Xcom Remake

Project Xenocide

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#1 Rookie With an Additude

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Posted 28 November 2002 - 03:11 AM

Hail Xcom Fans, Wantt a new Xcom was made, well perpare yourself, Being created by a Band of Diehard Fans of Xcom at Xcomufo.com , A remake of Xcom UFO Defence is in the works, and this is no joke, The Geoscape can be downloaded there to test, So Go Loyal Fans of Xcom, Support that site, the project, and if you have the Skills, Help its Construction

#2 Rookie With an Additude

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Posted 28 November 2002 - 03:24 AM

EDITED TEXT
Sorry mate but we don't support illegal transmission of games that remain under copyright agreements. I'll pop over to the web address you have there though, it looks good.
TJ

#3 Rookie With an Additude

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Posted 28 November 2002 - 06:16 PM

Well actally its not mine but im a big supporter though

#4 Crazy Photon

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Posted 28 November 2002 - 08:07 PM

Yea... the site's very interesting, particularly Stewart's posts about base design :)

BTW, the forum there is an Invision Board (same version as here), and in that forum the members CAN post file attachments (like images)... it'd be nice to have that here, what do you think guys?
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#5 The Veteran

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Posted 29 November 2002 - 06:18 PM

I agree it's a very nice project. I can't run it until I get my new computer up and running but I will as soon as I get it. What progress has actually been made?? I saw the geoscape but what about the tactical, ufopedia and all the other parts of the game.
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Go check em out, UFO TFTD and Apocalypse all under one roof!!!

Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't!

#6 Rookie With an Additude

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Posted 29 November 2002 - 07:09 PM

im not really sure, i have seen a screenshot of a program that could be used for Battlescape, right now its only been in develpment for about a month, i suggest you look around the remake section of the forums, mainly we are just thinking of that we should add or take out, so far the Geoscape is pretty much it for now

#7 Pete

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Posted 29 November 2002 - 07:43 PM

To Crazy Photon - I like to limit the freedom of users :) Nah, I don't allow file attachments to keep possible viruses to a minimum, bandwidth to a minimum and disk usage to a minimum :)

It's all alright until you get the bill once a year for your webspace  :)  :)

Erm yeah, good project guys. I'll be watching it closely and not noticing the downloads page at all. Downloads page? What's that?  :)
I want to see the inside of the UFO in my avatar.

#8 Crazy Photon

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Posted 30 November 2002 - 01:39 PM

Good point Pete....

BTW, the project requires a nice machine  :) so guys upgrade your machines before trying it (bah, those who live in the US or Europe should have a nice one...)
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#9 The Demi-Godly One

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Posted 20 December 2002 - 09:12 PM

Man, the project really seems to be going well. I can't wait 'till it's finished.
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#10 Stewart

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Posted 24 July 2003 - 02:26 PM

Crazy Photon, on Nov 28 2002, 09:07 PM, said:

Yea... the site's very interesting, particularly Stewart's posts about base design :(
I just noticed this.  Thanks for the kind words.  As I said in my posts over there, "I've spent far too much time thinking about base designs".

Please note that some of what goes into some of the designs and schedules and so on is based on the artificial restrictions I place on the research tree, the artificial restriction I place on the use of the Avenger, and the assumption that hits from base defenses reduce (or have a chance to reduce) the size of the landed invading alien force.

The stuff on the "core" base as a means of repelling landed alien invasions applies in all situations.  Though not related directly to bases the observation on when to stock-up on engineers also applies in all situations too.
We put our first base in Hawaii.  For a while it was great; we'd lie on the beach all day drinking Tom Collins and admiring polynesian women.  But then the aliens showed up and basically everything went south after that.

#11 Alain

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Posted 24 July 2003 - 07:11 PM

This game was called Xenocide right? Ive got versions one and three and neither of them work. When i get in, the dos screen pops up, but then it says it has preformed an illegal operation and shuts down, leaving my screen size set at 800x600 instead of 1024x768. Can anyone tell me whats wrong, and what i can do to fix it?

#12 Stewart

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Posted 24 July 2003 - 07:47 PM

Visit here.  The guy who actually wrote the code will answer your questions about Xenocide.  This particular forum, as I recall, does not require a login account for use.
We put our first base in Hawaii.  For a while it was great; we'd lie on the beach all day drinking Tom Collins and admiring polynesian women.  But then the aliens showed up and basically everything went south after that.

#13 Fox

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Posted 25 July 2003 - 02:17 AM

Xenocide is indeed good.  The geoscape looks beautiful, and I made some posts over at the forums of xcomufo with my opinions.  I love the ideas, it's everything I would have done remaking it.
QUOTE
Posted by Jellyfish Green
Blaster Launcher tactics: a brief guide.

Building: Nuke it.
Orchard: Nuke it.
Underground bases: Nuke large rooms first.
UFO: Punch a hole in the bridge, then send in a second bomb to nuke it.

#14 Stewart

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Posted 25 July 2003 - 01:22 PM

We get TONS of opinions about what the remake should have.  Many are repeats some are things no one ever thought of.  Some ideas are popular some aren't.  V1 will be made quite similar to the original, corrections may be added but not many (if any) changes.  

When last discussed the idea was to create V1.0 this way as an open source project, then like Linux, from there people can make their own versions.  There will be official v1+ versions of Xenocide but "other" versions based on the v1 code will not be called Xenocide.  At least that's the idea kicking around right now.
We put our first base in Hawaii.  For a while it was great; we'd lie on the beach all day drinking Tom Collins and admiring polynesian women.  But then the aliens showed up and basically everything went south after that.





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