One of the most important and downright fiddly aspects (for me anyhow) of :AL is the micro-management of both your base and its workers.For example,who should be dedicated to the workshop,and the the lab,who should be doing all the surface work ect,all the while trying to be as efficient as possible.
To start with,its obvious that the workshop needs running at least 75% efficiency in order to churn all your kit out quickly.The same can be said for the lab,with 100% being preferable at all times.Its even more important to remember who takes part in your active squad/s while ever they are doing other work elsewhere.Example,is one of your surface workers actually a member of your main assault squad?,then if so,should he REALLY be outside?.
Another important thing is the science dept,do you create specialists in scientific areas?,or do you create your eggheads with a wide range of skills?.
You get the idea by now.There are so many approaches to this area of the game,and I am interested in how some of you have dealt with it.I myself have designed my own workforce allocation tables on my comp and printed em off,in an attempt to form a rough copy of who should go where! (in my opinion that is).
For those who dont already know,this is my second campaign,as my main base was destroyed before,through no APPARENT fault of my own (read an earlier post of mine in the 'bugs and crashes' section)