I agree with Gimli, excessive saving and reloading really does ruin a game's tension and replay value.
Back in the day, I remember playing Rebelstar 1 & 2 repeatedly over and over again until I became an absolute mastermind at them. There was no save/load feature, and to make matters worse/or better, you could only play the game once before having to reload it again via tape. It might have seemed like a burden, but it made every game important, and every move you made was vital.
Nowadays, with save/load feature abuse most games become a little boring after completing them once. There is nothing to improve on after you have completed the game 'perfectly', which is all too easy with save/load abuse.
I know we all have the option of whether or not we decide to abuse this feature, but it is all too tempting when it is so easy to do so. One of the reasons I enjoy Silent Storm so much is because of the 'no save in combat' feature.
I really wish more games would try to remove or at least limit save/load abuse. A simple method of only allowing a couple of saves per mission might help. But really for me the best option would be the permanent automatic saving which some (rare) games do where you cannot quit without saving. Maybe this should be for reserved for the harder difficulty levels only - an ingame 'Ironman mode'.













