ufo2000 0.7.963


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#1 serge

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Posted 01 November 2005 - 09:59 PM

0.7.963 http://ufo2000.sourceforge.net

* Fixed crash on stunned soldier recovery (it was accidently introduced in revision 903)
* Stunned soldiers can now be killed by explosions
* Fixed sync bug because of falling body stopping bullets
* Fixed visibility issue of the map cells where your soldiers are standing (they were not registered as seen)

Webserver, bugtracker and SVN repository on lxnt.info are currently down for maintenance, sorry for the inconveniences. But the game servers still work though
ufo2000 development team
http://ufo2000.sourceforge.net

#2 Slaughter

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Posted 02 November 2005 - 04:06 PM

Thanks for the heads up serge, I just posted it in the news.


#3 serge

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Posted 03 November 2005 - 08:51 AM

That was not quite a big news (just one of the work-in-progress releases which are available almost every week) :(
But thanks for posting the news anyway, some people who don't particularly track our progress will get another proof that we are still working on the game :(
ufo2000 development team
http://ufo2000.sourceforge.net

#4 Slaughter

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Posted 03 November 2005 - 04:47 PM

Indeed :(. And besides, it's been a while since we posted about UFO2000 last. Any ETA on the "X-COM free" version of UFO2000? The one that doesn't need X-COM to run.


#5 serge

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Posted 04 November 2005 - 09:12 PM

"X-COM free" version is already here :( And it was announced in a nearby thread: http://www.strategyc...?showtopic=4221

But it is still much less playable when not using data files from x-com (no sound, some buttons and images are missing, only a single early demo version of map is available, ...), that will be improved in the next beta releases.
ufo2000 development team
http://ufo2000.sourceforge.net

#6 Slaughter

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Posted 04 November 2005 - 09:17 PM

Okay, thanks for the heads up! My memory is anything but good :(


#7 Guest__*

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Posted 18 April 2006 - 08:33 AM

Over at The Adrenaline Vault, they are reporting the "release" of UFO2000... :eh:

::

Here's the link.

#8 Thorondor

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Posted 18 April 2006 - 08:42 AM

What the hay!? It was me posting above. I clicked the Add Reply button as usual, and only now realised that I wasn't asked for the customary log-in; never happened to me before.

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Is this working as intended ?

#9 Zombie

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Posted 18 April 2006 - 01:02 PM

View PostThorondor, on 18th April 2006, 3:42am, said:

What the hay!? It was me posting above. I clicked the Add Reply button as usual, and only now realised that I wasn't asked for the customary log-in; never happened to me before.

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Is this working as intended ?
It is now. When someone set up the guest mask they gave this group permission to post here. Not anymore, I fixed it. Thanks for the heads-up, Thorondor! :eh:

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#10 Thorondor

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Posted 18 April 2006 - 03:08 PM

"(...) I fixed it."

Good to hear. And thank you for the prompt feedback, Zombie. :P

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I now declare you free to get back into X-Com mode... :eh:

#11 Kratos

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Posted 18 April 2006 - 08:54 PM

Good to see UFO2000 getting some publicity. Thanks for the heads up!




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