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Akella Announces Jagged Alliance 3


baby arm

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In the wake of the GFI Russia/Strategy First split, the fate of Jagged Alliance 3 has been somewhat in the dark. Akella shed light on the subject with a recent statement (in Russian) announcing their involvement, along with Strategy First and F3 Games. Here's the translation:

Company " Akella" at participation of company Strategy First and studio F3games declares development of project Jagged Alliance 3. As Richard Terren (Richard Therrien) - vice-president Strategy First on creative questions earlier declared - long-awaited new part Jagged Alliance will keep the general spirit and an atmosphere and remains is true to traditions of the previous games of the well-known series.

 

Jagged Alliance 3 is:

 

-The flexible structure of missions including five contradictory participants of the conflict, on the party 4 from them it is possible to take part in operations

-More than 20 nonlinear missions which are passing under various weather conditions, during various time of day

-Significant number of the generated stages, differing unique style of passage and complexity

- Fascinating story line

-Unlimited freedom of tactical decisions with an opportunity to diversify methods of application of various kinds of arms and equipments according to tasks in view

-The realistic system of damages of objects and characters with an opportunity precisely to get in any place on a body of the opponent

-Unique tactical opportunities for each character

-The classical role system allowing players to type group of 6 of mercenaries of various nationalities, including already good the familiar and grown fond characters from Jagged Alliance 1 and 2 (each character possesses the character, history, sympathies and a unique set of retorts)

-New, completely a three-dimensional game engine

Wait for details about the project in the near future.

Akella is also currently cooperating with Strategy First on Disciples III.

 

Thanks to Hamster for the tip.

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JA3 obviously has a tremendous lot to live up to, and the credibility of the entities involved isn't exactly enjoying an all-time high right now.

 

Time will tell, I suppose...

 

::

 

About Disciples III: looks interesting (check out the brief gameplay snip included on the tech demo at GameSpot). And Akella's site speaks of a Q1 2007 release - nice... :D

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-More than 20 nonlinear missions which are passing under various weather conditions, during various time of day

 

Missions?!? So now our dear mercenaries actually has to follow from someone pulling the strings? I don't want it to be a mission based game like say....'Soldiers: Heroes of World War 2' or "Do this mission before you can proceed to the next area."

Time will tell....

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I think that in good non-linear games player can select between hard and easy "missions". Usually in games difficulty level up mission after mission. In begin of JA2 it was almost impossible to occupy villages ... but it was available to even try.

 

I would like to know what's the fascinating story line and the world in JA3. It sounds like there will be different routes for "glory and honor". :)

 

I will sure like those mercs sympathies and a unique set of retorts. :)

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Richard Therrien (of Strategy First) reassured folks at The Bear's Pit that there will be a strategic layer and the game will be non-linear.

Actually, it is not 20 linear missions but non-linear.

 

In JA2 you had 'missions' that where hidden in the game and triggered some scenes or messages.

 

They were not linear in the sense that they could be done when you happened on them.

 

There were a few side quests that were tied to some characters and so on.

 

This is the same concept but with more complexity thrown in (triggers may be a combination of various factions' states for instance)

 

Missions may also be reversed (depending who you are with, you may need to prevent another faction from reaching a certain objective while if you were working for that other faction, you would be seeking to fulfill that objective)

 

Actually, instead of missions, you may think of those in terms of main or major objectives while there will be much more in number of generated objectives based on how the game progresses.

Also:

And yes, the plan is to randomize much of the contents' location. This means that a character that is in one town in a game may be in another one doing something else in another for instance.

 

Large towns and cities will remain in their location but what is found within may vary much. One example would be the location of a secret base for one of the factions within an enemy controlled area. It could be in a basement of a building north of town in one game or it could be in a back store south of town in another one.

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