X-force Fight For Destiny


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#1 Gilesy

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Posted 18 January 2005 - 07:01 PM

Hi All,


I've only came across the X-com Fan Made game X-FORCE Fight For Destiny
resently and i have to give credit to the people involved ,
Altough some parts of the game are still in German it is a very good
salute to the X-COM games,I think that anyone who hasn't Downloaded
this game yet should, Its well worth a look,
I also heard that UFO2007 is looking great, :)  Keep up the good work lads,

#2 Slaughter

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Posted 18 January 2005 - 10:06 PM

It is good indeed Gilesy! Guess some people here know about it, but for the people that doesn't, go have a look here.


#3 Gilesy

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Posted 20 January 2005 - 04:43 PM

So will the new UFO2007 game be free?
How can we help the people making this game?

#4 Pete

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Posted 20 January 2005 - 05:33 PM

I'm not sure about it being free. I think they've got another two years to make their minds upa bout that one though - I wouldn't mind paying for it at any rate after thw work they appear to be putting into it!

As for how you can help, they're always after help for translating the Russian site pages into English. If you can run the pages throgh a translator and make sense of it, you might be able to help them with that?

There is a specific thread around somewhere but I seem to have misplaced the link at the minute :)
I want to see the inside of the UFO in my avatar.

#5 cyrus

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Posted 20 January 2005 - 08:56 PM

The thread is here. Though     personally, I think it should be in the Projects section.

As for the game, it wouldn't be free, as far as I know (although the last time I'd visited their site was around may - things might have changed). Still, the work on the game is at the very beginning, yet. They are looking for game artists, modellers, story writers and those, who can develop some principal game algorithms. The programming work haven't yet started. So, now it's mainly just a concept of the forthcoming game.

And, of course, you can spellcheck the translations for the English version.

#6 Gilesy

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Posted 22 January 2005 - 02:16 PM

Well i wouldnt mind paying for it but would it be a download or CD?
Anyway is it the same people involved that made X-FORCE Fight For Destiny
If not the UFO2007 team should get in touch with them as the done
a very good Job with X-FORCE Fight For Destiny,
Is there any threads out there talking about this game?(X-FORCE Fight For Destiny
) I havn't heard much about it. I'm about 8 weeks into the game and it keeps
geting better, Any thoughts on it?
:)

#7 cyrus

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Posted 23 January 2005 - 12:40 AM

As was sometime ago said in this other thread, the game is planned for publishing on CDs (4 for the first part and 2 for each of the two add-ons :))

As for X-FORCE, I've read about it somewhere in theese forums, although don't remember where, maybe in "Fan ideas for new games"

#8 Gilesy

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Posted 24 January 2005 - 09:23 AM

Good stuff, so i guess that not many people have played this game ,
I though loads of people would of downloaded it, I know its a big download
but most people shouldf have broadband by now!!!

#9 sniker

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Posted 14 February 2006 - 04:35 PM

I've recently played version 0.903 + Aliens@Earth mod, and want to say that with this mod game is mainly playable, and of course, more playable, than any other existing X-COM-like projects.

#10 DirkF

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Posted 08 July 2006 - 10:23 AM

Just for Info:
The 0.910-Alpha of X-Force: Fight for Destiny had been released to modder's a while ago. It has not yet reached beta stage but was released to give modders time to adapt their gamesets - several of the new things (limited weapon range or changes in the explosion effects for example) require the existing mods to be changed for the 910.

Some mods are already adapted for the 910 (but not yet in the official download, you'll have to ask in the forum for them), but it will probably still take some time to get the 910 to beta status. Players who don't care about that can already test the new features, the 910-Alpha can even be installed parallel to a 903 without problems.

#11 Slaughter

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Posted 08 July 2006 - 07:13 PM

Thanks for the heads up DirkF! Maybe it's time to do a news post on this again. Any idea about how long it will take to reach beta?


#12 DirkF

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Posted 08 July 2006 - 09:38 PM

I don't know - it depends if there are other features added to the alpha or not (the limited range for weapons was added in the 910-Alpha-4-Version).
And there are a few other things that might also be added in a future 910-Alpha-Version, but the programmer hasn't made a final decision about that yet.

If nothing more is added this might go beta within a short time but if several more features are added it might take a few months before the beta status is ready (especially since now it's around summer holiday time in Germany)

A few more infos:
The greatest change in the 910 up to now is the improvement of the scripting language. It is now possible to script a UFO-KI with a good control over the UFOs movement on the geoscape (including the ability to choose a new target or to react when hit by a XForce-Base and more). Also possible are scripts to change the avaibility of UFOs so you aren't limited to a single timeline of avaibility any more. The same goes for aliens and research projects so you can now script a lot of surprizes into a gameset.

And there are a lot of smaller additions which give a lot of possibilities to the modders (like scripted conditional game-ends, creation of different resource materials, better handling of scripts and more)


EDIT:
I almost forgot the most important change for the english community - the gameset editor got it's own language file now, and the first alternate language file (english of course) is partially finished. In the non-german forum on www.XForce-online.de someone posted a better version of the editor's language file, but that is not yet part of the official download (what do you expect from an Alpha ;-)?)

As a result a few english modder already began with a yet unreleased english mod for XForce - and the door is open to others...

#13 Zombie

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Posted 09 July 2006 - 04:44 PM

Nice stuff, DirkF!  ;)

Well, I updated StrategyCore's Project Resource List to reflect the new beta. Hmmm... must have missed this in my last search around the net. Though, my German isn't really that good anymore. :)

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#14 DirkF

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Posted 22 February 2007 - 10:35 PM

Hello again,

there was a leadership change in XForce several months ago and it took us some time to get back on track.

I'm now one of the two new project leaders and I want to inform you that we just released a new update (910Alpha-5). It's a small one but contains something long waited for: a better ground combat map.

Here's a screenshot of the new map:
Screenshot new ground combat map of X-Force

The translation for the editor and game into english is also continuing...

#15 Slaughter

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Posted 22 February 2007 - 10:49 PM

Glad to hear you're alive and kicking! Where can the latest version be downloaded? The dates in the download section are old...


#16 DirkF

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Posted 22 February 2007 - 10:56 PM

You have to download the old 0910-Alpha-1 and then use our updater to go to the 0910 Alpha-5 released yesterday. There won't be an independent complete installation until the 0910-Beta in two or three months

Here's a direct link:
Download X-Force 0.910 (Alpha-1) (use online-updater after installation for Alpha-5)

#17 DirkF

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Posted 25 February 2007 - 01:57 PM

Additional Information about the maps:
If you install the Alpha-1 and update to Alpha-5 you'll get two mapfiles - the old village.m3d which was only for testing and the new crashsite.m3d

If you don't change anything you'll have a 50-50 change which map will be used in any ground combat, but we couldn't simply delete the old map because that would have created problems with saved games using that mapfile.

When you start a new game you should simply delete data/maps/village.m3d, but if you want to continue an old saved game then please solve all open ground combat missions and save without any mission before deleting the old (and rather simple) village mapfile.

#18 Slaughter

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Posted 25 February 2007 - 02:23 PM

Thanks for the heads up DirkF! I posted about the new version in the news, and added it to our files section. Keep up the good work!


#19 DirkF

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Posted 25 June 2007 - 05:43 PM

Hello,

we are approaching the final steps in preparing the next version of XForce. It might take another few weeks, but I'll post here again when it's avaible.

That version will include a lot of changes and improvements, some of them specifically made for the english community (one of the larger tasks remaining is the translation of the gameset "Galactic War" which will become the default instead of the previous "default for testing" gameset - that will include the beginning of a real story and all-new Aliens and Equipment).

@Admins:
In your project list you classified the previous 0.910Alpha-Versions as "Beta"-Status, but the next version will be the first true 0.910Beta. Could you change that and correct the date shown (it's still the date for the 0.910Alpha-1, and the last published version is 910Alpha-5 from february 2007).

#20 Slaughter

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Posted 25 June 2007 - 08:50 PM

Updated the list, thanks for the heads up! Let us know when the new version is out.





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