Zager, on 3rd December 2005, 7:27pm, said:
Are you trying to tell me that World War II wasn't fought with mechs and laser cannons? Nonsense.
More historical revisionism!
I just finished the demo (prison break mission) and I have to say that it rocked ass! I realize that there is quite likely a stealth approach to that mission, possible involving KOing the british officer and stealing his uniform, but I got frustrated with the wandering patrol opening fire as soon as they saw Sanders. What? What's suspicious about a woman walking down the street in civilian clothes with a submachinegun strapped to her back? Took me a while to figure that one out....
Well, I hid Sanders under the window of the officers house and placed Igor and Moshe in disguise at the prison gates, Igor carrying his SMG in plain view but wearing a US soldier uniform and Moshe having his Uzi in his pocket. I then waited for the patrol to walk by, made like RoboCop and took down the entire patrol and door guard in one turn and despatching the tower guards in the next two turns.
I then sent Moshe through the side door with Igor about to follow him, but was surprised by a five man patrol coming onto the stage. No problem, Sanders was on location, hiding behind the poster column, SMG at the ready, and Igor was sent to assist her. The patrol was soon taken to pieces, Autofire being severely effective in this game! Meanwhile, Fidel led the uprising in the prison, making short work of the upstairs guards and stealing their guns.
However, just as the last patrolman was downed, a new patrol appeared at the end of the street. Igor and Sanders engaged them in a heated firefight with Sanders making good use of a rifle she stole of the fresh corpse of a patrolman. The odds were against them though, so I sent Moshe (Whom I have now named Moshe Payne for his insane killing spree through the lower level of the prison) through the back door of the prison, catching the patrol in the back and dismantling them for good.
Then it was just a case of waltzing into the bossmans office and blowing his brains out.
Note: Fidel has a lock pick that you can use on the safe for some extra goodies.
Impressions over previous SS games: Weapon accuracy and damage are now much more realistic. I like being able to take down opponents at anything but point-blank range with SMG bursts and I also like that people now actually DIE when being shot in the face with a high-powered rifle.
Overall, I have great expectations for this game.