hatfarm, on 12th May 2007, 6:14pm, said:
Which would you say is better UFO:ET or Afterlight?
I haven't played either game long enough to give final judgement, but my general impression is this.
UFO: Afterlight isn't turn-based, so if that's a requirement you can just forget about it. I think the hybrid system (real-time with pause I guess they call it) the UFO: After games use is fine, even if I prefer turn-based. So if you can stomach the game mechanic, Afterlight is a quality game.Check the voting at GameSpot
for instance. A game doesn't get 8.8 average from 313 user votes if it isn't good!
Anyway, being the 3rd game in the series, Afterlight does a lot of things right. There are all the small things like customizing weapons, relationships between the staff affecting their performance/actions in tactical settings, diplomacy between factions and so on. There are so many layers to Afterlight! The demo will give you some idea, but playing it gives you too little time with the game to appreciate it's depth.
UFO: Extraterrestrials is turn-based. To me so far (from a little play and reading user opinions), it feels like a less polished copy of UFO: ET. I think it's well worth playing, but I think I'll wait for a patch or some mods. There are some limitations (like having to click 3 TIMES to fire, no shortcut key) that really annoys me, but with a patch this could be solved. GameSpot's review
wasn't pretty, but I put more faith in user input.
So to conclude, I'd say that Afterlight has the higher quality, but that Extraterrestrials is a decent clone and the closest to X-COM. I haven't played long enough to make final decision however, so read other's response as well.