Life 2 (even if it's just a very short episodic sequel). The graphics are simply amazing, as I've come to expect from Half Life 2, the facial gestures just got better, if that was possible. The NPC following me (Alyx) would actually squint when I put the flashlight too close to her eyes while in complete darkness and cover her eyes, and would curse and yell at me when the light went out in the middle of a firefight in darkness ("Gordon!, keep your flashlight on that zombie!!"), simply great. The NPC AI didn't got any worse, still as great as ever.
Only downside is that it's very short, but thoroughly enjoyable if FPSs are your thing.
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#56 Matri

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Posted 23 March 2008 - 09:48 PM

You say it's short, I say the zombie sequence couldn't end fast enough. :D
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#57 Azrael Strife

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Posted 24 March 2008 - 02:32 AM

Indeed, that part was too long for my taste, but still, very nicely done!
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#58 Matri

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Posted 24 March 2008 - 09:56 PM

To be fair, if you knew what to do and what to expect, it would have taken about a half hour, tops. Of course, first time playing through it does make you want to go slow, with your gun leading the way. And that darned flashlight just doesn't last long enough. :D
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#59 Azrael Strife

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Posted 06 April 2008 - 12:43 AM

Started playing Half Life 2 Episode 2, so far I'm more than anything impressed with the AI of the enemies, maybe it's always been the same, but I get the feeling that it's been improved, some of the more intelligent enemies hide and look for cover, go around me, shoot me from a distance and get away when I get too close, etc. The graphic quality has been improved, though not that much, but for me it's already optimal (whatever Crysis is like, too me it's an exaggeration...).

Bad thing is when you start predicting when will enemies spawn and throw themselves at you, it gets boring, but a great storyline, inspired levels, and some surprises here and there just keeps me glued to my seat!

I was slightly disappointed to read that Half Life 3 won't come out, that these Episodes are Half Life 3 :(
I was "happy" to see the GMan again, felt like home :D
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#60 Strong Bob

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Posted 07 April 2008 - 07:44 PM

Personally, I wasn't too amused by Half-Life's AI system. (I prefer Halo's AI. Where the enemy made an active attempt to use cover, maneuver behind you, and switch weapons while judging the optimal time to use a grenade.)

There are plenty of times in Half-Life 2, and it's Episodes, where all you need to do is move around a corner and fixate your crosshairs where an Overwatch's head will be. Then fire as each of dozens of enemies come chasing after you. Tons of one-shot kills... And none have the sense to say "Hm... Maybe I should try uh... Something else."

I found the storyline to be really good in both Episodes 1 and 2 at least. (Which is the only reason I play Half-Life, personally.) Got a few more twists for them to answer in episode 3, and hopefully whatever episodes are left.
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