UFO: Extraterrestrials is Here!


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#21 Zombie

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Posted 08 May 2007 - 07:24 PM

Here are the specs given in the pdf manual:

Minimum
  • 1.5 Ghz Processor
  • 128 MB Video Card w/DirectX 9.0c compatible driver
  • 256 MB RAM
  • 2.6 GB free hard disk space
  • DVD-ROM, Mouse
  • Windows 2000/XP/Vista w/DirecteX 9.0c and greater
Recommended
  • 2.5 Ghz Processor
  • 256 MB Video Card w/DirectX 9.0c compatible driver
  • 512 MB RAM
  • 2.6 GB free hard disk space
  • DVD-ROM, Mouse
  • Windows 2000/XP/Vista w/DirecteX 9.0c and greater
And as I just found out the hard way, a Mobility Radeon 7500 video card just won't cut it: "UFO: Extraterrestrials requires graphic card that supports vertex and pixel shaders to run."

Supposedly, UFO: ET is easy to mod, though there have been problems reported.

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My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#22 Pete

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Posted 08 May 2007 - 07:31 PM

cyke - I knew I'd seen them somewhere (found them in our interview - from waaay back in the end):

Pentium 1.5GHz, 256MB RAM and a standard graphic accelerator with 64MB RAM as a minimum.

The specs may have altered slightly since then, but not much I wouldn't have thought. Also, for info, that "Pentium" refers to old Pentium and not dual core or anything, so even if the specs are s bit higher you shouldn't have too much trouble.

EDIT: Curse you Zombie - I feel so redundant :D :D
I want to see the inside of the UFO in my avatar.

#23 Slaughter

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Posted 08 May 2007 - 07:35 PM

View Postthecyke, on 8th May 2007, 8:58pm, said:

what are the specs 4 the game i cant find them anywhere
Matrix knows. So does Gamer's Gate. Both are linked to in the first post here... :D


#24 Knan

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Posted 08 May 2007 - 09:05 PM

View PostZombie, on 8th May 2007, 9:24pm, said:

And as I just found out the hard way, a Mobility Radeon 7500 video card just won't cut it: "UFO: Extraterrestrials requires graphic card that supports vertex and pixel shaders to run."

3D Analyzer might help, if your computer otherwise is beefy, the stars are right, and you sacrifice a rubber chicken at midnight...

http://www.tommti-sy...eien/files.html

#25 Zombie

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Posted 08 May 2007 - 10:05 PM

Already tried. Now I just get a message saying there is an error with my serial number. Joy of joys. :D

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#26 Knan

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Posted 09 May 2007 - 04:44 PM

Grumble. June 29th, says the local borg EBGames.

Ah well, someone will probably have figured out how to run it in wine by then.  (:

#27 Mikal

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Posted 11 May 2007 - 07:11 PM

Can't find any UK supplier for this yet. Suppose I'll just have to wait and see what creeps out of the woodwork.

#28 baby arm

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Posted 12 May 2007 - 12:53 AM

Quote

Can't find any UK supplier for this yet.
You can download it through Gamer's Gate right now or wait for the end of June for it to hit Euro stores.
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#29 hatfarm

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Posted 12 May 2007 - 03:21 AM

I just wish you could rent computer games... I was so let down by the last UFO game I bought (whatever it was in 2k3).

Aftermath, that's the one.

#30 Jh316

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Posted 12 May 2007 - 08:28 AM

Regardless of the similar name, people need to realize UFO: ET isn't associated in any way with UFO: Aftermath.

#31 Slaughter

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Posted 12 May 2007 - 09:05 AM

View Posthatfarm, on 12th May 2007, 5:21am, said:

I just wish you could rent computer games... I was so let down by the last UFO game I bought (whatever it was in 2k3).

Aftermath, that's the one.
If I were you, I'd take a look at the UFO: Afterlight (third game in the series) demo. The series has evolved a little since Aftermath (:


#32 hatfarm

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Posted 12 May 2007 - 04:14 PM

No, I knew it was not the same company. I checked that out when I read this. I simply wanted to know if it was worth putting money into when I was as disappointed with that game as I was with this. I was honestly hoping that some of the ones being worked on by the x-com community would be done by now because those people know what made the game great and could probably do a good job with an homage to it.

Which would you say is better UFO:ET or Afterlight?

#33 Slaughter

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Posted 12 May 2007 - 07:40 PM

View Posthatfarm, on 12th May 2007, 6:14pm, said:

...

Which would you say is better UFO:ET or Afterlight?
I haven't played either game long enough to give final judgement, but my general impression is this.

UFO: Afterlight isn't turn-based, so if that's a requirement you can just forget about it. I think the hybrid system (real-time with pause I guess they call it) the UFO: After games use is fine, even if I prefer turn-based. So if you can stomach the game mechanic, Afterlight is a quality game.Check the voting at GameSpot for instance. A game doesn't get 8.8 average from 313 user votes if it isn't good!

Anyway, being the 3rd game in the series, Afterlight does a lot of things right. There are all the small things like customizing weapons, relationships between the staff affecting their performance/actions in tactical settings, diplomacy between factions and so on. There are so many layers to Afterlight! The demo will give you some idea, but playing it gives you too little time with the game to appreciate it's depth.

UFO: Extraterrestrials is turn-based. To me so far (from a little play and reading user opinions), it feels like a less polished copy of UFO: ET. I think it's well worth playing, but I think I'll wait for a patch or some mods. There are some limitations (like having to click 3 TIMES to fire, no shortcut key) that really annoys me, but with a patch this could be solved. GameSpot's review wasn't pretty, but I put more faith in user input.

So to conclude, I'd say that Afterlight has the higher quality, but that Extraterrestrials is a decent clone and the closest to X-COM. I haven't played long enough to make final decision however, so read other's response as well.


#34 flark

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Posted 15 May 2007 - 12:06 PM

View Posthatfarm, on 12th May 2007, 5:14pm, said:

Which would you say is better UFO:ET or Afterlight?
They are completely different games therefore it is impossible to say which is better. There is no doubt that Afterlight is the far superior game in reflection to graphics, sound, animation and variety in gameplay - but if you don't like the SAS style of playing and are specifically looking for something very similar to the original XCOM - then you may be disappointed.

Have you considered UFO: Aftershock? Believe me it is MUCH better than Aftermath and you could probably pick it up very cheaply by now, plus it is more of a go between than the two vastly different games you are asking about. Aftershock (with ShadoWarrior's weapon rebalance mod) is my personal pick of the bunch.

#35 Azrael Strife

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Posted 15 May 2007 - 01:18 PM

I strongly disagree, if you're looking with an eerie atmosphere similar to X-Com, you'll be disappointed with Aftershock, and the game is endlessly filled with meaningless and excruciatingly repetitive missions with a very low variety of mission terrains, Aftermath is way superior in most aspects with the notable exception of base management.
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#36 flark

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Posted 15 May 2007 - 02:56 PM

View PostAzrael Strife, on 15th May 2007, 2:18pm, said:

I strongly disagree, if you're looking with an eerie atmosphere similar to X-Com, you'll be disappointed with Aftershock, and the game is endlessly filled with meaningless and excruciatingly repetitive missions with a very low variety of mission terrains, Aftermath is way superior in most aspects with the notable exception of base management.

It always amazes just how much people's opinions can vary on these games. It really does go to show that you never truly please absolutely everyone.

For me, the tactical missions on Aftershock were the most exciting of any of the fore mentioned games. I think the eerie atmosphere is at least equal to XCOM, if not more so. The graphics, the sound, the variety in gameplay and options were all FAR superior to Aftermath in my opinion. Yes, frequently you end up playing in a terrain you have already seen before, but at least ALL of the terrain is fully interactive, ie. multi-floors, entering buildings, climbing roofs, watchtowers, caves etc. etc. Aftermath is far more boring because NONE of the terrain is interactive. Even when you end up replaying a terrain in Aftershock, no two missions are quite the same.

I honestly can't understand how you could find Aftershock's tactical missions "excruciatingly repetitive" as you put it. The only thing I can think of is that you must have been playing it on a far too easy difficulty setting. Try playing a couple of missions on the hardest setting, or try using ShadoWarrior's Heroic Assault mod, surely there is no way on earth you can find that boring??

#37 Space Voyager

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Posted 17 August 2007 - 08:19 AM

Finally ordered the game. 29+delivery, nice price IMO, consideriong how small the market is. We always have the games at twice the price... I thought about buying it long and hard, but in the end I think I'll play it (modded, naturally) much more than I played Afterlight. I still can't get over the must-reload-when-anybody-dies Afterlight routine.  :blush:




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