Ahoy strategy gamers,
I'm curious to know how you equip your squad. I'm asking because I just finished the S3 A4 Rocket Side mission and spent another ten minutes at the base e- and re-quipping my squad to my liking.
I like a bit of a standard procedure, meaning every character has his main weapon in the first hand, sidearm in the second hand and a melee weapon in the inventory.
But that's were the similarities end. The two best melee fighters (scout and soldier) get one of those big, nasty sword-substitutes, a Katana for the scout (if available) or Khukuris or Machetes instead of Ka-Bar knives.
The scout additionally gets about 8 shuriken or throwing knives and light grenades. His standard weapons are silenced smg/melee weapons and later silenced carbine/silenced smg, so that he can harass PKs without being seen and slug baddies who surprise him close-by. Without PKs, the scout doesn't even need the carbine in the late levels, because he's doing everything with katana and shuriken anyway.
The sniper gets the only scoped rifle of the team. He's carrying a pistol as sidearm and additional medical and technical low-level items.
The soldier and grenadier are the heavy gunners of the squad. Both carry a truckload of grenades of all types and ammunition for their light MGs. The soldier eventually ends up with a MG 43/pistol setup, the grenadier with the Johnson Light Gun and pistol or Panzerschreck for PKs.
The technician starts with a carbine and a pistol and ends up with an assault rifle and a bazooka. He's carrying all the high level technical stuff the others can't use, and some 'technical' charges as well. Although technicians are usually good in medicine, I rather let my sniper be the second medic of the team.
The medic gets a bolt-action rifle or heavy carbine and a pistol/laser cannon for PKs. He's only there for fire support and usually the one with the fewest kills in my squad. His packload consists mostly of high-level medical items and mid-level technical ones.
I used to play my party with two snipers in S2, but for S3 I always decided for the full role play game party. I try to outfit every character according to their origin and nationality (even down to their uniforms, fitting their rank as either seargents or lieutenants). Works well in S2, but in S3 the best equipment is always from the allied side, either Russian like the SMGs and rifles, or British/American like the pistols and heavy weapons.
The equipment is my rpg element in S3, but I still switch the equipment immediately when better stuff gets available. But I think on my next run I'll pick a favourite weapon for every character and let the factors AP costs, penetration level and origin overrule maximum damage and range.
So, how do you outfit your team? Always individually, or after some kind of standard pattern as I do?