New editor for X-COM Collectors Edition


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#1 Slaughter

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Posted 14 July 2005 - 05:04 PM

hatfarm has been hard at work to create the best X-COM: UFO Defence (UFO: Enemy Unknown) editor to date. It is windows based, easy to use and has more possibilities than any editor before it. Now anyone can be an X-COM modder!

The current beta release supports only the Collectors Edition of UFO, with one for the DOS version soon to come. You can edit anything from soldier names to item properties, and it is all done in a neat graphical interface. You can read more about the editor in this topic, and download it in our files section.

Crop2.jpg Crop3.jpg Crop4.jpg Crop6.jpg




#2 Stun Grenade

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Posted 15 July 2005 - 08:01 AM

Whats the difference to this one and say the other thats version 2.45??
"The Stun Grenade can be used to stun targets within a small area for a brief time. Larger Aliens may need weakening before they can be stunned."

#3 hatfarm

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Posted 15 July 2005 - 12:32 PM

This is for the .exe and editing weapons and the actual text in the game. As well as changing the default  names of soldiers.

#4 Zombie

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Posted 15 July 2005 - 02:43 PM

I have been fooling around with your .exe editor for the past couple of weeks and I must say it is a vast improvement over v 2.45. Cosmetic issues aside, your editor does everything I would want it to do. Thanks hatfarm! :P

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#5 infael

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Posted 15 July 2005 - 03:18 PM

The Collector's edition is incredibly hard to find! And when I find one, it's typically selling for very big bucks with much competition!

#6 Stun Grenade

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Posted 16 July 2005 - 03:07 AM

Editing the exe is a bad thing... does the editor make a backup to fall back onto?
"The Stun Grenade can be used to stun targets within a small area for a brief time. Larger Aliens may need weakening before they can be stunned."

#7 hatfarm

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Posted 16 July 2005 - 06:53 AM

It can. Just make sure "Save Backup" is checked (it is by default, however the backup gets overwritten everytime you save).

#8 hatfarm

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Posted 16 July 2005 - 06:55 AM

infael, on Jul 15 2005, 03:18 PM, said:

The Collector's edition is incredibly hard to find! And when I find one, it's typically selling for very big bucks with much competition!

<{POST_SNAPBACK}>


The next version should have at least the dos version available for edit. I just have to find everything in that .exe as well and make adjustments. I don't want to leave anyone behind. I'll also be making a patch program so you can patch your .exe with someone else's edits.

#9 NKF

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Posted 16 July 2005 - 08:06 AM

Hatfarm: I might suggest having two backups. One as a clean-restore backup (or whatever state it was before the editor was installed/run for the first time) and the other being the periodic backup as you are doing now.

- NKF
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.

#10 Slaughter

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Posted 16 July 2005 - 04:28 PM

Yep, that's a good idea NKF.

@infael: You can download it from Fileplanet.


#11 Stun Grenade

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Posted 17 July 2005 - 12:00 AM

Yeh I'll try this editor really soon. Fancy making one for Apoc?? :P
"The Stun Grenade can be used to stun targets within a small area for a brief time. Larger Aliens may need weakening before they can be stunned."

#12 hatfarm

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Posted 17 July 2005 - 01:37 AM

For some reason I never really dug anything after UFO. I was okay with TFTD but it was too much like UFO to not make me want to just play UFO. Then Apoc was too little like UFO. I'm prissy I know. Plus I'm very lazy and have little time to actually work on this stuff (I worked for 12 hours yesterday). I also haven't really played apoc much. That's the long answer.

The short answer is: probably not, but maybe if I'm bored enough.

#13 hatfarm

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Posted 17 July 2005 - 01:38 AM

NKF, on Jul 16 2005, 08:06 AM, said:

Hatfarm: I might suggest having two backups. One as a clean-restore backup (or whatever state it was before the editor was installed/run for the first time) and the other being the periodic backup as you are doing now.

- NKF

<{POST_SNAPBACK}>


That's a really good idea and I'm definitely going to have to do that. Thanks for the suggestion.

Also, what do you guys think of it having an undo feature, possibly with a depth of five steps back or so?

#14 Slaughter

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Posted 17 July 2005 - 08:42 AM

hatfarm, on Jul 17 2005, 03:38 AM, said:

That's a really good idea and I'm definitely going to have to do that. Thanks for the suggestion.

Also, what do you guys think of it having an undo feature, possibly with a depth of five steps back or so?

<{POST_SNAPBACK}>

All such features are useful, so I think that would be good!


#15 Zombie

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Posted 18 July 2005 - 03:14 PM

Hehe. When I got my hands on Hatfarm's editor, the first thing I did was make a copy of my exe. Like Stun Grenade said, editing it is a bad thing. Still, having the editor do that will save some time. I also like the idea of an "undo" feature.

Keep up the good work, Hatfarm!  :P

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#16 Stun Grenade

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Posted 18 July 2005 - 09:51 PM

Undo would be very nice. Also, does this editor have to be in the same folder as UFO?
"The Stun Grenade can be used to stun targets within a small area for a brief time. Larger Aliens may need weakening before they can be stunned."

#17 hatfarm

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Posted 19 July 2005 - 12:13 AM

yeah, the executable has to be "ufo.exe" for now too. That's changed in the upcoming version though. I'll be doing the undo thing within the week. I've got lots of little things I want to do, I've gotta figure out what I want to do first. Maybe I'll post the current version tonight. It's just got some small bug fixes, you pick the .exe to load and it's all in tabs instead of different windows.

#18 hatfarm

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Posted 19 July 2005 - 02:51 AM

Well, I've uploaded version 0.8beta. It's at http://www.stonepool...om/ufomod08.zip. Not really an update, it's all in one form now and it uses a lot less memory. There were also a few bugs I noticed when copying some functions and stuff. You still can't make a facility be able to be built. I think when I get the research stuff done, it might work. We'll see. I've still got a lot to do with the item editor but anyway, let me know what you think. Thanks.

#19 Stun Grenade

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Posted 19 July 2005 - 06:35 AM

I'll try very soon.. soon as I work out whats with my CE...

Also, I can't remember if your last editor showed what the person would look like with hair and such? Is that in it? Maybe add some different styles?
"The Stun Grenade can be used to stun targets within a small area for a brief time. Larger Aliens may need weakening before they can be stunned."

#20 Slaughter

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Posted 19 July 2005 - 08:50 PM

Nice, I updated the file in the files section.





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