UFO Afterlight is just such a game. Building on the lessons learned in UFO Aftermath and UFO Aftershock, Afterlight (which is actually a real word) offers up the goods in terms of concept -- xenophobic alien hunts, futuristic research and manufacturing paths, base management, labor and resource allocation and pretty much anything else that the head of a self-sufficient, futuristic, alien-fighting force might enjoy. In this case however, too much repetition in the battles and a cumbersome base interface make Afterlight somehow less than the sum of all its parts.
Link to the review
It's a nice attempt to improve on the previous games. Campaign doesn't really have as much direction as we'd like.
Colorful designs might turn some gamers off, but we like the game's strong visual style.
The weapon sounds aren't enough to bring battle to life. Music and voice acting are questionable.
Tactical battles can be fun but they need more variety. There's lots of meat at the strategic level but it's hard to get at it.
8.0 Lasting Appeal
There are presumably multiple ways to progress through the game but also lots of repetition no matter which approach you take.
(out of 10 / not an average)