Ivory, on 19th February 2005, 6:12pm, said:
piracy is so much funner when you got to wear an eye patch (and if you were really lucky) a hook for a hand!
Isn't it the unlucky pirates who lose hands lol
Anyway I'm a late comer to this thread but I'd strongly recomend the follwing video to anyone with a spare 7 mins. It covers both sides of the piracy argument and a lot of points made here already including cost, loyalty and stupid DRMs.
Anyways here it is from the team at The Escapist
and it really is worth a listen!
Personally I think piracy sucks arse as it's undeniable that every time a game is pirated a company risks losing a sale. That is, a person who downloads a game therefore no longer NEEDS to buy it in order to enjoy it. Therefore the chances that they will buy it are drastcially reduced...
The flipside of this is that I actually downloaded a lot of games just before xmas to see if I liked them enough to warrant buying them or not. Some of them I loved and so purchased at full price from official distributors. Others I didn't and the games were deleted and I'll never play them again, legally or otherwise.
In this scenario a pirated game can actually serve to guarantee an additional sale by making up for the numerous games released nowadays which don't have demos. Whatever happened to demos anyway? I remember in the 90s I used to love when my dad's copy of PCBuyer arrived as it was full of good demos. It's actually the first time I played the landed cruiser mission in TFTD I believe and what do you know I then went on to buy and own that game.
So how about we bring demos back? That'll help somewhat with piracy as people like me who download games to test-drive them will no longer need to. As a result, hits on torrent sites will fall slightly and a good demo will increase sales in the game anyway. There's no easy way to beat piracy and honestly the harder they try the worse they make it for us the genuine buyers, but maybe that's why people download torrents?
Stop screwing us over with stupid account requirements, copy-protection and online gameplay and we'll stop looking for ways to get round it. Fact is, hackers have all the skills a good in-house dev team do and more so no matter how well you protect your games it's only a matter of time before they're cracked, ripped and lighting up google like a dirty little xmas tree.
Sucks but that's just how it is!
EDIT : Hey FA this thread has been dead for 2 years. What happened lol