I don't normally get that problem because they're dead from the 1st shot tongue.gif since I have the sniper take as many turns as needed for maximum aiming and then fire a headshot. So far, normal enemies die instantly.
But yes the behaviour isn't right and even if the AI would hide, if nothing happens after a while it will return to it's post while bleeding to death.
Dangit, how do you get a one shot kill, even to the head? Lately, on Impossible, I'll spend the 35-40 ap's on aiming, wait 'till next turn, and then check my headshot likelyhood...shoot, it's like, 14%. If I just sit there and pump more APs into it, will it go up? This used not to happen. I would do the same thing before and my hs likelyhood would be about 10 or 15% less than my regular hit%. Is one of my mods messing things up?
But still, how come you can kill with a single headshot? In the early game, before all the modifiers and critical chance increases, my headshots do maybe 50? 60? damage...
Tell your secrets, sensei!
KoMik, on Mar 7 2005, 08:26 AM, said:
I have noted those same stupid AI behaviours...
I make couple logic scripts to enemy (in my scenario):
That's pretty good, KoMik. How would you do that? What do logic scripts look like? (I'm brand-new to modding)
But I'm not script maker inside me. I don't enjoy sitting on my arse hour after hour and watching functions and then test them working...blaaah. I'm in editing because I love S's visuality (after I get better g-card I will love it more) and I like creative scenario creating possibilities also.
Yeah, that doesn't sound fun to me, either. Maybe the whole thing will be pointless for me, as I have a deep aversion to sitting and testing for hours on end. On the other hand, maybe I'll get totally absorbed.
Man. My girlfriend will REALLY break up with me when she sees I'm addicted to MODDING S^2 and not playing it!
AI will never be as equal resistance as human player...but S's are good single player games and I think thats why there is need for more scenarios...c u
Damn right there is. Keep on modding, yo!