Casualties


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#1 Lonestar

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Posted 01 September 2003 - 05:25 PM

Since I am currently unable to play X-Com I will send you my casulties list now.  This is about 2 or 3 years into the game.  I never reloaded no matter what.  


     Sectoids: 92 killed 3 captured
      Cyber Discs: 10 killed one captured
    Floaters: 171 killed 5 captured
    Reapers: 4 killed 2 captured
    Snakemen 44 killed
   Chrysalids 4 killed
    Sectopods 9 killed
    Ethereals 28 killed 5 captured 2 being leaders
    Mutons 31 killed 4 captured
    Celatid 1 killed
    Silacoid 1 killed
    36 U.F.O.s destroyed and salvaged
    2 bases destroyed
    Total 395 killed 20 captured



   X-Com Ops: 248 killed  6 M.I.A.
   Rocket Tanks: 4 destroyed
   Cannon Tanks 2 destroyed
   Interceptors: 2 destroyed
   Skyrangers: 8 lost
  
   Civilians: 102 killed
   Cities: 8 destroyed
  
   1 X-Com base destroyed

  China,Japan and South Africa made pacts with the aliens.

       There you have it.  I wish I could hve listed which cities were destroyed, but oh well.
        I would be interested to see the casultie lists from you X-Com vetereans out there.

#2 Fox

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Posted 01 September 2003 - 09:10 PM

8 Rangers lost?  That's a lot man!  Always leave a dude in the Skyranger (HWPs work too) to fly it back home if everyone dies.
QUOTE
Posted by Jellyfish Green
Blaster Launcher tactics: a brief guide.

Building: Nuke it.
Orchard: Nuke it.
Underground bases: Nuke large rooms first.
UFO: Punch a hole in the bridge, then send in a second bomb to nuke it.

#3 The Demi-Godly One

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Posted 01 September 2003 - 11:21 PM

8 rangers lost isn't that surprising. Sometimes you have to send out your last soldier to get what seems to be the last alien. Then you later find out the hard way that it wasn't really the last alien when your soldier dies and you lose the mission.. :(. I would know, it's happened to me :hmmm:.
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#4 Squaddie01

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Posted 02 September 2003 - 05:25 PM

Wow you actually kept a record of each of your missions? All I know is if I added up all my kills from my current two strike teams not counting kills from deceased soldiers or sacked soldiers, I would have well over a 1000 kills I'm sure. Considering that my Commander has over 120 kills alone. In terms of UFO's downed, I must be at about UFO #270. Some have gotten away. I've probably lost 2-3 Interceptors. I've lost no tanks since I rarely take tanks on a mission. Actually the only two times I took out a tank or two was on a night Ethereal Battleship mission and recently on an Ethereal Base assault.

#5 Fox

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Posted 03 September 2003 - 08:15 AM

My first game I ever played, I got well over UFO 1000.
QUOTE
Posted by Jellyfish Green
Blaster Launcher tactics: a brief guide.

Building: Nuke it.
Orchard: Nuke it.
Underground bases: Nuke large rooms first.
UFO: Punch a hole in the bridge, then send in a second bomb to nuke it.

#6 Slythe

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Posted 03 September 2003 - 02:08 PM

I finally just finished a game for the first time in years.  When I originally got the game I of course played it a ton and finished several games.  Within the past few months I rediscovered XCOM and have been playing it but I would never actually finish a game.  I do this with some other games as well, play to a point where I know I can win, then it gets boring and I quit.  Anyway, it was September when I launched to Cydonia and I'm not sure what number of UFOs I was up to but I think it was like 130ish.  I had forgotten just how trivial the game, and Cydonia becomes once you reach that point.  I had a packed Avenger with psi-strong troops and blaster launchers and ripped through everything no problem.  The early and midgame really is the most fun, before psi, and when you're struggling to get your soldiers in good armor and with better weapons.

Time to move on to TFTD!

#7 rocksk

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Posted 05 September 2003 - 05:23 AM

Slaughter

Quote

Or you can go over to the Gaminglounge and download the WIN32 version of UFO: Enemy Unknown. You have to apply this patch, or turn off hardware acceleration to make it work though. Enjoy! :(

http://www.ufoafterm...p?showtopic=131

Fox, why can cannot play XCOM? i had just download a window version and is playing it on my P3 XP computer.

All i need to do is to set the hardware acceleration to none.   :(

#8 Hobbes

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Posted 05 September 2003 - 09:48 PM

Slythe, on Sep 3 2003, 03:08 PM, said:

I finally just finished a game for the first tI had forgotten just how trivial the game, and Cydonia becomes once you reach that point.  I had a packed Avenger with psi-strong troops and blaster launchers and ripped through everything no problem.
Try tackling Cydonia without Psi-Amps.....if that still doesn't thrill you leave the blaster launchers home or bring only human weaponry.
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#9 justchris

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Posted 07 September 2003 - 07:19 PM

oh rite:S i didnt use psi at all in my x-com and on cydonia i didnt use blaster launchers either.

#10 Fox

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Posted 07 September 2003 - 08:53 PM

rocksk, on Sep 5 2003, 01:23 AM, said:

Fox, why can cannot play XCOM? i had just download a window version and is playing it on my P3 XP computer.

All i need to do is to set the hardware acceleration to none.   :(
Whoa, how did you know I can't play X-COM?  I didn't see it in this thread... maybe you are stalking me...  :(

But yeah, I've tried setting it to zero, and it still gets all garbled.  The slowdown program (turbo?) doesn't work either.  The game is still incredibly choppy.  I just need to get a PS1 X-COM I think.  Which reminds me... I need to make a post about that...
QUOTE
Posted by Jellyfish Green
Blaster Launcher tactics: a brief guide.

Building: Nuke it.
Orchard: Nuke it.
Underground bases: Nuke large rooms first.
UFO: Punch a hole in the bridge, then send in a second bomb to nuke it.

#11 Rattler

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Posted 07 September 2003 - 10:16 PM

I got no prob with doing Cydonia with no psi or blaster bombs or tanks. But man it gets hard with just human tech.





How did you keep track of all your deaths and losses and kills? You sit there and write it all out each time you killed something or lost something?

#12 Lonestar

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Posted 08 September 2003 - 12:33 AM

First off I would just like to say that I played it with just human technology with the exception of alien alloys, U.F.O. technology, mind probes and Small Launchers.

   The way I was able to keep track of the casulties was simple.  Say I go to a terror site.  Upon exiting the Interceptor I immedietly encounter sectoids. Knowing that sectoids always travel with cyberdiscs I would talley each kill of a cyberdisc I get.   When the mission is over I read the alien kills and subtract from that the cyberdisc kills.  Then tally everything else.  Which ends up to alot of tally marks!  When my brother saw it he said X-Com would have to start hiring old men and children! :(

#13 rocksk

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Posted 08 September 2003 - 06:10 AM

Fox, on Sep 7 2003, 09:53 PM, said:

Whoa, how did you know I can't play X-COM?  I didn't see it in this thread... maybe you are stalking me...  :(
Well you say it in the very first sentences of this thread, it go like this
"Since I am currently unable to play X-Com"

Try downloading this patch. It work even with acces on full.

*link removed due to warez*

The problem is xcomutil will not work with it.

Edited by Tammy, 08 September 2003 - 01:10 PM.


#14 BladeFireLight

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Posted 08 September 2003 - 06:28 AM

rocksk, on Sep 8 2003, 12:10 AM, said:

Fox, on Sep 7 2003, 09:53 PM, said:

Whoa, how did you know I can't play X-COM?  I didn't see it in this thread... maybe you are stalking me...  :(
Well you say it in the very first sentences of this thread, it go like this
"Since I am currently unable to play X-Com"

Try downloading this patch. It work even with acces on full.

http://www.gaminglou...q=getit&lid=122

The problem is xcomutil will not work with it.
Actualy the current version of Xcomutil includes a version of thease patches. (as the sorce code is availible) that is fully compatible... I know because I use it :(

Scott was going to realease 9.4 today so it's about time to download the newest release.

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Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place.

#15 Lonestar

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Posted 08 September 2003 - 09:56 PM

[/QUOTE]
Well you say it in the very first sentences of this thread, it go like this
"Since I am currently unable to play X-Com"
[/QUOTE]



Rocksk, it sounds like you are talking to me.  Am I right?

#16 rocksk

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Posted 10 September 2003 - 01:54 AM

I talking to fox, cause fox cannot play XCOM1. i am suggesting a fix for playing on XP.

Lonestar, you cannot play too? :(

#17 Lonestar

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Posted 10 September 2003 - 02:08 AM

Yeah.  I say so in the very first post.

#18 knight_of_the_ravens

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Posted 18 September 2003 - 04:02 PM

i've never had MIA problems before...i mean...even though it's just a game, u should never leave a man behind (unless of course they've been wasted)
but even the unconcious and knocked cold wounded...have some agents risk it all to go running towards the fallen comrad with guns blazing at the enemy, stick the fallen but living comrad inside your back pack...and run your asses back to the ships...even if the extra weight suppresses some of your tu's...it's pathetic to leave
others behind...
:D
And in the time after death comes the judgement when the highest of the angels of light shall open the book...and the damned who fail shall be condemned to an eternity of torment in a prison...HOTTER THAN THE SURFACE OF THE SUN!!!
i just can't wait!!!

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Status -- Deceased
Reason -- KIA

#19 Lonestar

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Posted 09 January 2004 - 10:46 PM

Okay!  I'm back!  My computer died and I lost everything!  Except X-Com!  I backed up my X-Com files!  They were the only things that could fit on a floppy. ;)

  So here's an updated casulties list:

Sectoids: 111 captured 3

Cyberdiscs: 12  captured 1

Floaters: 213 captured 5

Reapers: 4 captured 2

Snakemen: 54

Chrysalids: 8

Sectopods: 18 captured 1

Ethereals: 51 captured 5  Two being leaders

Mutons: 130 captured 9

Celatids: 10

Silacoids: 7

U.F.O.s shotdown 82

Bases destroyed: 7

Total Aliens Killed: 618
Total Captured: 26

X-Com Ops: 339 M.I.A. 7

Rocket Tanks: 7

Cannon Tanks: 3

Interceptors: 2

Skyrangers: 9

Bases: 1

Civs: 150

Pacts: China, Japan, South Africa, Brazil, Canada, U.S.A., U.K.




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