My vote goes to the Chryssalid for the early missions. It has the most time units, and can pretty much appear out of nowhere. Then it can turn your soldier into a zombie in the blink of an eye, and go back into hiding until the next round. With the ability to use its HTH combat skills 7 times in a round on beginner, you can wager on this: if a soldier can see a Chryssalid in one round, most likely you will see a zombie in the next!
NKF Posted: Jun 21 2004, 01:56 AM
That's because, on easier levels, all aliens have less armour. This makes your weaker weapons (like pistols and rifles) a lot more effective.
Actually, only on the easiest level (Beginner) do aliens have less armor. The more advanced levels (Experienced, Vetran, Genius, and Superhuman) all have armor ratings double the beginner level. Cyberdiscs with a front armor rating of 17 on beginner, go up to 34 for the tougher levels. Scary? Hardly!
Sectopods with an already high front armor of 73 on beginner, go up to 145 for the more advanced levels. Even with laser pistols dealing double-damage to these beasts, 145 points of damage for the front plates makes me cringe. Take into account that Sectopods are the only terror unit with an auto-shot and well... you get the idea. Scary? Gosh yes! For missions later in the game my vote goes to the Sectopod!
Ethereals? Yep, they are nasty! High Time Units, Reactions, FA, TA, and armor make these pretty tough. Add the ability to use psionics and "flight", and what you have is one tough alien. I can deal with Ethereals easy enough: just bring along psi resistant troops. Sure, the Ethereal can still successfully panic any of your soldiers, but at least they cannot mind control every one of them! What I have a problem with is the Sectopod!