Base building


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#1 Frag-ile

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Posted 21 February 2006 - 08:12 PM

Hello everyone.
Thanks for all the help with the patch info last time I posted.

Now I thought I'd ask your advice on a matter that I've been pondering for a  while. Namely, does anyone know how large an area a long range sonar or transmission resolver really covers on the map?
How close together should you build bases to have a good covarage?
Does multiple sonars or transmission resolvers give you a better result or is more than one just superfluous?

#2 Bomb Bloke

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Posted 21 February 2006 - 11:42 PM

I'm told there's no point in having more then one short and one long range radar. Adding more does not increase the range, best I can make out is it increases the chance of spotting the enemy within that range.

The Tranmission Resolver makes your radar units obsolete. One of those is all a base will ever need.

In order to see the range of your base, just wait for a USO to turn up, then don't intercept it. When it goes out of sight, you know the limits.
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#3 Krabjuice

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Posted 22 February 2006 - 01:17 AM

Ditto on the Tranmission Resolver.  It will solve all your radar needs.

#4 Zombie

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Posted 22 February 2006 - 03:13 AM

For the actual distances involved, well, there is an obvious discrepancy between what the game lists and what the OSG for TFTD shows.

						 ----Distance----
Sonar Type			   Game		 OSG
Standard Sonar		   450km		500nm
Wide Array Sonar		 700km		750nm
Transmission Resolver	N.A.		 800nm
Remember that nm stands for "nautical miles" not "nanometers"!  ;)

Someone doesn't know how to convert km to nm (or visa versa). In any event, how these numbers equate to the game map is rather difficult to determine. These distances do not cover as far as the X-COM equivalents, that's for sure.  :cool:

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#5 NKF

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Posted 22 February 2006 - 04:26 AM

We did have an ancient thread with nice screenshots depicting the exact radar scanning and tracking ranges. Unfortunately, I get the feeling this was on a previous incarnation of the forum. Who knows if it's still archived? Ah well. Would've been nice to grab and put onto the Wiki. As the sonars and radars are basically the same thing, the range would've applied.

---

Speaking of radars in UFO, here's my take on them.

I keep using Novosibirsk as a reference point when giving a rough estimate for the radars. I'll use it again.

From Novosibirsk, a small radar can detect all the way to Moscow, the Large radar can go to Berlin, and the Hyperwave decoder can go to London and probably beyond.

Hmm. That's not terribly conclusive, but it does show that the small radar, though it's small, can cover quite a fair amount of area.

I haven't got a location parallel for TFTD though.

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#6 Bomb Bloke

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Posted 22 February 2006 - 12:22 PM

Pretty much every thread in this section of the forum has remained intact, it's pretty much only the off topic section that we've lost over the various forum resets.

Dunno which thread it was though...  :cool:
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#7 Gimli

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Posted 22 February 2006 - 03:18 PM

While we're at the subject of base building, do Grav Shields have a stacking effect? Meaning if you put 2 they will repel the attacking Sub/UFO twice?

#8 Bomb Bloke

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Posted 22 February 2006 - 03:37 PM

No, there's no point in making more then one.
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#9 Frag-ile

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Posted 22 February 2006 - 04:16 PM

thanks for all the answers.
I checked back in the forum to find the mentioned post, didn't find it, but I found something else.
http://www.strategyc...p?showtopic=791

In that topic they kind of say the oposit of what you are saying now, that multiple sonars not only stack detection ratio but also that it increases its range. Someone also seems ot claim that the Trans. resolver dont have a range of its own but need a sonar to work?

#10 Gimli

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Posted 22 February 2006 - 05:51 PM

View PostBomb Bloke, on 22nd February 2006, 4:37pm, said:

No, there's no point in making more then one.

Yeah, I realized that, unfortunately it was to late as it was already built. :cool: I don't need to say that I'm not in a very good financial position, 6-7 countries have already quit, luckily I'm approaching the end soon.

Frag-ile said:

In that topic they kind of say the oposit of what you are saying now, that multiple sonars not only stack detection ratio but also that it increases its range. Someone also seems ot claim that the Trans. resolver dont have a range of its own but need a sonar to work?

I also had the same impression about the Transmission Resolver. When I dismantled the large and small radars, it wouldn't work.

#11 NKF

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Posted 22 February 2006 - 07:19 PM

That can't be right. I've built brand new bases with transmission resolvers right away, and it started picking up USOs just fine.

- NKF
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#12 Bomb Bloke

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Posted 23 February 2006 - 12:23 AM

If you're running low on cash, just dismantle all your base defense units. You won't be paying maintanance, and you'll be getting a nice income from the gear captured when they raid you.
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#13 Gimli

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Posted 23 February 2006 - 08:48 AM

I do that, however, not in that base. The problem is, I had 4 bases, and was going good, but one of the ships busted through the defences (4 Fusion + Grav shield). Doesn't really matter though, I have Psi-amps now. :cool:

#14 uriaheep

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Posted 23 February 2006 - 12:11 PM

Strategy guide states this:

Standard sonar - 500 nauticle miles - 5% every game ten minutes.  (due to slow rotation)
Wide array sonar - 750 nauticle miles  -  5% every game ten minutes.
Transmission resolver - 800 nauticle miles - 100 %
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#15 Kratos

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Posted 28 February 2006 - 08:32 PM

If you are looking for battlescape size though, it is 10x10 tiles for all radars.

#16 NKF

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Posted 01 March 2006 - 07:35 AM

uriaheep: And in comparison with the values used by the game itself:

Small Sonar: Short Range: 10 Long Range: 0 Trans-Resolver: 0

Large Sonar: Short Range: 20 Long Range: 20 Trans-Resolver: 0

Transmission Resolver: Short Range: 0 Long Range: 0 Trans-Resolver: 100

The above are for the detection ability, not the length. The transmission resolver matches the detection percentage listed.

Well, actually, I got those values from UFO. I really need to double check them in a TFTD safe file some day.

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