Pete, on 5th November 2005, 7:38am, said:
Hehe, I don;t think you're supposed to be this good by this point, but it wouldn't have hurt for the game designers to put in something so that when you go to attack their last base it says something like "Resistance in this province is too strong and we cannot mount an effective attack right now" and leave it at that.
First, a rule of thumb of game design is that you don't create a situation, on witch the player is unable to complete the game, with the exception of player failure of course. As I read on the feedbacks, the designers for saw the problem, but came up with a broken work around for this, i.e. giving player conquered bases to cultists, to ensure game continuation, that is simply ridiculous! first you unrewarded the player for an achievement (playing too good), secondly you completely trash the game mechanics the player had learned throughout the game (barracks and such) and finally it does not work (my case as it seems) the cult are not wipe out (yet) but does not hold any bases left, so in this case the game breaks
Your solution is a very good (100% batter then stock) but it also makes me raise a small eyebrow, since the newbie player wont know the issue (like I did), he will relentlessly attack the cult but, on their last base the solution will pop up, now the player, since he did not know about this, did not had the ability to choose witch base and where he wanted the cult to have the last base (this is important cause position gives you local resources [alien resources are most valuable], supply line sizes, base size, etc). So a slightly batter solution would be to pick a fixed spot on the map that is unatacable and does not change from game to game like a "Cult Headquarterss" so it makes things clear.
I see myself disappointed, I played meticulously to do well in the game, and it ended up the opposite! This is too noob of a design mistake to be made on purpose (I still want to believe a bug here) but overall it's been rewarding, I am just afraid that my time invested on my game have not gone wasted on a bad designers call.