Posted 03 March 2004 - 04:25 AM
Bomb Bloke, NKF - Chryssalids, Zombies and Silacoids, oh my! Give these guys anything under "Equipment" and they appear harmless, but looks can be deceiving.
Equipment such as the Mind Probe, Electro-Flare, Stun Rod, Psi-Amp, Medi-Kit, Motion Scanner and the Smoke Grenade are practically useless to normal aliens. Fill the hand slots of those 3 aliens with any combination of the above list and well... they are still harmless in the sense that they will not use them!
I intentionally pre-primed a Smoke Grenade for a "lucky" Silacoid, but all he wanted to do was engage in HTH combat. I taunted, tempted, and lured, even with multiple targets, but everything I tried didn't get it to throw that grenade. Attempted this with an alien grenade - same deal. Chryssalids and Zombies are the same way - they will fiercely attack with HTH rather than use equipment occupying the hand slots.
Weapons are a different matter alltogether.
Gave a Chryssalid one pistol. Result : HTH combat.
Gave him two pistols. Result : HTH combat.
Gave him two Heavy Lasers. Result : HTH combat.
Gave him two Heavy Plasmas. Result : HTH combat.
Gave him one Heavy Plasma. Result : HTH combat.
Gave a Zombie a Laser Pistol. Result : HTH combat.
Gave a Silacoid a Laser Pistol. Result : HTH combat.
Do you see a trend developing here?
I hovered in the air with Flying Suits (no possible way to attack with HTH, in order to force Chryssalid to fire gun). Result : he just stood there looking silly.
Multiple targets on the ground didn't help - the closest soldier got the claw!
This Chryssalid had its full Time Units (110), morale was 100, and it always faced a soldier (no wasting time searching for a target).
The result was the same each time : a target an the ground = HTH attack on target during alien movement phase. A target in the air = Chryssalid looking quite perplexed.
Step a soldier into view of a Chryssalid with full TU and wielding a gun during X-COMs round : REACTION FIRE!!!!
Fire an auto-shot salvoe of a laser pistol at a Silacoid with full TU (also with laser pistol) and it will reaction fire back if you do not kill it!
Chryssalids, Zombies, and Silacoids will utilize opportunity fire if they have a gun and enough TU to use it.
Normally, they would be idle during X-COMs turn, so the chance to inflict some damage with opportunity fire must be too good to pass up.
Granted, those shots have to connect first, and with 0% Firing Accuracy it is near-impossible...
Sorry, I guess I'm a little off-topic here, but this needed to be explained.
If anyone has Chryssalids, Zombies, or Silacoids using guns during the alien movement phase let me know how you did this. I will stand corrected!
My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube
Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!