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Hammer & Sickle announced!


Slaughter

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Nival just announced Hammer & Sickle! It's a tactical RPG set in the British/American sector of occupied Germany a few years after WWII. You take on the role of a Russian officer who's mission it is to infiltrate this sector and investigate some disturbing reports. Features listed are:

  • Spy Story: Non-linear thriller lets you affect not only the outcome, but the whole course of the game
  • Real People: Character's histories and personalities affect game events and your team's cooperation
  • One World: You can move back and forth though all zones freely - events taking place in one zone can affect developments in others
  • Saving Time: like in life, time is the most important and irreplaceable resource. The passage of time significantly affects game events
  • Fashion Statement: What you wear can sometimes have a bigger affect on how people react to you then what you say
  • How Am I Spying?: Clashes with the authorities or violence against civilians will be counted on a meter, push it too hard and you'll set off WWIII
  • Gift of Gab: Your choice of line or even tone of voice could radically change the balance of forces and relations between characters
  • Always Carry Cash: Buy weapons, hire soldiers, get information - even bribe the local criminal syndicate or police to get out of trouble
  • Choose Your Weapon: With over 90 authentic WWII and post war models, you can choose the right gun for the right job

shot5_uk.jpg shot14_uk.jpg shot15_uk.jpg shot16_uk.jpg

You can find more information and screenshots on the official Hammer & Sickle site.

 

Thanks for the heads up Thorondor!

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I am kind of troubled about replaybility.

 

Don't get me wrong the game sounds fantastic.

 

I believe that some newer information might clarify how this rpg style of game will play out because it sounds linear. I know that the first line stated the oppossite but when there are time constrains well ........ things you can do are just that constrained, tending to linearity.

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To me the real time in turnbased games is from eeevil (No sir! I don't like it.). But this game... well... there is lots of stuff so maybe I will not even notice the real time while playing my ass off with it ;)

 

...oh... It's already tomorrow? :cool:

 

(btw... real time might bring replaybility because of it players might miss(walk pass) some events on first time)

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  • 3 weeks later...

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