Hammer & Sickle English Demo!


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#1 Slaughter

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Posted 01 December 2005 - 04:21 PM

We're happy to inform you that the English version of the Hammer & Sickle demo was released today! The demo weights 264 MB, and can be downloaded from our files section.

_hs_2.jpeg _hs_3.jpeg _hs_8.jpeg _hs_10.jpeg


Thanks for the heads up Blazewamp and Blue's News


#2 Gungadin

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Posted 01 December 2005 - 07:42 PM

Bitchin'! Downloading now...

#3 Slaughter

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Posted 02 December 2005 - 12:40 PM

Haven't had time to test the demo myself yet, but what do the rest of you think?

Impressions from other sites:
Blue's News
Evil Avatar
AVault
No Mutants Allowed
RPG Codex
The Awful Forums


#4 EppuTheHeppu

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Posted 02 December 2005 - 01:14 PM

I have to say... One game more to be bought... (This winter is quite expensive...)

Lots of interesting dialog and random chance of succeeding with an option. Won't mention anymore, don't want to spoil...

I don't mind little flaws and such, I like working concepts/mechanics.

#5 Kizmiaz

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Posted 02 December 2005 - 07:19 PM

View PostSlaughter, on 2nd December 2005, 2:40pm, said:

Haven't had time to test the demo myself yet, ...
Neither have I, but I downloaded it last night.
Alas I'm too intoxicated from glühwein to make an install but as soon as I sober up I'll install. :)

#6 Sophocles

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Posted 02 December 2005 - 08:09 PM

Played the demo today
can't say I was impressed
the dialogs don't feel right

We just have to wait for the end product to accurately judge

#7 Zager

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Posted 03 December 2005 - 03:04 AM

I'm pleased that they've fixed the range factor. It's now possible to shoot at someone across a room with an SMG and still have a reasonable chance of hitting. Hand to hand seems more potent and viable as well. The first combat mission I found had an innovative premise as well.

#8 Gungadin

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Posted 03 December 2005 - 01:12 PM

I like it. I also don't mind the dialogue and backstory, Moshe is especially a pretty interesting character (If you try re-entering the town after leaving it, he'll tell you how he keeps the names of 8000 executed jews in his head. He also kicks ass with his uzi, which I am glad made it into the game. Hope to find the AK47 in the real game.

The firefights are awesome and the new soundtrack fits it pretty well. Only thing I don't like is the way the prisoners rebel and get their stupid asses killed in the Prison Break mission as well as the way reinforcements come running and ambush my men.

#9 Slaughter

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Posted 03 December 2005 - 01:50 PM

You can see pretty much every weapon in the game here.


#10 Gungadin

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Posted 03 December 2005 - 03:32 PM

Cool. Thanks. I hope the AK is available earlier this time - by the time I got it in Sentinels, I had far better rifles for general purpose fighting.

I am pumped for this release!

#11 Zager

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Posted 03 December 2005 - 03:38 PM

Quote

He also kicks ass with his uzi, which I am glad made it into the game.

Which is somewhat odd, given that it wasn't produced until 1951.

I like the character of Sanders as well, and I also like the sexism that keeps coming up with regards to her from the other characters, it's period appropraite. Don't get me wrong, I'm not a sexist, but in 1949, women's equality wasn't going to be firmly settled for another few decades.

#12 Slaughter

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Posted 03 December 2005 - 04:26 PM

View PostZager, on 3rd December 2005, 4:38pm, said:

Which is somewhat odd, given that it wasn't produced until 1951.
I'm sure Novik can give you a good explanation of why they are in the game. I doubt he'd oversee details about weapons, as it's something he finds quite interesting as far as I know.


#13 Gungadin

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Posted 03 December 2005 - 05:52 PM

Wikipedia says it was designed in 1948 and set into mass production in '51. Where Moshe has picked up a Uzi prototype is anyone's guess. But hey, if the world of SS has laser cannons and wanzers, what harm does a weapon from four years in the future do?

#14 Zager

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Posted 03 December 2005 - 06:27 PM

Quote

Wikipedia says it was designed in 1948 and set into mass production in '51. Where Moshe has picked up a Uzi prototype is anyone's guess. But hey, if the world of SS has laser cannons and wanzers, what harm does a weapon from four years in the future do?

Are you trying to tell me that World War II wasn't fought with mechs and laser cannons? Nonsense.

#15 Gungadin

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Posted 03 December 2005 - 07:34 PM

View PostZager, on 3rd December 2005, 7:27pm, said:

Are you trying to tell me that World War II wasn't fought with mechs and laser cannons? Nonsense.

More historical revisionism!  :)

I just finished the demo (prison break mission) and I have to say that it rocked ass! I realize that there is quite likely a stealth approach to that mission, possible involving KOing the british officer and stealing his uniform, but I got frustrated with the wandering patrol opening fire as soon as they saw Sanders. What? What's suspicious about a woman walking down the street in civilian clothes with a submachinegun strapped to her back? Took me a while to figure that one out....

Well, I hid Sanders under the window of the officers house and placed Igor and Moshe in disguise at the prison gates, Igor carrying his SMG in plain view but wearing a US soldier uniform and Moshe having his Uzi in his pocket. I then waited for the patrol to walk by, made like RoboCop and took down the entire patrol and door guard in one turn and despatching the tower guards in the next two turns.

I then sent Moshe through the side door with Igor about to follow him, but was surprised by a five man patrol coming onto the stage. No problem, Sanders was on location, hiding behind the poster column, SMG at the ready, and Igor was sent to assist her. The patrol was soon taken to pieces, Autofire being severely effective in this game! Meanwhile, Fidel led the uprising in the prison, making short work of the upstairs guards and stealing their guns.

However, just as the last patrolman was downed, a new patrol appeared at the end of the street. Igor and Sanders engaged them in a heated firefight with Sanders making good use of a rifle she stole of the fresh corpse of a patrolman. The odds were against them though, so I sent Moshe (Whom I have now named Moshe Payne for his insane killing spree through the lower level of the prison) through the back door of the prison, catching the patrol in the back and dismantling them for good.

Then it was just a case of waltzing into the bossmans office and blowing his brains out.


Note: Fidel has a lock pick that you can use on the safe for some extra goodies.

Impressions over previous SS games: Weapon accuracy and damage are now much more realistic. I like being able to take down opponents at anything but point-blank range with SMG bursts and I also like that people now actually DIE when being shot in the face with a high-powered rifle.

Overall, I have great expectations for this game.

#16 Novik

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Posted 03 December 2005 - 07:38 PM

Yes, UZI, APS, AK, MAT-49 and some ather stuff in *OUR* world avaiable in begin/middle of 50. Of course, presence of Sanders is not realistic. This is a only a game. With "a'la James Bond" story.

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What's suspicious about a woman walking down the street in civilian clothes with a submachinegun strapped to her back?
You see SMG on her? British soldiers see it too :)

#17 Slaughter

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Posted 03 December 2005 - 08:00 PM

Very nice impression Gungadin! Made me want to play :). Good thing I'll finish my bloody exams soon!


#18 Zager

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Posted 03 December 2005 - 11:50 PM

I handeled the prison break somewhat differently. I tried to get through by flashing the fake ID, which resulted in my being surrounded and captured. I chose to go quietly. Once I was in the cells, I recruited Fidel, and waited for the top floor patrol guard to have his back facing the cell, then made my move.

Fidel picked the lock, and knocked out the guard by the cell with a single punch, then Igor grabbed his SMG, and gunned down the other guard walking down the hall.

It turned out that Fidel is a very, very talented lockpicker. When he open up the lock to his cell, he managed to open up the lock to every cell in the prison. Moshe and Sanders waited for the guards on the ground floor to engage the escaping prisoners, then grabbed guns from the fallen and took out the rest of them.

Igor and Fidel made their way downstairs, where we got bogged down in the main entrance hall. There were about twelve guards out there, and traded fire down the hall, with some of hte prisoners who had grabbed guns shooting from the window on the second level until they were all killed.

The battle was a bit of a stalemate, until Sanders managed to slip out the side door, gun down the guards their, and take down the people in the entrance hall from behind. SMGs are really powerful in this game.

Quote

Of course, presence of Sanders is not realistic. This is a only a game. With "a'la James Bond" story.
QUOTE

What I like about Sanders is how the male character's treat her, given the era.

Oh, anybody know how to turn off body fade?

#19 EppuTheHeppu

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Posted 04 December 2005 - 02:35 AM

About that Prison-mission, I tried that fake-ID-counterintelligence-etc. option.

I got surrounded twice, but once, I just got Fidel to commanders house, and I could take him with me... Interesting...

#20 Gungadin

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Posted 04 December 2005 - 11:05 AM

Anybody tried KOing the commanding officer in the little house and stealing his uniform?




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