Posted 05 September 2007 - 07:01 PM
For now, to me it's an 8, but I'm waiting to finish it before casting actual vote.
Personally I'd like disposable soldiers as well, but there is a certain charm to getting to know each one of your soldiers too which I kinda enjoy, the RPG elements are certainly well done, but I get the feeling that for such elements, a system like that of UFO: ET would have been better (soldiers don't die unless all of them die), because let's face it, with VERY little soldiers at times you won't have other option but to reload if a bunch of them get killed.
The missions are still slightly repetitive, but nowhere as much as Aftershock, the terrains still could have used much more variety, dunno what's so hard about making a bloody map...
The artwork, I'm personally in love with it, it's not eerie or spooky as X-Com or as UFO: Aftermath, but that's ok to me, the game itself isn't about being eerie anyway, the unknown alien invasion is not on this game, nothing really scary about this one. UFO: AM on the other hand, had this and took good advantage of it.
Oh, and I LOVE that the two part missions are over, I HATED those, completely sucked, and the resource system of UFO: AS didn't really appeal to me and made little sense, on this game it's much much better thought.