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Cults and Daggers is a strategy game set in the Hellenistic era between the death of Buddha and the birth of Christ.

 

You create your own religion and fight a secret war for the soul of the world. With your disciples you spread your faith throughout the Mediterranean world by preaching to the people and converting noble families. You and the other cults are the hidden powers behind history, you secretly manipulate the rise and fall of great city states to further your ambitions.

 

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[Official site]

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Worst cons ever

Not being able to move past another friendly hero in your path seems counter-intuitive.

 

This is part of a strategy - this was always in heroes - where did he slept under 500 ton rock or something?

 

Visual outlines denoting which unit is next to attack could be more prominent.

 

Really - because there is deeper strategy in combat, suddenly in just upscaled version of game from what 1999 you need a guiding hand ?

 

And truly - do you need a review of a upscaled game from 1999 ?

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