Updated with a fix for a TFTD crash
, courtesy of kyrub.
prune, on 16 October 2012 - 04:30 PM, said:
Hey, I've just come across your custom uniform manager but it does not seem to work on W7 64 bit, is there any way to get around it? I've seen the screenshots and it looks really nice, just another level of immersion that i'd love to have!
I can run the generation process, but in game an error comes up saying 'this program is not compatible with a 64bit system etc etc'.
The executable code for BBMod is compiled twice, one 16bit version and one 32bit version. DOSBox can't run the 32bit version and 64bit Windows can't handle the 16bit version. So the BBMod batch (or BBMod addon batch for XcomUtil, if you're using that) is supposed to work out which BBMod EXE to use according to your OS.
Two possibilities - either you're using an old version (if what you've downloaded is actually called "custom uniform manager" then yeah, it's old - use BBMod from my toolkit!), or I messed up. The old releases only contain a 16bit compilation of my code and 64bit Windows won't touch it. They're also only compatible with outdated versions of XcomUtil.
I gather you're wanting to use BBMod via XcomUtil, so assuming I messed up, I've also made some changes to the plugin that will probably solve the problem. Download and extract the new version of my toolkit, no need to run the setup scripts for either it or XcomUtil again, it'll likely "just work".
Failing that, the quick fix is to go into the XcomUtil\Addon\BBMod\
folder and copy BBReset32.exe
from there over the BBReset.exe
file in the root of your game directory. If BBReset.exe
also exists in the XcomUtil addon folder, replace that with the 32bit version too.
ufonaft, on 17 October 2012 - 06:46 PM, said:
hi guys, do y know any way to convert GEODATA\ .dat translations to txt and reversa?
I've added Str2TXT.exe
into the bb_tact folder. The first dumps the DATs to TXT files, the second converts the TXT files back into DATs. Just double click them and they'll automatically stick their results in place within the GeoData folder.
The actual files they convert is determined by TXT2Str.ini
. If you want to use extra DAT files with different names, go ahead and add them to that file. Remember filenames should be eight characters or less (excluding extensions).
They don't make backups, so be wary of running the wrong one by accident, or make sure to create backups of your own.
Another tool you might find useful (though it's not a new one) is "ConvMisc.bat", which is command-line based. If you run:
ConvMisc /toGif lang
... then it'll convert the LANG*.DAT files to GIFs (these are the ones that deal with the GeoScape sidebar in alternate languages - again, they're dumped directly into GeoData). To go back the other way:
ConvMisc /toGame lang
Same tool deals with just about all the other "odd" graphics, pretty much anything in the games that isn't a traditional SPK/BDY/SCR/PCK. Run it without parameters for the full list.