Research Time Change


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#1 Legion116

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Posted 02 December 2005 - 11:50 PM

Greeting's,

Anyway guys what this mod does is change the research time to 4 hours so your mostly getting two projects done in one day.  :cool:  

Testing is beginning to make sure it does what i want so please wait.

IMPORTANT!

This mod is based on version 1.1 of UFO:Aftershock. Please update your version
of the game prior to using this mod.
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Description: This mod changes the times on the research to 4 hours so you are mostly getting two projects done in one day.

Installation: Put 'research.vfs' in your main UFO Aftershock directory.  

Use at your own risk.
________________________________________________________________________________
___________________________________________

Thanks for using my mod. :)

Comments, Questions, Bugs? Please direct them to either my email "legion114@gmail.com" or the thread

"http://www.strategyc...showtopic=4657" Thanks.

#2 Slaughter

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Posted 03 December 2005 - 01:54 AM

Sounds good. Let me know when it's ready for download :)


#3 Legion116

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Posted 03 December 2005 - 04:28 AM

Testing has been completed, it is now 4 hours as the game addressed it.

Attached Files



#4 Slaughter

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Posted 03 December 2005 - 02:04 PM

So it takes 4 hours to research all items in the game? Is that with one lab? I'll add it to the files section as soon as I know.


#5 Legion116

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Posted 03 December 2005 - 09:15 PM

That is correct.  :)

#6 Darksun69

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Posted 23 December 2005 - 01:26 PM

I seem to be having a problem with this mod.
The problem i am having is that once i have reasearched the Basic Human weapons. I am unable to start
researching Firearms.

is there someway to get around this problem. ?

I am using patch version 1.1
Thanks,

#7 Legion116

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Posted 24 December 2005 - 08:57 AM

Are you using any other mods with this one?

#8 Darksun69

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Posted 27 December 2005 - 07:03 AM

Nope no other mods are been used , I only have this mod

#9 Legion116

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Posted 27 December 2005 - 10:22 AM

Well, i am not sure how to fix your problem. I will look into this for you. If you want, you could also open the file with this tool http://www.strategyc...ex.php?dlid=281 and find the problem. What language does your game use?

Edit: Ok, i found the answer to your problem, it isnt my mod that is the problem. You must first find a firearm that makes the research valid, it should tell you when it is ready to research.

#10 Darksun69

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Posted 27 December 2005 - 12:02 PM

Excellent thanks for your Help




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