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You, sir, not only made a typo, but exacerbated matters by making an American typo.

 

Take him down, bailiff.

 

The Banner Saga is looking pretty sexy!

https://www.youtube.com/watch?v=YupzBYxsgow

 

Its Kickstarter is in good shape too! They've just recruited the composer from Journey so the music should be brilliant.

 

From the FAQ:

 

The Banner Saga as it exists in this Kickstarter will be a complete story in its own right. In terms of a larger story arc, it represents the first part of a three-part trilogy that has already been planned out. We don't yet have a timeline for the full trilogy, as our first priority is to complete Chapter 1 of The Banner Saga and see where that takes us!

 

Our goal is that when all chapters are complete, each game will both stand on their own, AND form a fantastic and cohesive whole, like any great series of books, movies, or games.

Chapter 1 of the game will not be a short 2-hour fling. Depending on how much we raise during this campaign the length of the game will vary.

 

The decisions you make and characters you build in Chapter 1 of the game will carry over into the other chapters of the game.

Why not just make one complete game from the start? Developing all three parts of the game could take some time and as an indie developer we can't afford to fund a 2-year development cycle. We decided to make it into a trilogy to keep people interested in the game and get it to players sooner.

 

We've just recently decided to give the full 3-part game away to anyone who donates (or has already donated) $50 or more to the campaign. It's our thanks for making this campaign such an amazing success!

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Dark Souls coming to PC.

 

One of the best RPGs of the last decade, coming from consoles to PC due to popular demand!

 

It's (in)famously hard, so I can see a certain type of PC gamer getting stuck on the first area and then coming online boasting about how easy it is. :argh:

 

The combat actually requires skill and timing, so don't say you weren't warned...

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Analogue: A Hate Story sounds like my cup of tea (especially for a whopping $15):

 

Uncover the mystery of what happened to the final generation aboard the generation ship Mugunghwa by reading through its dead crew’s logs, with the help of a spunky AI sidekick!

 

 

 

If there's one thing sci-fi has taught me, it's that generation ships are an idiotic idea for idiots, so DON'T DO THEM.

 

The creator, Christine Love, has more titles available on her blog for free.

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Have you heard of Zombie Exodus?

 

It's a text-only 'choose your own adventure' type of thing created in ChoiceScript. It can be played online initially for free as well as on your mobile device of choice (Android, iOs)

 

https://zombieexodus.com/wp-content/uploads/2011/11/ze_300x225_CoG.jpg

 

::

 

If it tickles your fancy, Part III: Cathedral came out by late March as a .99 update.

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Thank you guys. It means a lot to me, and, being loved so deeply... :argh:

 

...I'm sure I'll end up cast, maybe, in cement. In a basement somewhere. You know, for posterity...

 

You would do that for me, wouldn't you? :D

 

::

 

The dead are dangerous, but so are the living. Staying alive so far. ;)

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Skulls of the Shogun sounds super! Art style is nice.

 

Infantry units do standard melee damage, but they also knock opponents back. If there happens to be a chasm or a pond behind them, knocking back your foe instantly kills them. Cavalry units are more mobile for hit and run attacks, but don't do as much damage nor knock back units as far as Infantry units do. Finally, Archers do a lot of ranged damage, but they are vulnerable to counterattack -- especially if they attack other ranged units.

 

To defend Archers from counterattack, and to block key passages, you can move any group of two or more units next to each other to form a defensive "spirit wall." No enemy unit can run through units that form a spirit wall, and archers behind one of these can fire without being shot in the skull. Furthermore, the type of terrain itself -- grass, bamboo, trees -- gives units different bonuses with regards to hit chance.

 

If you think you can act like a slowpoke, think again. Rice paddies and shrines litter the battlefield, which can be "haunted" by a unit. This ends your unit's order and takes one turn to do, but in return the rice paddies provide you with resources that can be traded in for new units at a shrine. Some specific shrines give you a specialized monk support unit if you haunt them, which may or may not be worth the cost depending on your strategy.

 

Killing an enemy undead soldier crushes its body, but leaves its skull on the ground. Because it makes perfect sense to do so, your units can eat that skull. Eating a skull adds +2 to its maximum hit points (the default HP for a unit is 6 HP at the time of playing), and eating three skulls turns the unit into a powerful "demon" who can attack two times.

 

Has anyone else noticed the strange American habit of saying or writing 'two times' instead of 'twice'? It's weird.

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