Jump to content

RPG elements too strong?


Space Voyager

Recommended Posts

I must say I like some RPG elements in a strategic/tactical game like the UFO series. I liked the leveling system, the training system etc.. But I never let myself have only one specialised soldier for any of the tasks (specialisations). Therefore I didn't cry or reload the game when one of them died, although I admit I was happy to get a level 3 medic in Aftershock, becouse she saved a couple of my soldiers.

 

So RPG is cool to some extent. But when it totally rules the gameplay I think it has gone too far. I can take it in a first person kind of a game - ok, you need to reload becouse you died and that's it. You're a superhero anyway, so in the end it's obvious that you are going to kill a horde of specially enhanced trained warriors single-handedly.

 

When you are leading a team of soldiers the losses are to be expected however. I liked that in X-COM. Ok, I lost half of the team, but I have the new weapon. In the long run the losses weren't in vain.

 

My question would be: have the RPG elements in Afterlight come too far? Will the loss of one man mean the loss of the game in general?

Link to comment
Share on other sites

Somehow I agree that LESS RPG elements (like only one training etc.) would be far better than even more of them. I don't want priceless warriors. I want war. And war means casualties. :thinking:

 

I wish Afterligh would focus more on the base management, research and diplomacy...

Link to comment
Share on other sites

  • 1 month later...

While I agree with the xcom was better, for the way soliders went in and caskets came out quite fast, but towards the end I did have my elite squad. when someone died it hurt, a lot.

 

With AL I dont think it means one death restart, and perhaps death is a bit more far fetched than in xcom. Even then due to training you can refill spots "lost" in combat. I dont know how many men you can take into a mission (7?) but with 30 to fill in spots... I think we should have plenty.

 

F3

Link to comment
Share on other sites

  • 1 month later...

I agree with most people I like the RPG to a certain extent, but prefer to have more men and have them die.

 

In aftershock when your men got over level 12 it meant they couldn't be replaced, and training a new guy took forever.

And as you could only take 7 guys into a mission it made them even more precious.

 

However in old xcom it was easy to take more guys in and when they die they didn't have such a huge impact on the squad.

Also because you could take more guys in you could take guys in addition to your fighting squad to get some experience, something you can't do in aftershock because the places on the ship are too precious.

Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...