Floaters. Why?


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#41 JellyfishGreen

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Posted 16 February 2004 - 01:00 PM

Explicitly banned in the rules, yes. ;)

I would like to save a game just after you prime all your grenades, before leaving the entry lift, before you spot anyone, but that doesn't allow the base to re-randomize.

How about heaving explosives through the ceiling of the command centre and exploiting other quirks of the game tiles? Would that be allowed?
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#42 EclipseDog

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Posted 16 February 2004 - 02:42 PM

Heh that challenge isn't all that tough that you should even need to ask that. Now if you really wanted to challenge yourself into overcoming nigh-insurmountable odds you could one-up this challenge.

Go in with 0 *anything* except armor, medikits, and one weapon that cannot be used until there was only a single alien left (since it's impossible to kill the last alien without it). Use the alien's own fire to kill aliens by using them as bullet guards. Just to make it *really* fun, consider making that single weapon a stun rod so you're forced to move next to it and survive in order to take it out.

You'd be surprised how quickly doing a battle or two in this manner will teach you proper duck and cover tactics that can be useful later to less extents in actual combat.

#43 NKF

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Posted 16 February 2004 - 06:49 PM

You know, that reminds of the time I played Doom... sort of. ;)

I tried a lesser version of that at one time by playing a normal campaign, but I forced myself to only kill the aliens with reaction fire only (unless it refused to trigger after so many turns).

It was possible, but certainly not the best method of doing things.

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#44 Psy Guy

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Posted 17 February 2004 - 03:57 PM

I pick on floaters mostly because they can't throw very well and are easy to kill. Floaters are alot easier to kill because they always seem to stare at walls or float in the middle of an open field. Also floater commanders like to stay near the entrence area of floater bases.
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#45 the_dead

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Posted 17 February 2004 - 05:43 PM

I think the floaters have been sampling the earth cannabis, which explains their slow reactions and incredible ability to get shot a lot without doing anything about it.

I hope the floaters weren't named after an inability to flush toilets after use ;)

#46 EclipseDog

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Posted 18 February 2004 - 06:05 AM

No... I'd wager they were named that for their ability to... erm... 'get high'. Heh, couldn't resist that one.

#47 Bomb Bloke

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Posted 18 February 2004 - 06:26 AM

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