Morjesta pÃ¶ytÃ¤Ã¤n... small_mod (to Sentinels) small description:
After that damn WW2 in small island called Moland which is somewhere between Timbuktu and Rovaniemi (a town in north Finland). Moland succeed to avoid massive militant attacks of WW2 (axis forces actually tried to occupy the island but eventually without resistance they just manned some areas and set up there some kind of military-power-loving reich). Moland is full of peace loving civilians who don't like militant forces but there have been rumours about some organization called "BIG
" which is trying to take over the island...
First you meet Boris, your old war(drinking)buddy and escort him to though some danger areas. Boris will then set up the organization called "small
" which main goal is wipe all militant power-lovers out of the Moland. There is still some axis forces and those areas should first occupy back to peace loving civilians. BIG organization seems to come even more dangerous enemy and "small" organization have to fight hard to get rid of those bastards...
Simple isn't? So it is supposed to be. I have thought that end of this campaing isn't happy. After all "small" organization is military-force and they also must be destroyed... there will be chaos in end... that's for sure.
The begin of this campaing is like a single player game (1-3squadmembers and no one can die or it's game over). But when the base become ready to use and you can hire those mercs it will become more available to play with friends as coop (3-3units... which was my main plan: "small_mod must be playable with friends!
" ...and we have already played those missions via my computer... and via drunk). Humor has also a small part in my campaing missions (oldschool: find a key and open the door). I'm still looking for scripts which could make individual chaptermap bases, block that exit chapter area and how can I make dialogs.
First I thought that I finish one chaptermap in time and release those as version number "1.chapter = v0.1" but now it seems that H&S will be released soon and I will definitely move to it (as player and modder... and soon there will be that Night Watch too... huh...) so I don't know how much time I can give small_mod to make it 'better' and longer (now there is 22playable maps but in my small_mod database there is still about 30 unscripted (bigger)maps which I would like to add to campaing too). I try to keep it simple because I don't have much freetime to modding but I still would like to make interesting objectives to missions (and I'm learning more and more ways how to do those and I would like to use my 'knowledge' with H&S- and NW-editors too... but with those I will definitely try to make some good-scratchs before I start messing around with new mods). Small_mod will be my first 'mod' (if I don't count some scenario maps what I have made to Combat Mission 2: Barbadossa).
These maps are already scripted and ready to play. Bigger maps are still waiting...