Matryx Posted November 3, 2005 Report Share Posted November 3, 2005 In case people are not aware, changing stances is a little less than intuitive. If you select a different stance, your soldier will not adopt this new stance until you try to give him a movement based order. Even if you just tell him to sit still and face the same direction, so long as the order is movement based he will do his best to adopt the new stance. When going "prone" you can enter a state whereby you haven't quite reached the prone position. [..A...BC..]Here we can see 3 soldiers in a corridor.If I were to issue the prone command to them, and tell them all to face the same direction, soldier A would do as instructed, but soldiers B and C would only get part way there. As prone soldiers take up 3 spaces, rather than the described 2 by the interface circles, they would both still effectively be crouching for cover and sight purposes, and I might add, unable to move properly until they reach prone, or you give up and tell them to go crouch-move elsewhere...[.aAa.bBCc.] Link to comment Share on other sites More sharing options...
Slaughter Posted November 3, 2005 Report Share Posted November 3, 2005 Yeah, this is quite annoying! Hopefully it will be changed in the first patch. Link to comment Share on other sites More sharing options...
tandar Posted November 13, 2005 Report Share Posted November 13, 2005 Yeah, this is quite annoying! Hopefully it will be changed in the first patch.<{POST_SNAPBACK}> no need for a patch. All you have to do is change stances and press use. The soldier will adopt that stance without you having to move him/her. Link to comment Share on other sites More sharing options...
Matryx Posted November 14, 2005 Author Report Share Posted November 14, 2005 no need for a patch. All you have to do is change stances and press use. The soldier will adopt that stance without you having to move him/her.<{POST_SNAPBACK}>Pressing "Use" will make the user swap the weapons in his hands, so if (like me) you have a one handed weapon and a medkit he will suddenly find himself unable to shoot the enemies Not really a viable solution Link to comment Share on other sites More sharing options...
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