Age of Decadence


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#21 baby arm

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Posted 05 October 2007 - 07:25 AM

Age of Decadence Scenic Tour

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The next item of interest is this "archeological" site. In the AoD world new discoveries aren't made in labs, they are dug out from ancient ruins and old battle sites. So when this ancient arc decorated by the long forgotten cuneiform symbols (that would be the ancient Sumerian written language, one of the first known to men) was discovered, it attracted many factions' attention. The arc is tied to the main quest, but it's an optional "item". You can beat the game without paying any attention to it or you can use it to influence the final events. You'd have to know how to power it up first, which requires skills and specific "how to" knowledge.

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#22 baby arm

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Posted 24 December 2007 - 10:46 PM

The second Age of Decadence video is out. Grab the 3 minute clip here.
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#23 baby arm

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Posted 02 February 2008 - 05:27 AM

As Gimli already knows, there's an entertaining AOD interview up at Rock Paper Shotgun.
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#24 FullAuto

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Posted 02 February 2008 - 06:03 AM

Christ, he has actual opinions.  When was the last time a dev expressed those?

"Oh no, can't talk about that, my publisher will sue me..."

Liked the video, it's looking good.  Loved the bit where the legionnaire clutched his face and fell over after catching the warhammer in the mush.  Kerlassic.

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#25 Gimli

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Posted 02 February 2008 - 09:55 AM

What??!?! That wasn't me. It was my evil twin, Fimli. :D

OK, now that I have taken another look at the combat I realize what had been bothering me about it. I thought at first that the music was going too fast in comparison to the combat and with that being out of sync, but it really isn't so. The problem was mentioned before, it's not that the combat is slow, it's just the attack animations. But if I understood things right, nothing can be done at this point? Still, not all of it is like that, the warhammer to the face was quite good, and the one where the opponent flies a few meters away after being hit was also good.
Meh, I don't care either way, I've put up with far worse things. I do hope the game will make more use of tactical combat than Fallout, there's certainly room for enough improvement.
On the other hand is there a point where you have too much of it? Meaning a point where there's too much emphasis on combat in comparison to other, non-violent ways of going through the game.

By the way, why didn't he try contacting Gamecock? I have a feeling that would be a pretty good choice for a publisher. I can provide some useful links.

#26 Slaughter

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Posted 02 February 2008 - 11:23 AM

Or Manifesto Games. They should spread it to as many download services as possible if the services are interested. Steam, Gamer's Gate and all the others if they're able. I'm sure Vince has been in touch with them.

As for the interview, great! Even if it's not the sort of game we usually cover, I think we should post this in the news as a tribute to turn-based :D. Have no time to fix right now however.


#27 FullAuto

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Posted 02 February 2008 - 12:06 PM

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On the other hand is there a point where you have too much of it? Meaning a point where there's too much emphasis on combat in comparison to other, non-violent ways of going through the game.

Some rather successful RPGs do focus on it entirely, though you could make the case that they are turn-based tactical wargames with RPG elements.  But I know I've played a few RPGs where stealth or talking your way past enemies was hardly a choice at all.

I think the combat animations are a bit too slow, at the moment.  It's all very gentlemanly and polite, they need a bit more oomph, in the form of more speed or graphical/audio presence, but it's hardly a major problem.

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#28 baby arm

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Posted 17 February 2008 - 02:38 AM

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I think the combat animations are a bit too slow, at the moment. It's all very gentlemanly and polite, they need a bit more oomph, in the form of more speed or graphical/audio presence, but it's hardly a major problem.
Agreed. There is a combat speed slider (the speed in the video is the default) so you can speed it up, although that probably won't help with the hits and dodges looking too similar some of the time.

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Or Manifesto Games. They should spread it to as many download services as possible if the services are interested. Steam, Gamer's Gate and all the others if they're able. I'm sure Vince has been in touch with them.
They've definitely probed the various download services, but I don't know about Steam. AOD might not have enough mainstream appeal for a giant like Steam. The downside of these services is that they generally take a 40% or so cut. Of course, it'd be worth it with Steam just for that crazy exposure they provide.

Time for another interview, this time at the Random Gnomes' Random Lair.

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7. Will there be dialog? Puzzles? Moral Choices? Naked goblins?

We've spent all our money on dialogues and choices, so we had to skip puzzles and goblins completely. Even though they look kinda hot naked.

Overall, dialogues and choices are the main aspect of the game and the main attraction. We have seven different endings and only two involve mortal combat. You'll be able to talk your way in and out of trouble, make allies and enemies (there are no default good and bad guys), and handle quests in non-combat ways using dialogues and text adventure elements.
There's also a breakdown of some of the combat options in a turn so have a look.
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#29 FullAuto

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Posted 17 February 2008 - 06:36 PM

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You'll be able to talk your way in and out of trouble, make allies and enemies (there are no default good and bad guys)

I love this man.  In a strictly hetero type way, of course.  If he ever becomes a woman she can have my babies, though.

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#30 Slaughter

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Posted 17 February 2008 - 08:55 PM

View Postbaby arm, on 17th February 2008, 3:38am, said:

...

They've definitely probed the various download services, but I don't know about Steam. AOD might not have enough mainstream appeal for a giant like Steam. The downside of these services is that they generally take a 40% or so cut. Of course, it'd be worth it with Steam just for that crazy exposure they provide.

...
Quite possible. Then again, there's no damage in asking. They do have Terror From The Deep there. Granted X-COM is a well known license for some, but still....


#31 baby arm

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Posted 03 September 2008 - 05:31 AM

Character Creation Screenshots

New Interview

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3. You have previously described your team as “picking up Troika’s ball because somebody had to”. What is it about games like Troika’s that today’s RPGs aren’t providing, and why is it important to keep that flame alive?

I don't think that in the last 10-15 years anyone did as much to truly push the RPG genre forward as Troika did. Fallout and Arcanum are two of the best RPGs ever created. ToEE had the best and most faithful DnD turn-based combat and one of the best turn-based combat implementations in general. Bloodlines was probably one of the first successful attempts to fuse action with role-playing. Robust dialogue trees with skillchecks, focus on characters and dialogues, non-linearity, multiple options and paths, choices & consequences - that's Troika. We are influenced by Troika's games, by Troika's design philosophy, by Troika's ideas.

Troika's games were different. Troika's RPGs were actually ROLE-PLAYING games, not games with adjustable stats. Sure, they were buggy and often unpolished, but I'd rather play a brilliant, but unpolished game, than a well-polished, generic and uninspiring game.

Needless to say, we'll do our best to deliver well-tested and polished games for our audience.

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#32 FullAuto

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Posted 03 September 2008 - 03:37 PM

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8. The promotion for Age of Decadence has involved not only your ‘standard’ stuff like screenshots, but also ‘Let’s Play!’ threads where fans can indirectly ‘play through’ a portion of the game, picking dialogue options or what to do next. What’s the payoff? Why is it worth doing?

3 reasons: feedback, credibility, entertainment.

Feedback - well, that's kind of obvious. If not, see my answer to the next question.

Credibility - we are all accustomed to PR folks lying, exaggerating, and promising features that aint there. We promise quite a lot too, and I think it's important to show people that everything we promised is in the game. The "let's play" format - forumites make all decisions, developer just drives - is made for this purpose. Actually I wanted to show our assassins questline, but the forumites decided to do and try different things, which is great.

Entertainment - waiting for a game could be boring and uneventful. I believe that we owe something to people who supported us by joining our forums and taking their time to offer advice, so it was also a nice present. Thanks again, guys.

An admirable aim.

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10a. Are we seeing a trend towards simpler, less challenging RPGs that ‘hold the player’s hand’?

One of them rhetorical questions?

I laughed.

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#33 baby arm

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Posted 03 January 2009 - 05:04 AM

Small updates:

new screens
mainstream publisher attention
demo in a few months

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The demo will be set in the arena district (so you’ll be able to see what AoD towns look and feel like). You’ll fight different opponents, ranging from local scum and captured criminals to professional fighters looking for easy coins and guild recruiters showing off their skills and prowess. You'll fight against single fighters and groups, fast lightly armored opponents and heavy, ironclad juggernauts. That should give you a good feel of the combat and give us plenty of feedback to work with.

You'll earn skill points, improve your skills, loot dead bodies, sell & buy equipment, commission special weapons (you won't be able to craft weapons yourself in the demo), etc. Your opponents aren't random. It's more of a ladder structure and it would be interesting to see how high you'll be able to climb.

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#34 Thorondor

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Posted 24 January 2009 - 12:40 PM

Rock, Paper, Shotgun talks Age of Decadence...

::

Nice touches throughout; seeing how knowledge of in-game world languages can matter for one...

#35 Thorondor

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Posted 16 March 2009 - 09:54 PM

I've paid the ol' forums a visit and I must say there are some very interesting possibilities allowed the player. Plenty of choice and consequence and great bits of witty and sarcastic dialog which feels everyday and down-to-earth (not to mention outright funny).

A small exchange pertaining a hostage/ransom situation:

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"It's actually a funny story. Afew days ago a raider walked in and started making demands, claiming that his gang captured one of our nobles. Of course, we didn't take the bastard seriously and killed him. Then it turns out that some distant relative of Antidas is really missing, but it was too late. Now our guards aren't very eager to go there and pay the blood debt."
Your reply:

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"And you're sending me there?"

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"It's a sacrifice I'm willing to make"
:D


And try this small piece on describing a crossbow:
[early disclaimer - mind that this is a literal transcript :D]

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"This? This here is our latest import. All the way from ... goddamit ... always forget the name of that shithole. Anyway, my point is, it's exotic shit. Will cost you triple if you've got the coin. This strange-looking bird has two bows. They are vertical, of course, otherwise, how the hell would you load the second bow? You know what that means? You can shoot twice without reloading. Sweet little deal, eh?"
  :laugh:
::

Even better news is that there will be a combat demo sometime soon as a recent thread of theirs indicates :D

#36 Space Voyager

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Posted 17 March 2009 - 10:58 AM

He he he, great dialogue!

#37 Slaughter

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Posted 17 March 2009 - 08:27 PM

Hehe, like the style! :laugh:


#38 Thorondor

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Posted 27 December 2009 - 09:20 PM

According to BluesNews and our brethren over at Tacticular Cancer, a combat beta demo is now available!

::

:D

#39 FullAuto

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Posted 27 December 2009 - 11:02 PM

2010 release surely!

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#40 Slaughter

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Posted 27 December 2009 - 11:32 PM

Downloading. Hope they add it to something reasonable like Gamer's Hell soon.





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