How to build a simple map


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#21 Cpt. Barbossa

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Posted 04 November 2003 - 10:07 AM

Playing around with the editor is so much fun...:) Take a look at this:
Posted Image
The canyon was created using the height brush and a terrain hole (with invisible bottom).

#22 Darth Valium

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Posted 04 November 2003 - 10:12 AM

wow, this one looks awesome !

#23 Biggles

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Posted 04 November 2003 - 12:48 PM

Shit guys, that's just getting better and better!

#24 Vizcire

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Posted 05 November 2003 - 02:27 PM

Perfect tutorial, I will get right on it as soon I get my Menu bar to work. But, as I haven't created anything in the editor, I assume I can go and re-install it. That should fix it. Or is it a easier way to set the editor in some sort of default mode?

I don't think I set the Bar in floating mode, I was pressing some button and swish, the menu was gone. I have searched all my screen for it, but it's just disappeared.  :evil:

#25 Vizcire

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Posted 05 November 2003 - 02:46 PM

Iv'e solved the problem, just re-installed the editor and it was there... sweet... well, thanks anyway for all help, nice of you.

It's building tiiiime!  :twisted:

#26 Cpt. Barbossa

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Posted 05 November 2003 - 10:52 PM

Time for another editor thing explained. Today: Building a useable ladder. This is nothing really difficult, but if you read this you can save a lot of time. So for making a ladder you'll need two things:
1. A ladder :) (probably attached to a wall)
2. another ladder  :wink:
Maybe the second ladder needs some explaining... As you may already have seen, in the pop up menu of the game view window (right click) there's a menu item called "New ladder". When you use it, somewhere in your map there should be a blue, vertical object that looks a bit like a prism. This makes your ladder useable for the soldiers. The only thing you have to do now, is place the blue "thing" in front of your ladder. Both ladder and blue "thing" need to have the same direction. Now double click on the blue "thing" and you can enter how much stairs the ladder will have, where 4 stairs are equal to one floor. Other values than multiples of four doesn't make sense, as they make your ladder unuseable. When your done it should look something like this:
Posted Image
I hope there won't be problems with ladders anymore!

#27 LoTekK

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Posted 06 November 2003 - 07:36 AM

Cool stuff. I've been having trouble with the terrain holes and terrain spots, among other things. Whenever I add one of those layers, I can't click on the options box for them, and I can't seem to do anything in the editor window with them, either (tried ctrl-click-dragging). How do you get those to work?

#28 Mr. Adequate

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Posted 06 November 2003 - 09:41 AM

Quote

Cool stuff. I've been having trouble with the terrain holes and terrain spots, among other things. Whenever I add one of those layers, I can't click on the options box for them, and I can't seem to do anything in the editor window with them, either (tried ctrl-click-dragging). How do you get those to work?

Terrain spots: Add a terrain spots layer, then add the "Spots" tab to the pane on the right side of the editor (under "Zone"). The stuff from the Spots tab can be dragged to the spots layer as usual.

Terrain holes: haven't tried yet.

#29 Cpt. Barbossa

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Posted 06 November 2003 - 09:56 AM

Another possibility to create Terrain spots would be to use the menu item "New Terrain spot" in the game view context menu (right click). The problem here is, that you may have some trouble finding your spot, because it may be placed some random place in the map, or even out of the map. So I think Mr Adequate's solution is somewhat more comfortable :)

With Terrain holes it's almost the same. Again, enter the game view context menu (right click :)) and choose "New Terrain hole". Here once again, you might have to look around the map to find the terrain hole you just created. I think the settings you're asked before creating a hole should be selfexplaining, but if not: first you have to say how many vertices you want and then what radius it will have (because terrain holes are generated as approximated circles). Last thing is the depth, where -2 is equal to one floor down - if I'm not completely mistaken. By the way: if you enter a value greater than 0 as depth you'll get something like a piece of cake :(
You can also manipulate the vertices of the terrain hole by simply selecting and dragging them.

#30 Munch

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Posted 16 November 2003 - 08:39 PM

After I place objects they dont show on the map, when I click the play button the walls and what not are there, but I cant see them in the editing window :(. Is there any way to get them to show up?

#31 LoTekK

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Posted 16 November 2003 - 09:41 PM

Menu -> View -> Update game view

or

click the button that looks like two arrows circling each other

#32 Matt Helm

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Posted 19 November 2003 - 05:51 PM

I have followed the steps listed at the beginning of the thread but, alas, I am having problems.

My centre screen turns all black after I reate a new item, I don't get any option to set any size variables, and the new layer button doesn't seem to do anything.

Any idea what I am doing wrong here?

#33 LoTekK

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Posted 19 November 2003 - 06:25 PM

First, make sure you're creating a new item under the "Templates" tab. Next, once the viewing window goes black (this is normal), try to move the camera around (the editor uses the same camera controls as the game), and you should be able to see a white grid (size is dependant on the values you input into the "create new item" dialogue.

#34 Matt Helm

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Posted 19 November 2003 - 07:40 PM

I see, thanks.  The original post says "object tree", that is what threw me off the track.

#35 LoTekK

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Posted 20 November 2003 - 05:33 PM

I've been messing around some more with creating buildings, and found out, to my disappointment, that the constructors (walls, floors, etc) can only be oriented in the 4 cardinal directions. Which means no rounded buildings (there goes my castle with round parapets).

[edit]
On second thoughts, there are some maps (in the test templates section) that have off-angle walls, most notably the ones grouped together with the "stonehenge" map.
[/edit]

[edit2]
So that's how they did it. They cheated. :( While the walls are still limited to 90-degree rotations, templates suffer no such limitations. So they created a template consisting solely of one wall, and proceeded to insert that template into the map. The drawback? Since they're templates, they don't lock together like regular walls, so you can't really construct "proper" buildings. But it seems like it could work with some imagination.
[/edit2]

#36 Embryodead

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Posted 28 November 2003 - 08:12 PM

I can not change my white grid from anything else, everytime I Try to brush something onto it nothing happens.
What am I doing wrong?
Material is set to Grass_64
I have a Texture layer

...sigh, they really make you do so many steps for something so simple as painting onto the map. I've been trying to brush/erase with no luck forever, it just stays a white grid.

#37 Flippah

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Posted 28 November 2003 - 08:17 PM

are you trying to brush with the tool names "brush" ? dont use it.. use the normal pointer :(

#38 Embryodead

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Posted 29 November 2003 - 12:46 AM

Thank you Flippah, that worked. I had tried that before but this is where my new problem has cropped up.

I can paint textures, finally, yay! But ... I can only paint 1/4 of the area, the other 3/4 won't be affected. Well, this isn't all the time but it has happened more times than it should oddly, and I am using powers of 2 (currently 32 and only getting 1/4 painted)

Rofl. For example, I can paint in the part labeled O but the X's won't fill in.

XX
OX

A few more quick questions so I don't clutter up board.

Can someone post a list of where certain objects are located, I can't find walls for buildings or such like that but I can find all other things ... O_o.

I hope the manual is really in-depth, or someone makes a tutorial website because this is pretty confusing. Can you even move items after they are placed, or do you just get one shot? I am so confused and I used to map quite a bit for Quake 1-3.

#39 Biggles

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Posted 29 November 2003 - 02:00 AM

It's not powers of 2 that the map needs to be.. it HAS to be a multiple of 8

8
16
24
32
40
48
56
64
72
80
etc etc etc

So a 8x72 map is OK, but 36x36 isn't

That could be the problem

#40 damocles

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Posted 29 November 2003 - 12:13 PM

I don't think that's the problem for two reasons:

1) a power fo 2 that is larger than 8 is automatically a multiple of 8.

2) I've used weird sized maps (but always a multiple - not power - of 2) and have seen no such problems.

Unfortunately I cannot think of anything that would cause areas of the terrain to be unpaintable :(




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